Difference between revisions of "Game Type:Capture the Flag"

From Fortress Forever Wiki
Jump to navigationJump to search
 
(22 intermediate revisions by 5 users not shown)
Line 1: Line 1:
=Content=
+
__NOTOC__
 +
{{Infobox manual/Header}}
 +
==Capture the Flag Maps==
 +
<div style="clear:both"></div>
 +
{{Guide Navbox/Map|map=ff_2fort|name=2fort}}
 +
{{Guide Navbox/Map|map=ff_2morforever|name=2 More Forever}}
 +
{{Guide Navbox/Map|map=ff_aardvark|name=Aardvark}}
 +
{{Guide Navbox/Map|map=ff_bases|name=Bases}}
 +
{{Guide Navbox/Map|map=ff_crossover|name=Crossover}}
 +
{{Guide Navbox/Map|map=ff_destroy|name=Destroy}}
 +
{{Guide Navbox/Map|map=ff_dropdown|name=Dropdown}}
 +
{{Guide Navbox/Map|map=ff_monkey|name=Monkey}}
 +
{{Guide Navbox/Map|map=ff_openfire|name=Openfire}}
 +
{{Guide Navbox/Map|map=ff_pitfall|name=Pitfall}}
 +
{{Guide Navbox/Map|map=ff_schtop|name=Schtop}}
 +
{{Guide Navbox/Map|map=ff_shutdown2|name=Shutdown2}}
 +
{{Guide Navbox/Map|map=ff_well|name=Well}}
 +
<div style="clear:both"></div>
  
CTF is a very simple game type.  Each of the potential four teams has a flag.  An enemy player can take the flag and capture it in their own base's capture point to score an arbitrary number of points for their team and receive a personal bonus for the capture . 
+
==Goals==
  
Pretty much everything is arbitrary in its valueFlag return time, whether the flag is returned on touch, whether the flag will return faster from certain areas, points awarded and so forth.
+
[[Image:flag.jpg|thumb|100px|Flags are often used in CTF.]]
 +
Capture the flag (CTF) is a very simple game typeEach team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's ''cap point'' earns the player and team points. The team with the most points at the end of the game wins.
  
Plenty of [[Capture The Flag Variants]] exist.  See the linked page for information.
+
==Variations on the CTF Theme==
 +
* '''Security deactivation''' - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: [[Map:ff_shutdown2|shutdown2]]).
  
==Typical values==
+
==Typical Features==
* Flag returns after 60 seconds regardless of position
+
* Flag returns after 60 seconds regardless of position.
* 10 team points per capture
+
* 10 team points per capture.
* 10 personal points per capture
 
  
==Sudden Death Mode==
+
[[Category:Game_Types|Capture the Flag]] [[Category:Mapping]]
 +
{{Navigation Game Types}}
  
When a flag is loose, the teams are tied and the map timelimit is reached, the game continues until the flag is either captured or returned.  If the flag is still loose after '''x''' minutes, then the map ends regardless of the flag being returned or captured and it is counted as a tie.  A visible timelimit could tick down so both teams know how long they have to cap/hold on.
+
{{Infobox manual/Footer}}
 
+
{{Rating|4}}
This could set up using ff_suddendeath and ff_suddendeathtimelimit or similar, or just standardised across the board.
 

Latest revision as of 06:16, 28 May 2009


Capture the Flag Maps

Goals

Flags are often used in CTF.

Capture the flag (CTF) is a very simple game type. Each team has an item (often a flag) within their base. The goal of the game is to pick up the enemy team's flag and bring it back to your base, while simultaneously stopping the enemy from doing the same. Taking the flag all the way back to your base's cap point earns the player and team points. The team with the most points at the end of the game wins.

Variations on the CTF Theme

  • Security deactivation - requires a security system to be deactivated (using via a button or lever) before the flag can be accessed (see example: shutdown2).

Typical Features

  • Flag returns after 60 seconds regardless of position.
  • 10 team points per capture.


Map Types
Capture the Flag  •  Attack and Defend  •  Territory Control  •  Hunted  •  Deathmatch
Back to Main Page


Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent