Difference between revisions of "Talk:Changelog"
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--[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough... | --[[User:DrSatan-12955|DrSatan-12955]] 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <nowiki><s></s></nowiki> strikethrough... | ||
+ | {{Infobox manual/Header}} | ||
+ | |||
+ | ==2.4 (19 September 2009)== | ||
+ | |||
+ | ===<s>User Interface=== | ||
+ | *On-screen messages are now colour-coded for better visibility | ||
+ | |||
+ | **Green messages for us taking/capping their flag/ball | ||
+ | **Yellow messages for any flag/ball being dropped or returned | ||
+ | **Red messages for enemy taking your flag/ball or capping. | ||
+ | |||
+ | *Can now display more than 1 on-screen message | ||
+ | |||
+ | **Number of messages shown on the screen at a time controlled by cvar hud_messages | ||
+ | |||
+ | *Added deathnotice icons | ||
+ | |||
+ | **Unique per-level-SG icons | ||
+ | **Unique per-level-SG det icons | ||
+ | **Unique per-level burn icons | ||
+ | **Backstab icon | ||
+ | **New IC icon to match the model | ||
+ | |||
+ | |||
+ | *Ammo type shown next to the weapon icon in the bottom right | ||
+ | *New objective icon glyphs | ||
+ | *New flag carried icons | ||
+ | *Added border to all buildable icons | ||
+ | *When you get an increase of health/armor, it is shown on the HUD | ||
+ | *Level specific SG icons on the engi's hud | ||
+ | *Added a hit indicator in the form of a customizable crosshair that shows up after you do damage | ||
+ | *Changed cl_teamcolouredhud foreground color to default rather than teamcoloured (can see health/armor icons now) | ||
+ | *hud_speedometer can now be colorized using hud_speedometer_color (0 for non-colored, 1 for abrupt color changes, 2 for smooth color changes) | ||
+ | *Added dropshadow to location text | ||
+ | *You now get a status icon when you're locked-onto by an SG | ||
+ | *New, better CTF flaginfo: | ||
+ | |||
+ | **Now shows the name of who has your flag | ||
+ | **Now counts down time until flag returns | ||
+ | **Now shows location of dropped flags | ||
+ | **Flaginfo status icons fixed (sometimes they were displaying the wrong icon) | ||
+ | |||
+ | *Status of grellow pipes, detpacks, and jump pads are shown on the HUD</s> | ||
+ | |||
+ | :This entire section can be added by updating the [http://www.fortress-forever.com/wiki2/index.php?title=HUD HUD page] --[[User:DrSatan-12955|DrSatan-12955]] 13:42, 20 September 2009 (MDT) | ||
+ | |||
+ | ===<b><s>Generic / Misc Stuff</s></b>=== | ||
+ | |||
+ | |||
+ | |||
+ | *<s>Getting damaged slows you down if you're above runspeed | ||
+ | |||
+ | **The slow is proportional to damage taken; if you take a little bit of damage you just get slowed a little bit. You can only be slowed to a minimum of your class' base runspeed.</s> | ||
+ | : doesn't really have a place unless someone wants to add it to their tutorials --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT) | ||
+ | |||
+ | *<s>Handheld concs don't push other players</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Grenade:Concussion#Specal_Properties added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT) | ||
+ | *<s>You can now hold jump to bunnyhop rather than having to let go and press between each jump | ||
+ | |||
+ | **You can disable this, and use the old method using cl_jumpqueue 1</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Movement_Skills#Bunnyhopping added] --[[User:DrSatan-12955|DrSatan-12955]] 13:52, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | *<s>sv_friction up from 4 to 5</s> | ||
+ | : will go up once [http://www.fortress-forever.com/wiki2/index.php?title=Talk:Server_FAQ_/_Guide Server FAQ / Guide Page] is updated --[[User:DrSatan-12955|DrSatan-12955]] 13:54, 20 September 2009 (MDT) | ||
+ | *<s>Reduced flag bounding box (from basic box +24 to basic box +8) | ||
+ | *Added logging for sentry and dispenser sabotaging</s> | ||
+ | : the two above are not listed anywhere in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT) | ||
+ | *<s>Nail speed reduced to 50% of old speed<s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Nailgun added] and [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Nailgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:09, 20 September 2009 (MDT) | ||
+ | *<s>Super shotgun reload speed raised, 0.6 -> 0.5 seconds to move into reload position, then 0.4 -> 0.35 seconds to reload each shell</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Super_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT) | ||
+ | *<s>Single shotgun reload speed raised, 0.4 -> 0.25 seconds to reload each shell.</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Single_Shotgun added] --[[User:DrSatan-12955|DrSatan-12955]] 14:00, 20 September 2009 (MDT) | ||
+ | *<s>Grenade throwspeed upped to 700 from 630</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Grenade added to all pg's in category] --[[User:DrSatan-12955|DrSatan-12955]] 14:03, 20 September 2009 (MDT) | ||
+ | *<s>Server tickrate defaulted to 66 from 33 | ||
+ | *cl_cmdrate and cl_updaterate defaulted to 66 from 33 | ||
+ | *New announcer sounds | ||
+ | *New jump sounds</s> | ||
+ | : there is no where that refers to these values in the wiki --[[User:DrSatan-12955|DrSatan-12955]] 14:12, 20 September 2009 (MDT) | ||
+ | |||
+ | ===<s>Visuals=== | ||
+ | |||
+ | |||
+ | |||
+ | *New flag textures with speed highlighting | ||
+ | *All worldmodels/projectiles have a minimum light level | ||
+ | *Brighter blue and grellow demoman pipe textures | ||
+ | *Brighter nail texture | ||
+ | *Variable size flames functionality. Burn level 1 is now smaller flames than 2 and 3</s> | ||
+ | |||
+ | : also see no where to put these --[[User:DrSatan-12955|DrSatan-12955]] 14:31, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | |||
+ | ===<s>Class-Specific Changes</s>=== | ||
+ | |||
+ | |||
+ | <s>* Medic: | ||
+ | |||
+ | *Made dropped health packs heal by a maximum of 15 hp each</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Weapon:Medikit added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT) | ||
+ | |||
+ | <s>* Pyro: | ||
+ | |||
+ | *Flamethrower range reduced by 1/6th (384 back to 320)</s> | ||
+ | : there is no where that this is listed. --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | <s>* Sniper: | ||
+ | |||
+ | *Legshot duration reduced from 10s to 5s</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Category:Status_Effects#Crippled added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | <s>*HWGuy: | ||
+ | |||
+ | *Mirv and mirvlet damage reduced to same as frags (180 to 145)</s> | ||
+ | :[http://www.fortress-forever.com/wiki2/index.php?title=Grenade:MIRV#Damage added] --[[User:DrSatan-12955|DrSatan-12955]] 14:52, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | <s>* Demoman: | ||
+ | |||
+ | *Yellow pipe radius reduced from 135 to 130 | ||
+ | *Added detpipes demoman command - can now bind keys to det pipes and do other things aswell / more scripting flexibility (rather than having to worry about +attack2 and -attack2) | ||
+ | *Mirv and mirvlet damage reduced to same as frags (180 to 145)</s> | ||
+ | : nothing to change here --[[User:DrSatan-12955|DrSatan-12955]] 14:55, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | <s>* Spy: | ||
+ | |||
+ | *Gas grenades have been removed. | ||
+ | *Added smartcloak spy command - will loud cloak if you're moving and silent cloak if you're not | ||
+ | |||
+ | *Old cloak + silent cloak removed from the menu, replaced with a single smartcloak command. A quick right click now defaults to smartcloak. | ||
+ | *cloak and silent cloak old commands are still available from the console / binds / scripts for those who want them. | ||
+ | |||
+ | |||
+ | *HUD now shows what weapon you look like you're holding when disguised. | ||
+ | *Sabotaged items no longer have strange behaviour before the sabotage is activated. | ||
+ | |||
+ | *Quietly sabotaged SG no longer fires slightly inaccurately | ||
+ | *Quietly sabotaged dispenser no longer reduces armor class of teammates that touch it | ||
+ | *Quietly sabotaged dispenser no longer skips the "enemies are using your dispenser" message, and displays it as normal</s> | ||
+ | : Carl got to some of this...everything else I removed / changed --[[User:DrSatan-12955|DrSatan-12955]] 15:07, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | *<s> Engineer's SG: | ||
+ | |||
+ | *Lockon time decreased from 0.5s to 0.2s | ||
+ | *Bullet pushforce doubled | ||
+ | *Bullet damage increased by about 17% | ||
+ | *Level 2 fire rate reduced by around 25% | ||
+ | *Turn speed increased by about 5% | ||
+ | *Stays aiming at where target was last seen for 1 second if a target was lost not killed | ||
+ | *Angular acceleration capped (it now behaves like a real object with a mass) | ||
+ | *Lowest pitch-down angle raised from -90 to -85 degrees | ||
+ | *Idle scan range reduced from +-40 to +-30 degrees | ||
+ | *Level 1 health increased by 10%</s> | ||
+ | : all of this stuff is code changes and is not in the wiki afaik. I did update the [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Sentry_Gun lvl.1 health] - [[User:DrSatan-12955|DrSatan-12955]] 13:19, 20 September 2009 (MDT) | ||
+ | |||
+ | |||
+ | *<s>Engineer (other) | ||
+ | |||
+ | *Dispensers now eat bags that touch them, with an appropriate sound ;)</s> | ||
+ | : [http://www.fortress-forever.com/wiki2/index.php?title=Category:Buildables#Dispenser added] - [[User:DrSatan-12955|DrSatan-12955]] 13:26, 20 September 2009 (MDT) | ||
+ | |||
+ | ===<s>Map Changes</s>=== | ||
+ | |||
+ | |||
+ | <s> | ||
+ | *Napoli | ||
+ | |||
+ | *New Invade/Defend map | ||
+ | |||
+ | |||
+ | *Ksour | ||
+ | |||
+ | *New Invade/Defend map | ||
+ | |||
+ | |||
+ | *Genesis | ||
+ | |||
+ | *New Attack/Defend the Zone map | ||
+ | |||
+ | |||
+ | *Fusion | ||
+ | |||
+ | *New Invade/Defend the Zone map | ||
+ | |||
+ | |||
+ | |||
+ | *Bases | ||
+ | |||
+ | *Major rebuild for gameplay, optimisation and visual improvements (loads of stuff!) | ||
+ | *Defence classes spawn lift side, offence classes spawn other side | ||
+ | *Bag resources redesigned (fr:30h/30a/130c/full-ammo/20s; rr-walkway/top-lift/lower:50h/50a/130c/full-ammo/1gren1/15s) | ||
+ | |||
+ | |||
+ | *Dustbowl | ||
+ | |||
+ | *Made all capture points into bucket caps | ||
+ | *Changed CP3 start area to be more like TFC, added a bag near the gate | ||
+ | *Opened the left-side room's window to be more SG-friendly | ||
+ | *Added more countdown messages, etc | ||
+ | *Lowered run speed of flag carrier | ||
+ | *Flags moved to middle of routes out | ||
+ | *Visual improvements and fixes | ||
+ | |||
+ | |||
+ | *2Fort | ||
+ | |||
+ | *Texturing fixes and tweaks | ||
+ | *Engy spawns at top spiral respawn, other defence classes spawn at far respawn, offence classes and snipers still spawn randomly at both | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Sides of hole dropdown extended to obscure view of flag room from in hole | ||
+ | *Alarm bell added in basement that rings when someone comes via hole | ||
+ | *Bag resources redesigned (respawns:full-h-a-c-ammo/2s/team-only; resup-grenpacks:2gren1/2gren2/15s/team-only; btm-lift/mid-sp:50h/50a/130c/full-ammo/20s/team-only; water-exit:50h/50a/80c/full-ammo/30s/any-team) | ||
+ | |||
+ | |||
+ | *Schtop | ||
+ | |||
+ | *Security timer reduced to 40 seconds from 60 | ||
+ | *Improved bag by security (130 cells up from 100, full ammo, and 10 seconds respawn time down from 30) | ||
+ | *Engy spawns at security side respawn | ||
+ | |||
+ | |||
+ | *Monkey | ||
+ | |||
+ | *Visual improvements and fixes | ||
+ | *Added ceiling to bottom of arch around back of flag room | ||
+ | *Defence classes spawn bottom, offence classes spawn top, demomen still spawn randomly | ||
+ | *Removed spawn turrets and put enemy kill triggers on resup doors instead | ||
+ | *No-annoyances in resups | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Bags in resups give full ammo | ||
+ | *Fixed location bugs | ||
+ | |||
+ | |||
+ | *Destroy | ||
+ | |||
+ | *Much more user-friendly airlift | ||
+ | *Added locations | ||
+ | *Ladder guides only block players | ||
+ | *Fixed cubemap bugs | ||
+ | |||
+ | |||
+ | *Shutdown2 | ||
+ | |||
+ | *Fixed lift sound | ||
+ | *No-annoyances in resups | ||
+ | *All door triggers bigger so you can bhop through | ||
+ | *Enemy kill triggers on resup doors | ||
+ | |||
+ | |||
+ | *Dropdown | ||
+ | |||
+ | *Fixed a bug regarding generator fires | ||
+ | *Fixed a visual issue resulting from detting the generator during prematch | ||
+ | |||
+ | |||
+ | *Aardvark | ||
+ | |||
+ | *Made it really easy for server admins to change the map's sniper limit if they want | ||
+ | </s> | ||
+ | |||
+ | : this all needs redone, but I have created stubs for the new maps in the [[Map Guides]] Section --[[User:DrSatan-12955|DrSatan-12955]] 15:34, 20 September 2009 (MDT) | ||
+ | |||
+ | ===<b>Lua Changes</b>=== | ||
+ | |||
+ | |||
+ | *Added player:ReloadClips() | ||
+ | *Message duration/color can now be controlled | ||
+ | |||
+ | *BroadCastMessage( message, duration ) | ||
+ | *BroadCastMessage( "message", duration, colorid e.g. Color.kRed ) | ||
+ | *BroadCastMessage( "message", duration, colorstring e.g. "255 255 255" ) | ||
+ | *BroadCastMessageToPlayer() equivalents | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorid, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorid, colorstring, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorid, colorstring ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorid ) | ||
+ | *SmartMessage( player, "playermessage", "teammessage", "otherteamsmessage", colorstring, colorstring, colorstring ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorid ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorid, colorstring ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorid ) | ||
+ | *SmartTeamMessage( team, "teammessage", "otherteamsmessage", colorstring, colorstring ) | ||
+ | *Added: Color.kDefault, Color.kBlue, Color.kRed, Color.kYellow, Color.kGreen, Color.kWhite, Color.kBlack, Color.kOrange, Color.kPink, Color.kPurple, Color.kGrey, Color.kInvalid | ||
+ | |||
+ | *"SmartSpeak(player, "CTF_YOUGOTFLAG", "CTF_GOTFLAG", "CTF_LOSTFLAG")" replaced by "RandomFlagTouchSpeak( player )" to randomly play 1 of 4 flag touched announcer sounds | ||
+ | *Fixed Lua support of all non-ff-specific entity inputs (things like func_breakable:onbreak() work now) | ||
==2.0 (15 February 2008)== | ==2.0 (15 February 2008)== | ||
===Generic / Misc Stuff=== | ===Generic / Misc Stuff=== | ||
− | * Walls no longer apply friction to grenades, concmaps should be possible now! | + | <s>* Walls no longer apply friction to grenades, concmaps should be possible now!</s> |
* <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]] | * <s>Small auto-conc for HH concs when you dont jump</s> [[User:DrSatan-12955|DrSatan-12955]] [[Jumping_Skills#Hand_held]] | ||
* Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same. | * Frag grenade damage up to 145 (patch 1.0 was 180, patch 1.11 was 126). Radius the same. | ||
− | * Throwing the flag is now upwards slightly rather than skidding along the floor | + | <s>* Throwing the flag is now upwards slightly rather than skidding along the floor |
* Re-added recoil for some weapons (e.g. IC) | * Re-added recoil for some weapons (e.g. IC) | ||
− | * Suiciding no longer causes you to lose 100 fortress points | + | * Suiciding no longer causes you to lose 100 fortress points</s> |
− | * Bunnyhop cap now 1.20 up from 1.10 | + | * <b>Bunnyhop cap now 1.20 up from 1.10</b> - Not sure where to put this. |
− | * Flags now GLOW | + | <s>* Flags now GLOW</s> |
− | * Better intermission scoreboard/player handling | + | * <b>Better intermission scoreboard/player handling</b> - Need a pic of this. |
− | * Made the currently held grenade timer bar more visible than the dropped ones | + | * <b>Made the currently held grenade timer bar more visible than the dropped ones</b> - Need a pic of this. |
− | * pyro scream time only triggers once every 1.7 seconds now | + | * <b>pyro scream time only triggers once every 1.7 seconds now</b> - Not sure where to put this. |
− | * Added cl_reducedexplosions to help fps problems | + | <s>* Added cl_reducedexplosions to help fps problems |
* Added a cvar for ragdoll lifetime | * Added a cvar for ragdoll lifetime | ||
− | * New assault cannon fire sound | + | * New assault cannon fire sound</s> |
− | * DX 8 and DX 9 levels selectable in Start Menu | + | * <b>DX 8 and DX 9 levels selectable in Start Menu</b> - Need a pic of this |
− | * We now have a readme with many handy links at: | + | * <b>We now have a readme with many handy links at:</b> |
− | SourceMods\FortressForever\README\README.html | + | SourceMods\FortressForever\README\README.html - I would like to get a copy of this up somewhere. |
− | * New sprays! Sprays are selectable in the game options. The path to import them is: | + | * <b>New sprays! Sprays are selectable in the game options. The path to import them is:</b> |
− | SourceMods\FortressForever\sprays | + | SourceMods\FortressForever\sprays - Need a pic. of this. |
− | * NEW .cfg files! | + | <s>* NEW .cfg files! |
:* For the 1.0 / 1.11 to 2.0 install: | :* For the 1.0 / 1.11 to 2.0 install: | ||
: - You will now see a userconfig.cfg added to your cfg files! | : - You will now see a userconfig.cfg added to your cfg files! | ||
:* For the 2.0 FULL install: | :* For the 2.0 FULL install: | ||
: - New <classname>.cfg files and userconfig.cfg file! | : - New <classname>.cfg files and userconfig.cfg file! | ||
− | :[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki. | + | :[[Image:Note.png]] '''Note:''' You can find a copy of the default files in the [[:Category:Default_Configs|Default Configs Category]] of this wiki.</s> |
− | ===Visuals=== | + | <s>===Visuals=== |
* Grenades now have trails and halo's around them | * Grenades now have trails and halo's around them | ||
* Blue and yellow pipes now have trails | * Blue and yellow pipes now have trails | ||
Line 63: | Line 360: | ||
* Death by burning is no longer a suicide | * Death by burning is no longer a suicide | ||
* Fixed LUA error causing security icons to disappear when players connected | * Fixed LUA error causing security icons to disappear when players connected | ||
− | * Fix for spies being able to sabotage when they're dead | + | * Fix for spies being able to sabotage when they're dead</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:29, 16 February 2008 (CST) I don't really think this needs to be put anywhere but in the changelog. |
===Class-specific Changes=== | ===Class-specific Changes=== | ||
− | [[:Class:Scout|'''Scout:''']] | + | <s>[[:Class:Scout|'''Scout:''']] |
* Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them. | * Caltrops and radar have been removed. Instead they have a buildable jump pad on +attack2. Jumppad is invincible - det it by double right-tapping. You can only carry one, similar to a detpack. They last 60 seconds before auto-detting. Any team can use them. | ||
* Players can only use a jump pad once every second, so they dont get multiple triggers. | * Players can only use a jump pad once every second, so they dont get multiple triggers. | ||
* Max conc speed after using the jumppad | * Max conc speed after using the jumppad | ||
* Reduced conc time for Scout down to Medic level | * Reduced conc time for Scout down to Medic level | ||
− | * Scouts now don't take fall damage. | + | * Scouts now don't take fall damage.</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:26, 16 February 2008 (CST) (fall damage is just a stub...can probably elaborate more.) |
− | [[:Class:Sniper|'''Sniper:''']] | + | <s>[[:Class:Sniper|'''Sniper:''']] |
* Sniper rifle base damage has been reduced from 42 to 35 | * Sniper rifle base damage has been reduced from 42 to 35 | ||
* Radiotag duration reduced from 60 to 15 seconds. | * Radiotag duration reduced from 60 to 15 seconds. | ||
− | * AR damage down from 7 to 5.5 | + | * AR damage down from 7 to 5.5</s> --[[User:DrSatan-12955|DrSatan-12955]] 04:23, 16 February 2008 (CST) |
[[:Class:Soldier|'''Soldier:''']] | [[:Class:Soldier|'''Soldier:''']] | ||
− | * RPG damage radius increased slightly (from 108 to 125). | + | * <b>RPG damage radius increased slightly (from 108 to 125).</b> - Not sure where to put this. |
* <s>RPG reload time decreased from 1.0 to 0.9 seconds. | * <s>RPG reload time decreased from 1.0 to 0.9 seconds. | ||
* Nail grens tweaked a lot. | * Nail grens tweaked a lot. | ||
Line 100: | Line 397: | ||
* Disguise time halved. | * Disguise time halved. | ||
[[:Class:Engineer|'''Engineer:''']] | [[:Class:Engineer|'''Engineer:''']] | ||
− | * SG health has come down to 113% from 120% of TFC level(ish). | + | * <b>SG health has come down to 113% from 120% of TFC level(ish).</b> - Not sure where to put this |
− | * SG bulletpush now works on the ground (thanks jiggs!). | + | * <b>SG bulletpush now works on the ground (thanks jiggs!).</b> - Not sure where to put this |
− | * SG air bulletpush reduced to 15 from 24 | + | * <b>SG air bulletpush reduced to 15 from 24</b> - Not sure where to put this |
− | '''All Classes (except medic):''' | + | <s>'''All Classes (except medic):''' |
− | * Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32. | + | * Melee weapons now do more damage. Crowbar + spanner up to 30 from 18. Knife up to 50 from 32.</s> |
===New functionality:=== | ===New functionality:=== |
Latest revision as of 14:36, 20 September 2009
This might be missing some stuff, I just c&p'd information in from the front page and forum threads.
--DrSatan-12955 03:09, 16 February 2008 (CST) I'm pasting this here to work off of...if you update / change something please cross it off the list with the <s></s> strikethrough...
2.4 (19 September 2009)
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