Difference between revisions of "Class:Scout"
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Revision as of 00:25, 21 June 2007
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Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with crowbar, single shotgun, nail gun, caltrops and concussion grenades, but no frag grenades. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.
Ammunition
| Ammunition | At Spawn | Maximum | Discard |
|---|---|---|---|
| Caltrop | 2 | 3 | No |
| Concussion Grenade | 3 | 3 | No |
| Shells | 25 | 50 | No |
| Nails | 100 | 200 | No |
| Cells | 10 | 40 | No |
| Rockets | 0 | 25 | Yes |
| Detpacks | 0 | 0 | Yes |
Special Command
- Performs a sweep using the Scout's Radar.
Special Abilities
- Specific to class: Abilities
- The Scout can use Concussion Grenades to conc jump. See the concussion grenade page for details.
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