Difference between revisions of "Class:Scout"
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{{Infobox Class | {{Infobox Class | ||
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| classname = '''Scout''' | | classname = '''Scout''' | ||
| healthmax = 75 | | healthmax = 75 | ||
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Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with a [[Weapon:Crowbar|Crowbar]], a [[Weapon:Single_Shotgun|Single Shotgun]], a [[Weapon:Nailgun| Nailgun]], [[Grenade:Caltrop|Caltrops]] and [[Grenade:Concussion|Concussion Grenades]], but no [[Grenade:Frag|Frag Grenades]]. | Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with a [[Weapon:Crowbar|Crowbar]], a [[Weapon:Single_Shotgun|Single Shotgun]], a [[Weapon:Nailgun| Nailgun]], [[Grenade:Caltrop|Caltrops]] and [[Grenade:Concussion|Concussion Grenades]], but no [[Grenade:Frag|Frag Grenades]]. | ||
| − | + | Scouts can launch themselves into the air with a well-timed Concussion Grenade, a technique known as Conc Jumping, which is often used for reaching areas not normally accessible by jumping (such as battlements) and for increases in speed. See [[Concjumping]] for more information. | |
The Scout in Fortress Forever is now also equipped with a [[Class Ability:Scout_Radar|Radar]] which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls. | The Scout in Fortress Forever is now also equipped with a [[Class Ability:Scout_Radar|Radar]] which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls. | ||
Revision as of 07:44, 5 August 2007
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Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with a Crowbar, a Single Shotgun, a Nailgun, Caltrops and Concussion Grenades, but no Frag Grenades.
Scouts can launch themselves into the air with a well-timed Concussion Grenade, a technique known as Conc Jumping, which is often used for reaching areas not normally accessible by jumping (such as battlements) and for increases in speed. See Concjumping for more information.
The Scout in Fortress Forever is now also equipped with a Radar which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls.
Text for the Scout taken from the Wikipedia article on Team Fortress Classic
Ammunition
| Ammunition | At Spawn | Maximum | Discard |
|---|---|---|---|
| Caltrop | 2 | 3 | No |
| Concussion Grenade | 3 | 3 | No |
| Shells | 25 | 50 | No |
| Nails | 100 | 200 | No |
| Cells | 10 | 40 | No |
| Rockets | 0 | 25 | Yes |
| Detpacks | 0 | 0 | Yes |
Special Command
- Performs a sweep using the Scout's Radar.
Special Abilities
- Specific to class: Abilities
- The Scout can use Concussion Grenades to conc jump. See the concussion grenade page for details.
External Links
- Scout's Class Discussion page on the Fortress Forever forums.
- Scout's Media Page
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