Difference between revisions of "Class:Soldier"

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{{Page_Class
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| infoboxclass =
 
{{Infobox Class
 
{{Infobox Class
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| classportrait = [[Image:soldier_pic.jpg]]
 
| classname = '''Soldier'''
 
| classname = '''Soldier'''
 
| healthmax = 100
 
| healthmax = 100
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| slot5 = [[Weapon:RPG|RPG]]
 
| slot5 = [[Weapon:RPG|RPG]]
 
}}
 
}}
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| infoboxammo =
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{{Infobox_Ammo
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| gren1 = [[Grenade:Frag|Frag]]
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| gren1atspawn = 2
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| gren1max = 4
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| gren2 = [[Grenade:Nail|Nail Grenade]]
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| gren2atspawn = 1
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| gren2max = 2
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| discardgren1 = No
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| discardgren2 = No
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| shellsatspawn = 50
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| shellsmax = 100
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| discardshells = No
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| nailsatspawn = 0
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| nailsmax = 100
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| discardnails = Yes
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| cellsatspawn = 0
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| cellsmax = 50
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| discardcells = Yes
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| rocketsatspawn = 10
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| rocketsmax = 50
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| discardrockets = No
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| detpacksatspawn = 0
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| detpacksmax = 0
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| discarddetpacks = No
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}}
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| classname =
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Soldier
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| classintro =
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The Soldier is the second most heavily [[Armor|armored]] class in Fortress Forever. The Soldier is very versatile and can excel in defensive and offensive roles.
  
=Content=
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| changesinfo =
 
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There have been no major changes to the Soldier in comparison to Team Fortress Classic.
The Soldier (sometimes shortened to Solly) is the mobile artillery of TFC. Combining ample armor (second strongest behind the [[Class:HWGuy|HWGuy]]) with high mobility and very effective weapons, this well-balanced class is both favored and resented.
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| specialcommandinfo =
 
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The Soldier's Special Command reloads the [[Weapon:RPG|RPG]].
The Soldier's primary weapon, the [[Weapon:RPG|rocket launcher (RPG)]], packs a deadly explosive punch, but requires a degree of skill to use effectively. Since the rocket projectile takes time to arrive at its destination, fast-moving opponents can usually avoid a direct hit, especially at long range. (The hitbox and speed of the rockets have been increased slightly in comparison to TFC.)
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| strategyandtips =
 
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The soldier is most useful at close range. His ability to deal massive damage very quickly means battles will be short and sweet. He is one of the few players who can move the enemy around easily, so he is perfect for stopping fast movers (scouts and medics - although you'll need a good rocket aim!), and stopping people who are shooting at a sentry gun (he can blast them into it's firing arc). Out in the open, soldiers are easy targets for snipers, and inside, they are vunerable to pyro fire, so watch out for those two classes. A soldier on offense can take out enemy sentries easily with a nail grenade, can rocket jump into new attack routes and has a lot of armor - however, some consider him too slow to effectively attack the enemy base.
The most proven tactic is to get within short range and aim at the feet of the target, rather than directly at it, letting the radius damage of the explosive (termed "splash damage") do the work. This has the additional effect of "bouncing" the victim, sometimes knocking them off narrow walkways, and inhibiting their aim.
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| credconceptart =
 
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Jeremy "dr_nick" Todd
Skilled players utilize this advantage even further; by firing at the feet of their opponents with the right angle and timing, they can immobilize the opponent while inflicting damage. This can go on until the Soldier has to reload or the opponent is dead. This is especially devastating against [[Class:Sniper|Snipers]], who cannot fire their main weapon without both feet on the ground.
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| credmodel =
 
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dood
This "splash" nature of the RPG provides another big advantage to the Soldiers, rocket jumping, allowing the normally slow moving class to cover ground very quickly, and reach areas otherwise inaccessible, at the cost of a self-inflicted loss of health and armor. As effective as the rocket launcher is, it can only carry four rockets at a time, which can be expended very quickly in a heated battle. A skilled player reloads early and often, (ideally between enemy encounters) and knows when to switch between the RPG launcher and the Soldier's second best friend: [[Weapon:Super_Shotgun|the super shotgun]]. While of limited use at longer ranges, at close range the so-called "super shotgun" is very deadly.
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| credskin =
 
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dood
Another weapon unique to this class is the [[Grenade:Nail|nail grenade]], which, when thrown, releases a stream of nail-like shrapnel horizontally in a 360 degree radius, damaging all in its path before exploding. The Soldier can carry up to two of these, as well as a maximum of four [[Grenade:Frag|frag grenades]], the super shotgun, [[Weapon:Single_Shotgun|single-barreled shotgun]] and the [[Weapon:Crowbar|crowbar]].
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| credvoice =
 
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dood
''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Soldier Soldier] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
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| mediapage =
 
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[http://www.fortress-forever.com/media/26 Media Page]
==Ammunition==
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}}
 
 
{| border="1" width="50%" align="center"
 
! Ammunition !! At Spawn !! Maximum !! Discard
 
|-
 
! [[Grenade:Frag|Frag Grenade]]
 
| 2
 
| 4
 
| No
 
|-
 
! [[Grenade:Nail|Nail Grenade]]
 
| 1
 
| 2
 
| No
 
|-
 
! [[Ammo:Shell|Shells]]
 
| 50
 
| 100
 
| No
 
|-
 
! [[Ammo:Nail|Nails]]
 
| 0
 
| 100
 
| Yes
 
|-
 
! [[Ammo:Cell|Cells]]
 
| 0
 
| 50
 
| Yes
 
|-
 
! [[Ammo:Rocket|Rockets]]
 
| 10
 
| 50
 
| No
 
|-
 
! [[Ammo:Detpack|Detpacks]]
 
| 0
 
| 0
 
| Yes
 
|}
 
 
 
==Special Command==
 
* Reloads the currently selected weapon.
 
 
 
==Special Abilities==
 
* Specific to class: [[:Category:Soldier_Abilities|Abilities]]
 
Nothing class-wide.  See the [[Weapon:Rocket Propelled Grenade|Rocket Propelled Grenade]] for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.
 
 
 
=External Links=
 
*[http://forums.fortress-forever.com/showthread.php?t=8126 Soldier's] Class Discussion page on the Fortress Forever forums.
 
*[http://www.fortress-forever.com/media/26 Soldier's Media Page]
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]
{{Classes}}
 

Revision as of 11:03, 15 September 2007


Soldier
Soldier pic.jpg
Health And Armour
Health Maximum 100
Armour Type: Red
Armour On Spawn: 100
Armour Maximum: 200
Movement
Maximum Speed: 252
Grenades
Grenade 1: Frag
Grenade 2: Nail
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: Super Shotgun
slot4: Nothing
slot5: RPG
slot6: Nothing

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


The Soldier is the second most heavily armored class in Fortress Forever. The Soldier is very versatile and can excel in defensive and offensive roles.

Changes from Team Fortress Classic

There have been no major changes to the Soldier in comparison to Team Fortress Classic.

Special Command

The Soldier's Special Command reloads the RPG.

Special Abilities

The Soldier has no special abilities.

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).


Ammunition
Ammunition At Spawn Maximum Discard
Frag 2 4 No
Nail Grenade 1 2 No
Shells 50 100 No
Nails 0 100 Yes
Cells 0 50 Yes
Rockets 10 50 No
Detpacks 0 0 No


Strategy And Tips

Credits

Concept Art: Jeremy "dr_nick" Todd

Model: dood

Skin: dood

Voice: dood

External Links

These are links related to the Soldier.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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