Difference between revisions of "Reference:Classes"

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(→‎Class reference guide: Added carried ammunition data)
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==Class reference guide==
 
==Class reference guide==
{| style="border: 1px solid #b3b3b3; background-color:#e3e3e3;" cellpadding="5" cellspacing="0"
+
===Health, Armor, and Speed===
|+ '''Class Information Reference Table'''
+
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
!
+
|
| style="background-color: #b3c3d9;"| [[Class:Scout|Scout]]
+
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
| [[Class:Sniper|Sniper]]
+
|- style="background:#dce7ed; color:#000000" |
| style="background-color: #b3c3d9;"| [[Class:Soldier|Soldier]]
+
| rowspan="2" |'''Class'''
| [[Class:Demoman|Demoman]]
+
| colspan="4" |'''Health and Armor'''
| style="background-color: #b3c3d9;"| [[Class:Medic|Medic]]
+
| rowspan="2" |'''Speed'''
| [[Class:HWGuy|HWGuy]]
+
|- style="background-color: #f3f3f3;" |
| style="background-color: #b3c3d9;"| [[Class:Pyro|Pyro]]  
+
!Health
| [[Class:Spy|Spy]]
+
!Armor
| style="background-color: #b3c3d9;"| [[Class:Engineer|Engineer]]
+
!Spawn Armor
| [[Class:Civilian|Civilian]]
+
!Max Armor
 +
|- style="background:#f5faff;" |
 +
![[Class:Scout|Scout]]
 +
|75
 +
|Green
 +
|25
 +
|50
 +
|420
 
|-
 
|-
|- style="background-color: #d9d9d9;"
+
![[Class:Sniper|Sniper]]
!colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Health and Armour'''
+
|90
 +
|Green
 +
|25
 +
|50
 +
|315
 +
|- style="background:#f5faff;" |
 +
![[Class:Soldier|Soldier]]
 +
|100
 +
|Green
 +
|100
 +
|200
 +
|252
 
|-
 
|-
! align="left" | Health 
+
![[Class:Demoman|Demoman]]
| style="background-color: #b3c3d9;"| 75
+
|90
| 90
+
|Yellow
| style="background-color: #b3c3d9;"| 100
+
|50
| 90
+
|120
| style="background-color: #b3c3d9;"| 90
+
|294
| 100
+
|- style="background:#f5faff;" |
| style="background-color: #b3c3d9;"| 100
+
![[Class:Medic|Medic]]
| 90
+
|90
| style="background-color: #b3c3d9;"| 80
+
|Yellow
| 75
+
|50
 +
|100
 +
|336
 
|-
 
|-
! align="left" | [[Armor]]
+
![[Class:HWGuy|HWGuy]]
| style="background-color: #b3c3d9;"| Green
+
|100
| Green
+
|Red
| style="background-color: #b3c3d9;"| Red
+
|150
| Yellow
+
|300
| style="background-color: #b3c3d9;"| Yellow
+
|241
| Red
+
|- style="background:#f5faff;" |
| style="background-color: #b3c3d9;"| Yellow  
+
![[Class:Pyro|Pyro]]
| Yellow
+
|100
| style="background-color: #b3c3d9;"| Green-Yellow
+
|Yellow
| Green
+
|50
 +
|150
 +
|315
 
|-
 
|-
! align="left" | Spawn Armor
+
![[Class:Spy|Spy]]
| style="background-color: #b3c3d9;"| 25
+
|90
| 25  
+
|Yellow
| style="background-color: #b3c3d9;"| 100
+
|25
| 50
+
|50
| style="background-color: #b3c3d9;"| 50
+
|315
| 150
+
|- style="background:#f5faff;" |
| style="background-color: #b3c3d9;"| 50
+
![[Class:Engineer|Engineer]]
| 25  
+
|80
| style="background-color: #b3c3d9;"| 25
+
|Green-Yellow
| 25
+
|25
 +
|100
 +
|315
 
|-
 
|-
! align="left" | Max Armor
+
![[Class:Civilian|Civilian]]
| style="background-color: #b3c3d9;"| 50
+
|75
| 50
+
|Green
| style="background-color: #b3c3d9;"| 200
+
|25
| 120
+
|50
| style="background-color: #b3c3d9;"| 100
+
|241
| 300
+
|}
| style="background-color: #b3c3d9;"| 150
+
|}
| 50
+
 
| style="background-color: #b3c3d9;"| 100
+
===Grenades===
| 50
+
 
 +
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| rowspan="2" |'''Class'''
 +
| colspan="2" |'''Grenades'''
 +
| colspan="2" |'''Grenades equipped at spawn'''
 +
| colspan="2" |'''Maximum grenades carried'''
 +
 +
|- style="background-color: #f3f3f3;" |
 +
!Primary
 +
!Secondary
 +
!Primary
 +
!Secondary
 +
!Primary
 +
!Secondary
 +
|- style="background:#f5faff;" |
 +
![[Class:Scout|Scout]]
 +
|[[Grenade:Caltrop|Caltrop]]
 +
|[[Grenade:Concussion|Concussion]]
 +
|2
 +
|3
 +
|3
 +
|4
 
|-
 
|-
! align="left" | Speed
+
![[Class:Sniper|Sniper]]
| style="background-color: #b3c3d9;"| 420
+
|[[Grenade:Frag|Frag]]
| 315
+
|N/A
| style="background-color: #b3c3d9;"| 252
+
|2
| 294
+
|N/A
| style="background-color: #b3c3d9;"| 336
+
|4
| 241
+
|N/A
| style="background-color: #b3c3d9;"| 315
+
|- style="background:#f5faff;" |
| 315
+
![[Class:Soldier|Soldier]]
| style="background-color: #b3c3d9;"| 315
+
|[[Grenade:Frag|Frag]]
| 241
+
|[[Grenade:Nail|Nail]]
|- style="background-color: #d9d9d9;"
+
|2
!colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Grenades
+
|1
 +
|4
 +
|2
 
|-
 
|-
! align="left" | Primary
+
![[Class:Demoman|Demoman]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Caltrop|Caltrop]]  
+
|[[Grenade:Frag|Frag]]
| [[Reference:Grenades#Fragmentation|Frag]]  
+
|[[Grenade:MIRV|MIRV]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Fragmentation|Frag]]  
+
|2
| [[Reference:Grenades#Fragmentation|Frag]]
+
|2
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Fragmentation|Frag]]  
+
|4
| [[Reference:Grenades#Fragmentation|Frag]]  
+
|2
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Fragmentation|Frag]]  
+
|- style="background:#f5faff;" |
| [[Reference:Grenades#Fragmentation|Frag]]
+
![[Class:Medic|Medic]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Fragmentation|Frag]]
+
|[[Grenade:Frag|Frag]]
| N/A
+
|[[Grenade:Concussion|Concussion]]
 +
|2
 +
|2
 +
|4
 +
|3
 
|-
 
|-
! align="left" | Secondary
+
![[Class:HWGuy|HWGuy]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Concussion|Conc]]  
+
|[[Grenade:Frag|Frag]]
| N/A
+
|[[Grenade:MIRV|MIRV]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Nail|Nail]]  
+
|2
| [[Reference:Grenades#MIRV|MIRV]]  
+
|2
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Concussion|Conc]]
+
|4
| [[Reference:Grenades#MIRV|MIRV]]
+
|2
| style="background-color: #b3c3d9;"| [[Reference:Grenades#Napalm|Napalm]]  
+
|- style="background:#f5faff;" |
| [[Reference:Grenades#Gas|Gas]]  
+
![[Class:Pyro|Pyro]]
| style="background-color: #b3c3d9;"| [[Reference:Grenades#EMP|EMP]]  
+
|[[Grenade:Frag|Frag]]
| N/A
+
|[[Grenade:Napalm|Napalm]]
|- style="background-color: #d9d9d9;"
+
|2
!colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Grenades equipped at spawn (maximum carried)
+
|4
 +
|4
 +
|4
 
|-
 
|-
! align="left" | Primary
+
![[Class:Spy|Spy]]
| style="background-color: #b3c3d9;"| 2 (3)
+
|[[Grenade:Frag|Frag]]
| 2 (4)
+
|[[Grenade:Gas|Gas]]
| style="background-color: #b3c3d9;"| 2 (4)
+
|2
| 2 (4)
+
|2
| style="background-color: #b3c3d9;"| 2 (4)
+
|4
| 2 (4)
+
|4
| style="background-color: #b3c3d9;"| 2 (4)
+
|- style="background:#f5faff;" |
| 2 (4)
+
![[Class:Engineer|Engineer]]
| style="background-color: #b3c3d9;"| 2 (4)
+
|[[Grenade:Frag|Frag]]
| N/A
+
|[[Grenade:EMP|EMP]]
 +
|2
 +
|2
 +
|4
 +
|4
 
|-
 
|-
! align="left" | Secondary
+
![[Class:Civilian|Civilian]]
| style="background-color: #b3c3d9;"| 3 (4)
+
|N/A
| N/A  
+
|N/A
| style="background-color: #b3c3d9;"| 1 (2)
+
|N/A
| 2 (2)
+
|N/A
| style="background-color: #b3c3d9;"| 2 (3)
+
|N/A
| 1 (2)
+
|N/A
| style="background-color: #b3c3d9;"| 4 (4)
+
|}
| 2 (4)  
+
|}
| style="background-color: #b3c3d9;"| 2 (4)
+
 
| N/A
+
===Weapons and Ammunition===
|- style="background-color: #d9d9d9;"
+
 
!colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Weapons
+
{| width="100%" style="background:#f5faff; border:1px solid #dce7ed"
 +
|
 +
{| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3"
 +
|- style="background:#dce7ed; color:#000000" |
 +
| rowspan="2" |'''Class'''
 +
| colspan="6" |'''Weapons'''
 +
| colspan="5" |'''Ammunition at spawn <br/> (Maximum carried)'''
 +
 +
|- style="background-color: #f3f3f3;" |
 +
!Slot1
 +
!Slot2
 +
!Slot3
 +
!Slot4
 +
!Slot5
 +
!Slot6
 +
!Shells
 +
!Nails
 +
!Cells
 +
!Rockets
 +
!Detpacks
 +
|- style="background:#f5faff;" |
 +
![[Class:Scout|Scout]]
 +
|[[Reference:Weapons#Crowbar|Crowbar]]
 +
|[[Reference:Weapons#Shotgun|Shotgun]]
 +
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
 +
|[[Reference:Weapons#Nailgun|Nailgun]]
 +
|N/A
 +
|N/A
 +
|25 (50)
 +
|75 (100)
 +
|50 (100)
 +
|0 (25)
 +
|0 (0)
 
|-
 
|-
! align="left" | Slot1
+
![[Class:Sniper|Sniper]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|[[Reference:Weapons#Crowbar|Crowbar]]
| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|[[Reference:Weapons#Sniper Rifle|Sniper Rifle]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|[[Reference:Weapons#Auto Rifle|AR]]
| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|[[Reference:Weapons#Nailgun|Nailgun]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Medikit|Medikit]]  
+
|N/A
| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|N/A
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Crowbar|Crowbar]]  
+
|60 (75)
| [[Reference:Weapons#Knife|Knife]]  
+
|50 (100)
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Spanner|Spanner]]  
+
|0 (50)
| [[Reference:Weapons#Umbrella|Umbrella]]
+
|0 (25)
 +
|0 (0)
 +
|- style="background:#f5faff;" |
 +
![[Class:Soldier|Soldier]]
 +
|[[Reference:Weapons#Crowbar|Crowbar]]
 +
|[[Reference:Weapons#Shotgun|Shotgun]]
 +
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
 +
|N/A
 +
|[[Reference:Weapons#RPG|RPG]]
 +
|N/A
 +
|50 (100)
 +
|0 (100)
 +
|0 (50)
 +
|10 (50)
 +
|0 (0)
 
|-
 
|-
! align="left" | Slot2
+
![[Class:Demoman|Demoman]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|[[Reference:Weapons#Crowbar|Crowbar]]
| [[Reference:Weapons#Sniper Rifle|Sniper Rifle]]  
+
|[[Reference:Weapons#Shotgun|Shotgun]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|N/A
| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|[[Reference:Weapons#Grenade Launcher|Grenade Launcher]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|[[Reference:Weapons#Pipe Launcher|Pipe Launcher]]
| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|[[Reference:Weapons#Detpack|Detpack]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Single Shotgun|Shotgun]]  
+
|30 (75)
| [[Reference:Weapons#Tranquilizer Gun|Tranq]]  
+
|0 (50)
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Railgun|Railgun]]  
+
|0 (50)
| N/A
+
|20 (50)
 +
|1 (1)
 +
|- style="background:#f5faff;" |
 +
![[Class:Medic|Medic]]
 +
|[[Reference:Weapons#Medikit|Medikit]]
 +
|[[Reference:Weapons#Shotgun|Shotgun]]
 +
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
 +
|[[Reference:Weapons#Super Nailgun|Super Nailgun]]
 +
|N/A
 +
|N/A
 +
|50 (75)
 +
|50 (150)
 +
|0 (50)
 +
|0 (25)
 +
|0 (0)
 
|-
 
|-
! align="left" | Slot3
+
![[Class:HWGuy|HWGuy]]
| style="background-color: #b3c3d9;"| N/A
+
|[[Reference:Weapons#Crowbar|Crowbar]]
| [[Reference:Weapons#Auto Rifle|AR]]  
+
|[[Reference:Weapons#Shotgun|Shotgun]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Super Shotgun|Super Shotgun]]  
+
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
| N/A  
+
|N/A
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Super Shotgun|Super Shotgun]]  
+
|[[Reference:Weapons#Assault Cannon|Assault Cannon]]
| [[Reference:Weapons#Super Shotgun|Super Shotgun]]  
+
|N/A
| style="background-color: #b3c3d9;"| N/A  
+
|200 (300)
| [[Reference:Weapons#Super Shotgun|Super Shotgun]]  
+
|0 (200)
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Super Shotgun|Super Shotgun]]  
+
|30 (50)
| N/A
+
|0 (25)
 +
|0 (0)
 +
|- style="background:#f5faff;" |
 +
![[Class:Pyro|Pyro]]
 +
|[[Reference:Weapons#Crowbar|Crowbar]]
 +
|[[Reference:Weapons#Shotgun|Shotgun]]
 +
|N/A
 +
|[[Reference:Weapons#Flamethrower|Flamethrower]]
 +
|[[Reference:Weapons#Incendiary Cannon|Incendiary Cannon]]
 +
|N/A
 +
|20 (40)
 +
|0 (50)
 +
|120 (200)
 +
|5 (20)
 +
|0 (0)
 
|-
 
|-
! align="left" | Slot4
+
![[Class:Spy|Spy]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Nailgun|Nailgun]]  
+
|[[Reference:Weapons#Knife|Knife]]
| [[Reference:Weapons#Nailgun|Nailgun]]  
+
|[[Reference:Weapons#Tranquilizer Gun|Tranq]]
| style="background-color: #b3c3d9;"| N/A
+
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
| [[Reference:Weapons#Grenade Launcher|Gren Launcher]]  
+
|[[Reference:Weapons#Nailgun|Nailgun]]
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Super Nailgun|Super Nailgun]]  
+
|N/A
| N/A  
+
|N/A
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Flamethrower|Flamethrower]]  
+
|40 (40)
| [[Reference:Weapons#Nailgun|Nailgun]]  
+
|50 (100)
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Ammo Dispenser|Dispenser]]  
+
|10 (30)
| N/A
+
|0 (15)
 +
|0 (0)
 +
|- style="background:#f5faff;" |
 +
![[Class:Engineer|Engineer]]
 +
|[[Reference:Weapons#Spanner|Spanner]]
 +
|[[Reference:Weapons#Railgun|Railgun]]
 +
|[[Reference:Weapons#Super Shotgun|Super Shotgun]]
 +
|[[Buildable:Dispenser|Dispenser]]
 +
|[[Buildable:Sentry Gun|Sentry Gun]]
 +
|N/A
 +
|20 (50)
 +
|25 (50)
 +
|100 (200)
 +
|0 (30)
 +
|0 (0)
 
|-
 
|-
! align="left" | Slot5
+
![[Class:Civilian|Civilian]]
| style="background-color: #b3c3d9;"| N/A
+
|[[Reference:Weapons#Umbrella|Umbrella]]
| N/A
+
|N/A
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Rocket Propelled Grenade|RPG]]
+
|N/A
| [[Reference:Weapons#Pipe Launcher|Pipe Launcher]]
+
|N/A
| style="background-color: #b3c3d9;"| N/A
+
|N/A
| [[Reference:Weapons#Assault Cannon|Assault Cannon]]  
+
|N/A
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Incendiary Cannon|IC]]
+
|0 (150)
| N/A
+
|0 (0)
| style="background-color: #b3c3d9;"| [[Reference:Weapons#Sentry Gun|SG]]
+
|0 (0)
| N/A
+
|0 (0)
|-
+
|0 (0)
! align="left" | Slot6
+
|}
| style="background-color: #b3c3d9;"| N/A
 
| N/A
 
| style="background-color: #b3c3d9;"| N/A
 
| [[Reference:Weapons#Detpack|DetPack]]  
 
| style="background-color: #b3c3d9;"| N/A
 
| N/A  
 
| style="background-color: #b3c3d9;"| N/A  
 
| N/A  
 
| style="background-color: #b3c3d9;"| N/A  
 
| N/A
 
|-
 
!colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Ammunition amount at spawn by type (maximum carried)
 
|-
 
! align="left" | Shells
 
| style="background-color: #b3c3d9;"| 25 (50)
 
| 60 (75)
 
| style="background-color: #b3c3d9;"| 50 (100)
 
| 30 (75)
 
| style="background-color: #b3c3d9;"| 50 (75)
 
| 200 (300)
 
| style="background-color: #b3c3d9;"| 20 (40)
 
| 40 (40)
 
| style="background-color: #b3c3d9;"| 20 (50)
 
| 0 (150)
 
|-
 
! align="left" | Nails
 
| style="background-color: #b3c3d9;"| 75 (100)
 
| 50 (100)
 
| style="background-color: #b3c3d9;"| 0 (100)
 
| 0 (50)
 
| style="background-color: #b3c3d9;"| 50 (150)
 
| 0 (200)
 
| style="background-color: #b3c3d9;"| 0 (50)
 
| 50 (100)
 
| style="background-color: #b3c3d9;"| 25 (50)
 
| 0 (0)
 
|-
 
! align="left" | Cells
 
| style="background-color: #b3c3d9;"| 50 (100)
 
| 0 (50)
 
| style="background-color: #b3c3d9;"| 0 (50)
 
| 0 (50)
 
| style="background-color: #b3c3d9;"| 0 (50)
 
| 30 (50)
 
| style="background-color: #b3c3d9;"| 120 (200)
 
| 10 (30)
 
| style="background-color: #b3c3d9;"| 100 (200)
 
| 0 (0)
 
|-
 
! align="left" | Rockets
 
| style="background-color: #b3c3d9;"| 0 (25)
 
| 0 (25)
 
| style="background-color: #b3c3d9;"| 10 (50)
 
| 20 (50)
 
| style="background-color: #b3c3d9;"| 0 (25)
 
| 0 (25)
 
| style="background-color: #b3c3d9;"| 5 (20)
 
| 0 (15)
 
| style="background-color: #b3c3d9;"| 0 (30)
 
| 0 (0)
 
|-
 
! align="left" | Detpacks
 
| style="background-color: #b3c3d9;"| 0 (0)
 
| 0 (0)
 
| style="background-color: #b3c3d9;"| 0 (0)
 
| 1 (1)
 
| style="background-color: #b3c3d9;"| 0 (0)
 
| 0 (0)
 
| style="background-color: #b3c3d9;"| 0 (0)
 
| 0 (0)
 
| style="background-color: #b3c3d9;"| 0 (0)
 
| 0 (0)
 
 
|}
 
|}

Revision as of 16:10, 30 December 2007

Class reference guide

Health, Armor, and Speed

Class Health and Armor Speed
Health Armor Spawn Armor Max Armor
Scout 75 Green 25 50 420
Sniper 90 Green 25 50 315
Soldier 100 Green 100 200 252
Demoman 90 Yellow 50 120 294
Medic 90 Yellow 50 100 336
HWGuy 100 Red 150 300 241
Pyro 100 Yellow 50 150 315
Spy 90 Yellow 25 50 315
Engineer 80 Green-Yellow 25 100 315
Civilian 75 Green 25 50 241

Grenades

Class Grenades Grenades equipped at spawn Maximum grenades carried
Primary Secondary Primary Secondary Primary Secondary
Scout Caltrop Concussion 2 3 3 4
Sniper Frag N/A 2 N/A 4 N/A
Soldier Frag Nail 2 1 4 2
Demoman Frag MIRV 2 2 4 2
Medic Frag Concussion 2 2 4 3
HWGuy Frag MIRV 2 2 4 2
Pyro Frag Napalm 2 4 4 4
Spy Frag Gas 2 2 4 4
Engineer Frag EMP 2 2 4 4
Civilian N/A N/A N/A N/A N/A N/A

Weapons and Ammunition

Class Weapons Ammunition at spawn
(Maximum carried)
Slot1 Slot2 Slot3 Slot4 Slot5 Slot6 Shells Nails Cells Rockets Detpacks
Scout Crowbar Shotgun Super Shotgun Nailgun N/A N/A 25 (50) 75 (100) 50 (100) 0 (25) 0 (0)
Sniper Crowbar Sniper Rifle AR Nailgun N/A N/A 60 (75) 50 (100) 0 (50) 0 (25) 0 (0)
Soldier Crowbar Shotgun Super Shotgun N/A RPG N/A 50 (100) 0 (100) 0 (50) 10 (50) 0 (0)
Demoman Crowbar Shotgun N/A Grenade Launcher Pipe Launcher Detpack 30 (75) 0 (50) 0 (50) 20 (50) 1 (1)
Medic Medikit Shotgun Super Shotgun Super Nailgun N/A N/A 50 (75) 50 (150) 0 (50) 0 (25) 0 (0)
HWGuy Crowbar Shotgun Super Shotgun N/A Assault Cannon N/A 200 (300) 0 (200) 30 (50) 0 (25) 0 (0)
Pyro Crowbar Shotgun N/A Flamethrower Incendiary Cannon N/A 20 (40) 0 (50) 120 (200) 5 (20) 0 (0)
Spy Knife Tranq Super Shotgun Nailgun N/A N/A 40 (40) 50 (100) 10 (30) 0 (15) 0 (0)
Engineer Spanner Railgun Super Shotgun Dispenser Sentry Gun N/A 20 (50) 25 (50) 100 (200) 0 (30) 0 (0)
Civilian Umbrella N/A N/A N/A N/A N/A 0 (150) 0 (0) 0 (0) 0 (0) 0 (0)