Difference between revisions of "Reference:Classes"
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m (FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2) |
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| + | {{Infobox manual/Header}} | ||
==Class reference guide== | ==Class reference guide== | ||
===Health, Armor, and Speed=== | ===Health, Armor, and Speed=== | ||
| Line 6: | Line 7: | ||
|- style="background:#dce7ed; color:#000000" | | |- style="background:#dce7ed; color:#000000" | | ||
| rowspan="2" |'''Class''' | | rowspan="2" |'''Class''' | ||
| − | | colspan=" | + | | colspan="3" |'''Health and Armor''' |
| rowspan="2" |'''Speed''' | | rowspan="2" |'''Speed''' | ||
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
!Health | !Health | ||
| − | !Armor | + | ![[Reference:Armor|Armor]] Class |
| − | |||
!Max Armor | !Max Armor | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Scout|Scout]] | ![[Class:Scout|Scout]] | ||
|75 | |75 | ||
| − | | | + | |Light |
| − | |||
|50 | |50 | ||
| − | | | + | |400 |
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
|90 | |90 | ||
| − | | | + | |Light |
| − | |||
|50 | |50 | ||
| − | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|100 | |100 | ||
| − | | | + | |Heavy |
| − | |||
|200 | |200 | ||
| − | | | + | |240 |
|- | |- | ||
![[Class:Demoman|Demoman]] | ![[Class:Demoman|Demoman]] | ||
|90 | |90 | ||
| − | | | + | |Medium |
| − | |||
|120 | |120 | ||
| − | | | + | |280 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Medic|Medic]] | ![[Class:Medic|Medic]] | ||
|90 | |90 | ||
| − | | | + | |Medium |
| − | |||
|100 | |100 | ||
| − | | | + | |320 |
|- | |- | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|100 | |100 | ||
| − | | | + | |Heavy |
| − | |||
|300 | |300 | ||
| − | | | + | |230 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Pyro|Pyro]] | ![[Class:Pyro|Pyro]] | ||
|100 | |100 | ||
| − | | | + | |Medium |
| − | |||
|150 | |150 | ||
| − | | | + | |300 |
|- | |- | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|90 | |90 | ||
| − | | | + | |Medium |
| − | |||
|50 | |50 | ||
| − | | | + | |300 |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
|80 | |80 | ||
| − | | | + | |Medium-Light |
| − | |||
|100 | |100 | ||
| − | | | + | |300 |
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
|75 | |75 | ||
| − | | | + | |Light |
| − | |||
|50 | |50 | ||
| − | | | + | |230 |
|} | |} | ||
|} | |} | ||
| + | See the [[Reference:Armor|Armor Reference Guide]] for more detail. | ||
| + | |||
| + | NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. | ||
===Grenades=== | ===Grenades=== | ||
| Line 106: | Line 99: | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Scout|Scout]] | ![[Class:Scout|Scout]] | ||
| − | | | + | |N/A |
|[[Grenade:Concussion|Concussion]] | |[[Grenade:Concussion|Concussion]] | ||
| − | | | + | |N/A |
|3 | |3 | ||
| + | |N/A | ||
|3 | |3 | ||
| − | |||
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
| Line 123: | Line 116: | ||
![[Class:Soldier|Soldier]] | ![[Class:Soldier|Soldier]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
| − | |[[Grenade: | + | |[[Grenade:Laser|Laser]] |
|2 | |2 | ||
|1 | |1 | ||
| Line 133: | Line 126: | ||
|[[Grenade:MIRV|MIRV]] | |[[Grenade:MIRV|MIRV]] | ||
|2 | |2 | ||
| − | | | + | |1 |
|4 | |4 | ||
|2 | |2 | ||
| Line 147: | Line 140: | ||
![[Class:HWGuy|HWGuy]] | ![[Class:HWGuy|HWGuy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
| − | |[[Grenade: | + | |[[Grenade:Slowfield|Slowfield]] |
| − | |||
|2 | |2 | ||
| + | |1 | ||
|4 | |4 | ||
|2 | |2 | ||
| Line 157: | Line 150: | ||
|[[Grenade:Napalm|Napalm]] | |[[Grenade:Napalm|Napalm]] | ||
|2 | |2 | ||
| − | | | + | |2 |
|4 | |4 | ||
|4 | |4 | ||
| Line 163: | Line 156: | ||
![[Class:Spy|Spy]] | ![[Class:Spy|Spy]] | ||
|[[Grenade:Frag|Frag]] | |[[Grenade:Frag|Frag]] | ||
| − | | | + | |N/A |
| − | |||
|2 | |2 | ||
| + | |N/A | ||
|4 | |4 | ||
| − | | | + | |N/A |
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Engineer|Engineer]] | ![[Class:Engineer|Engineer]] | ||
| Line 173: | Line 166: | ||
|[[Grenade:EMP|EMP]] | |[[Grenade:EMP|EMP]] | ||
|2 | |2 | ||
| + | |1 | ||
| + | |4 | ||
|2 | |2 | ||
| − | |||
| − | |||
|- | |- | ||
![[Class:Civilian|Civilian]] | ![[Class:Civilian|Civilian]] | ||
| Line 186: | Line 179: | ||
|} | |} | ||
|} | |} | ||
| + | See the [[Reference:Grenades|Grenades Reference Guide]] for more detail. | ||
| + | |||
| + | 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. | ||
===Weapons and Ammunition=== | ===Weapons and Ammunition=== | ||
| Line 195: | Line 191: | ||
| rowspan="2" |'''Class''' | | rowspan="2" |'''Class''' | ||
| colspan="6" |'''Weapons''' | | colspan="6" |'''Weapons''' | ||
| − | | colspan=" | + | | colspan="6" |'''Ammunition at spawn <br/> (Maximum carried)''' |
|- style="background-color: #f3f3f3;" | | |- style="background-color: #f3f3f3;" | | ||
| Line 209: | Line 205: | ||
!Rockets | !Rockets | ||
!Detpacks | !Detpacks | ||
| + | !Jump Pads | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Scout|Scout]] | ![[Class:Scout|Scout]] | ||
|[[Reference:Weapons#Crowbar|Crowbar]] | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
|[[Reference:Weapons#Shotgun|Shotgun]] | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| − | | | + | |N/A |
|[[Reference:Weapons#Nailgun|Nailgun]] | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
| − | | | + | |[[Reference:Weapons#Jump Pad|Jump Pad]] |
|N/A | |N/A | ||
|25 (50) | |25 (50) | ||
|75 (100) | |75 (100) | ||
| − | | | + | |30 (30) |
|0 (25) | |0 (25) | ||
|0 (0) | |0 (0) | ||
| + | |1 (1) | ||
|- | |- | ||
![[Class:Sniper|Sniper]] | ![[Class:Sniper|Sniper]] | ||
| Line 234: | Line 232: | ||
|0 (50) | |0 (50) | ||
|0 (25) | |0 (25) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
| Line 247: | Line 246: | ||
|0 (50) | |0 (50) | ||
|10 (50) | |10 (50) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
| Line 261: | Line 261: | ||
|20 (50) | |20 (50) | ||
|1 (1) | |1 (1) | ||
| + | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
![[Class:Medic|Medic]] | ![[Class:Medic|Medic]] | ||
| Line 273: | Line 274: | ||
|0 (50) | |0 (50) | ||
|0 (25) | |0 (25) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
| Line 282: | Line 284: | ||
|[[Reference:Weapons#Assault Cannon|Assault Cannon]] | |[[Reference:Weapons#Assault Cannon|Assault Cannon]] | ||
|N/A | |N/A | ||
| − | |200 ( | + | |200 (200) |
|0 (200) | |0 (200) | ||
|30 (50) | |30 (50) | ||
|0 (25) | |0 (25) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
| Line 299: | Line 302: | ||
|120 (200) | |120 (200) | ||
|5 (20) | |5 (20) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
| Line 312: | Line 316: | ||
|10 (30) | |10 (30) | ||
|0 (15) | |0 (15) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- style="background:#f5faff;" | | |- style="background:#f5faff;" | | ||
| Line 318: | Line 323: | ||
|[[Reference:Weapons#Railgun|Railgun]] | |[[Reference:Weapons#Railgun|Railgun]] | ||
|[[Reference:Weapons#Super Shotgun|Super Shotgun]] | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| − | |[[ | + | |[[:Category:Buildables#Dispenser|Dispenser]] |
| − | |[[ | + | |[[:Category:Buildables#Sentry_Gun|Sentry Gun]] |
|N/A | |N/A | ||
|20 (50) | |20 (50) | ||
| Line 325: | Line 330: | ||
|100 (200) | |100 (200) | ||
|0 (30) | |0 (30) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|- | |- | ||
| Line 335: | Line 341: | ||
|N/A | |N/A | ||
|0 (150) | |0 (150) | ||
| + | |0 (0) | ||
|0 (0) | |0 (0) | ||
|0 (0) | |0 (0) | ||
| Line 341: | Line 348: | ||
|} | |} | ||
|} | |} | ||
| + | See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail. | ||
| + | |||
| + | NOTE: most maps give full ammo to all players on spawn, through Lua scripting. | ||
{{Navigation Reference}} | {{Navigation Reference}} | ||
| + | {{Infobox manual/Footer}} | ||
| + | {{Rating|4}} | ||
Latest revision as of 07:41, 26 February 2013
|
Class reference guideHealth, Armor, and Speed
See the Armor Reference Guide for more detail. NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. Grenades
See the Grenades Reference Guide for more detail. 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. Weapons and Ammunition
See the Weapons Reference Guide and Ammo Reference Guide for more detail. NOTE: most maps give full ammo to all players on spawn, through Lua scripting.
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