Difference between revisions of "Lua:SetTeamAllies"
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==SetTeamAllies== | ==SetTeamAllies== | ||
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Latest revision as of 16:38, 31 December 2007
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SetTeamAlliesSetTeamAllies is used to ally one team to another. The SetTeamAllies function only works within a .lua files startup() section. This startup() function can be added to any .lua file but there should be only one within a .lua file. Example .LUA startup() functionfunction startup()
SetTeamAllies( BLUE_TEAM, 16 );
SetTeamAllies( YELLOW_TEAM, 4 );
end
Now, the first parameter in SetTeamAllies is the team that's going to be given an ally. The second command is (for now) a bit field of the team who is going to be the ally. Setting blue team to have an ally of yellow teamSetTeamAllies( BLUE_TEAM, 16 ); This tells BLUE TEAM to have an ally of YELLOW TEAM. Setting yellow team to have an ally of blue teamSetTeamAllies( YELLOW_TEAM, 4 ); Similarly, this tells YELLOW TEAM to have an ally of BLUE TEAM. Listing of teams as their 'bitfield' value: Team 'bitfield' valuesblue team: 4 red team: 8 yellow team: 16 green team: 32 |