Difference between revisions of "Reference:Classes"
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m (FF 2.2 made spawn armor same as max, see the bottom of this page: http://www.fortress-forever.com/changelogs/2.2) |
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| + | {{Infobox manual/Header}} | ||
==Class reference guide== | ==Class reference guide== | ||
| − | + | ===Health, Armor, and Speed=== | |
| − | + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | |
| − | + | | | |
| − | {| style="border: 1px solid # | + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" |
| − | + | |- style="background:#dce7ed; color:#000000" | | |
| + | | rowspan="2" |'''Class''' | ||
| + | | colspan="3" |'''Health and Armor''' | ||
| + | | rowspan="2" |'''Speed''' | ||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | !Health | ||
| + | ![[Reference:Armor|Armor]] Class | ||
| + | !Max Armor | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Scout|Scout]] | ||
| + | |75 | ||
| + | |Light | ||
| + | |50 | ||
| + | |400 | ||
|- | |- | ||
| − | |- style="background | + | ![[Class:Sniper|Sniper]] |
| − | | | + | |90 |
| + | |Light | ||
| + | |50 | ||
| + | |300 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Soldier|Soldier]] | ||
| + | |100 | ||
| + | |Heavy | ||
| + | |200 | ||
| + | |240 | ||
|- | |- | ||
| − | | | + | ![[Class:Demoman|Demoman]] |
| + | |90 | ||
| + | |Medium | ||
| + | |120 | ||
| + | |280 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Medic|Medic]] | ||
| + | |90 | ||
| + | |Medium | ||
| + | |100 | ||
| + | |320 | ||
|- | |- | ||
| − | | | + | ![[Class:HWGuy|HWGuy]] |
| + | |100 | ||
| + | |Heavy | ||
| + | |300 | ||
| + | |230 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Pyro|Pyro]] | ||
| + | |100 | ||
| + | |Medium | ||
| + | |150 | ||
| + | |300 | ||
|- | |- | ||
| − | | | + | ![[Class:Spy|Spy]] |
| + | |90 | ||
| + | |Medium | ||
| + | |50 | ||
| + | |300 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Engineer|Engineer]] | ||
| + | |80 | ||
| + | |Medium-Light | ||
| + | |100 | ||
| + | |300 | ||
|- | |- | ||
| − | | ''' | + | ![[Class:Civilian|Civilian]] |
| + | |75 | ||
| + | |Light | ||
| + | |50 | ||
| + | |230 | ||
| + | |} | ||
| + | |} | ||
| + | See the [[Reference:Armor|Armor Reference Guide]] for more detail. | ||
| + | |||
| + | NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. | ||
| + | |||
| + | ===Grenades=== | ||
| + | |||
| + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
| + | | | ||
| + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
| + | |- style="background:#dce7ed; color:#000000" | | ||
| + | | rowspan="2" |'''Class''' | ||
| + | | colspan="2" |'''Grenades''' | ||
| + | | colspan="2" |'''Grenades equipped at spawn''' | ||
| + | | colspan="2" |'''Maximum grenades carried''' | ||
| + | |||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | !Primary | ||
| + | !Secondary | ||
| + | !Primary | ||
| + | !Secondary | ||
| + | !Primary | ||
| + | !Secondary | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Scout|Scout]] | ||
| + | |N/A | ||
| + | |[[Grenade:Concussion|Concussion]] | ||
| + | |N/A | ||
| + | |3 | ||
| + | |N/A | ||
| + | |3 | ||
|- | |- | ||
| − | | | + | ![[Class:Sniper|Sniper]] |
| − | |- style="background | + | |[[Grenade:Frag|Frag]] |
| − | | | + | |N/A |
| + | |2 | ||
| + | |N/A | ||
| + | |4 | ||
| + | |N/A | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Soldier|Soldier]] | ||
| + | |[[Grenade:Frag|Frag]] | ||
| + | |[[Grenade:Laser|Laser]] | ||
| + | |2 | ||
| + | |1 | ||
| + | |4 | ||
| + | |2 | ||
|- | |- | ||
| − | + | ![[Class:Demoman|Demoman]] | |
| + | |[[Grenade:Frag|Frag]] | ||
| + | |[[Grenade:MIRV|MIRV]] | ||
| + | |2 | ||
| + | |1 | ||
| + | |4 | ||
| + | |2 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Medic|Medic]] | ||
| + | |[[Grenade:Frag|Frag]] | ||
| + | |[[Grenade:Concussion|Concussion]] | ||
| + | |2 | ||
| + | |2 | ||
| + | |4 | ||
| + | |3 | ||
|- | |- | ||
| − | + | ![[Class:HWGuy|HWGuy]] | |
| − | | | + | |[[Grenade:Frag|Frag]] |
| − | | | + | |[[Grenade:Slowfield|Slowfield]] |
| + | |2 | ||
| + | |1 | ||
| + | |4 | ||
| + | |2 | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Pyro|Pyro]] | ||
| + | |[[Grenade:Frag|Frag]] | ||
| + | |[[Grenade:Napalm|Napalm]] | ||
| + | |2 | ||
| + | |2 | ||
| + | |4 | ||
| + | |4 | ||
|- | |- | ||
| − | | | + | ![[Class:Spy|Spy]] |
| + | |[[Grenade:Frag|Frag]] | ||
| + | |N/A | ||
| + | |2 | ||
| + | |N/A | ||
| + | |4 | ||
| + | |N/A | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Engineer|Engineer]] | ||
| + | |[[Grenade:Frag|Frag]] | ||
| + | |[[Grenade:EMP|EMP]] | ||
| + | |2 | ||
| + | |1 | ||
| + | |4 | ||
| + | |2 | ||
|- | |- | ||
| − | | | + | ![[Class:Civilian|Civilian]] |
| − | |- style="background-color: # | + | |N/A |
| − | | | + | |N/A |
| + | |N/A | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |} | ||
| + | |} | ||
| + | See the [[Reference:Grenades|Grenades Reference Guide]] for more detail. | ||
| + | |||
| + | 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. | ||
| + | |||
| + | ===Weapons and Ammunition=== | ||
| + | |||
| + | {| width="100%" style="background:#f5faff; border:1px solid #dce7ed" | ||
| + | | | ||
| + | {| border="0" style="background:#ffffff; style="text-align:center;" width="100%" align="center" cellpadding="3" cellspacing="3" | ||
| + | |- style="background:#dce7ed; color:#000000" | | ||
| + | | rowspan="2" |'''Class''' | ||
| + | | colspan="6" |'''Weapons''' | ||
| + | | colspan="6" |'''Ammunition at spawn <br/> (Maximum carried)''' | ||
| + | |||
| + | |- style="background-color: #f3f3f3;" | | ||
| + | !Slot1 | ||
| + | !Slot2 | ||
| + | !Slot3 | ||
| + | !Slot4 | ||
| + | !Slot5 | ||
| + | !Slot6 | ||
| + | !Shells | ||
| + | !Nails | ||
| + | !Cells | ||
| + | !Rockets | ||
| + | !Detpacks | ||
| + | !Jump Pads | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Scout|Scout]] | ||
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |N/A | ||
| + | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
| + | |[[Reference:Weapons#Jump Pad|Jump Pad]] | ||
| + | |N/A | ||
| + | |25 (50) | ||
| + | |75 (100) | ||
| + | |30 (30) | ||
| + | |0 (25) | ||
| + | |0 (0) | ||
| + | |1 (1) | ||
|- | |- | ||
| − | + | ![[Class:Sniper|Sniper]] | |
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Sniper Rifle|Sniper Rifle]] | ||
| + | |[[Reference:Weapons#Auto Rifle|AR]] | ||
| + | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |60 (75) | ||
| + | |50 (100) | ||
| + | |0 (50) | ||
| + | |0 (25) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Soldier|Soldier]] | ||
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| + | |N/A | ||
| + | |[[Reference:Weapons#RPG|RPG]] | ||
| + | |N/A | ||
| + | |50 (100) | ||
| + | |0 (100) | ||
| + | |0 (50) | ||
| + | |10 (50) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
|- | |- | ||
| − | | | + | ![[Class:Demoman|Demoman]] |
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |N/A | ||
| + | |[[Reference:Weapons#Grenade Launcher|Grenade Launcher]] | ||
| + | |[[Reference:Weapons#Pipe Launcher|Pipe Launcher]] | ||
| + | |[[Reference:Weapons#Detpack|Detpack]] | ||
| + | |30 (75) | ||
| + | |0 (50) | ||
| + | |0 (50) | ||
| + | |20 (50) | ||
| + | |1 (1) | ||
| + | |0 (0) | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Medic|Medic]] | ||
| + | |[[Reference:Weapons#Medikit|Medikit]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| + | |[[Reference:Weapons#Super Nailgun|Super Nailgun]] | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |50 (75) | ||
| + | |50 (150) | ||
| + | |0 (50) | ||
| + | |0 (25) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
|- | |- | ||
| − | | | + | ![[Class:HWGuy|HWGuy]] |
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| + | |N/A | ||
| + | |[[Reference:Weapons#Assault Cannon|Assault Cannon]] | ||
| + | |N/A | ||
| + | |200 (200) | ||
| + | |0 (200) | ||
| + | |30 (50) | ||
| + | |0 (25) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Pyro|Pyro]] | ||
| + | |[[Reference:Weapons#Crowbar|Crowbar]] | ||
| + | |[[Reference:Weapons#Shotgun|Shotgun]] | ||
| + | |N/A | ||
| + | |[[Reference:Weapons#Flamethrower|Flamethrower]] | ||
| + | |[[Reference:Weapons#Incendiary Cannon|Incendiary Cannon]] | ||
| + | |N/A | ||
| + | |20 (40) | ||
| + | |0 (50) | ||
| + | |120 (200) | ||
| + | |5 (20) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
|- | |- | ||
| − | | | + | ![[Class:Spy|Spy]] |
| + | |[[Reference:Weapons#Knife|Knife]] | ||
| + | |[[Reference:Weapons#Tranquilizer Gun|Tranq]] | ||
| + | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| + | |[[Reference:Weapons#Nailgun|Nailgun]] | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |40 (40) | ||
| + | |50 (100) | ||
| + | |10 (30) | ||
| + | |0 (15) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |- style="background:#f5faff;" | | ||
| + | ![[Class:Engineer|Engineer]] | ||
| + | |[[Reference:Weapons#Spanner|Spanner]] | ||
| + | |[[Reference:Weapons#Railgun|Railgun]] | ||
| + | |[[Reference:Weapons#Super Shotgun|Super Shotgun]] | ||
| + | |[[:Category:Buildables#Dispenser|Dispenser]] | ||
| + | |[[:Category:Buildables#Sentry_Gun|Sentry Gun]] | ||
| + | |N/A | ||
| + | |20 (50) | ||
| + | |25 (50) | ||
| + | |100 (200) | ||
| + | |0 (30) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
|- | |- | ||
| − | + | ![[Class:Civilian|Civilian]] | |
| − | + | |[[Reference:Weapons#Umbrella|Umbrella]] | |
| − | + | |N/A | |
| + | |N/A | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |N/A | ||
| + | |0 (150) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |0 (0) | ||
| + | |} | ||
|} | |} | ||
| + | See the [[Reference:Weapons|Weapons Reference Guide]] and [[Reference:Ammo|Ammo Reference Guide]] for more detail. | ||
| + | |||
| + | NOTE: most maps give full ammo to all players on spawn, through Lua scripting. | ||
| + | |||
| + | {{Navigation Reference}} | ||
| + | {{Infobox manual/Footer}} | ||
| + | {{Rating|4}} | ||
Latest revision as of 07:41, 26 February 2013
|
Class reference guideHealth, Armor, and Speed
See the Armor Reference Guide for more detail. NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. Grenades
See the Grenades Reference Guide for more detail. 'Grenades equipped at spawn' shows the default amounts. Certain maps use different values to the ones shown here, however, most will use the defaults. Weapons and Ammunition
See the Weapons Reference Guide and Ammo Reference Guide for more detail. NOTE: most maps give full ammo to all players on spawn, through Lua scripting.
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