Difference between revisions of "Class:Scout"
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|width="70%"; align="left"| '''Maximum Speed:''' | |width="70%"; align="left"| '''Maximum Speed:''' | ||
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Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with [[Weapon:Crowbar|crowbar]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Nailgun|nail gun]], [[Grenade:Caltrop|caltrops]] and [[Grenade:Concussion|concussion grenades]], but no [[Grenade:Frag|frag grenades]]. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements. | Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with [[Weapon:Crowbar|crowbar]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Nailgun|nail gun]], [[Grenade:Caltrop|caltrops]] and [[Grenade:Concussion|concussion grenades]], but no [[Grenade:Frag|frag grenades]]. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements. | ||
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| + | ''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Scout Scout] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]'' | ||
==Ammunition== | ==Ammunition== | ||
Revision as of 00:46, 21 June 2007
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Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with crowbar, single shotgun, nail gun, caltrops and concussion grenades, but no frag grenades. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.
Text for the Scout taken from the Wikipedia article on Team Fortress Classic
Ammunition
| Ammunition | At Spawn | Maximum | Discard |
|---|---|---|---|
| Caltrop | 2 | 3 | No |
| Concussion Grenade | 3 | 3 | No |
| Shells | 25 | 50 | No |
| Nails | 100 | 200 | No |
| Cells | 10 | 40 | No |
| Rockets | 0 | 25 | Yes |
| Detpacks | 0 | 0 | Yes |
Special Command
- Performs a sweep using the Scout's Radar.
Special Abilities
- Specific to class: Abilities
- The Scout can use Concussion Grenades to conc jump. See the concussion grenade page for details.
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