Difference between revisions of "Class:Scout"

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|width="70%"; align="left"| '''Maximum Speed:'''
 
|width="70%"; align="left"| '''Maximum Speed:'''
|width="30%"; align="right"| 240
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|width="30%"; align="right"| 400
 
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Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with [[Weapon:Crowbar|crowbar]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Nailgun|nail gun]], [[Grenade:Caltrop|caltrops]] and [[Grenade:Concussion|concussion grenades]], but no [[Grenade:Frag|frag grenades]]. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.
 
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy [[Class:Spy|Spy]] of his disguise and disarm a [[Class:Demoman|Demoman's]] detpacks. The Scout is armed with [[Weapon:Crowbar|crowbar]], [[Weapon:Single_Shotgun|single shotgun]], [[Weapon:Nailgun|nail gun]], [[Grenade:Caltrop|caltrops]] and [[Grenade:Concussion|concussion grenades]], but no [[Grenade:Frag|frag grenades]]. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.
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''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Scout Scout] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
  
 
==Ammunition==
 
==Ammunition==

Revision as of 00:46, 21 June 2007

Scout
Health And Armour
Health Maximum: 75
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 400
Grenades
Grenade 1: Caltrop
Grenade 2: Concussion
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: N/A
slot4: Nailgun
slot5: N/A

Content

Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with crowbar, single shotgun, nail gun, caltrops and concussion grenades, but no frag grenades. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.

Text for the Scout taken from the Wikipedia article on Team Fortress Classic

Ammunition

Ammunition At Spawn Maximum Discard
Caltrop 2 3 No
Concussion Grenade 3 3 No
Shells 25 50 No
Nails 100 200 No
Cells 10 40 No
Rockets 0 25 Yes
Detpacks 0 0 Yes

Special Command

Special Abilities


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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