Difference between revisions of "Reference:Classes"
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==Class reference guide== | ==Class reference guide== | ||
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{| style="border: 1px solid #b3b3b3; background-color:#e3e3e3;" cellpadding="5" cellspacing="0" | {| style="border: 1px solid #b3b3b3; background-color:#e3e3e3;" cellpadding="5" cellspacing="0" | ||
|+ '''Class Information Reference Table''' | |+ '''Class Information Reference Table''' | ||
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| N/A | | N/A | ||
|- style="background-color: #d9d9d9;" | |- style="background-color: #d9d9d9;" | ||
− | !colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Grenades equipped at spawn (maximum) | + | !colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Grenades equipped at spawn (maximum carried) |
|- | |- | ||
! align="left" | Primary | ! align="left" | Primary | ||
Line 205: | Line 202: | ||
| style="background-color: #b3c3d9;"| N/A | | style="background-color: #b3c3d9;"| N/A | ||
| N/A | | N/A | ||
+ | |- | ||
+ | !colspan="11" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Ammunition amount at spawn by type (maximum carried) | ||
+ | |- | ||
+ | ! align="left" | Shells | ||
+ | | style="background-color: #b3c3d9;"| 25 (50) | ||
+ | | 60 (75) | ||
+ | | style="background-color: #b3c3d9;"| 50 (100) | ||
+ | | 30 (75) | ||
+ | | style="background-color: #b3c3d9;"| 50 (75) | ||
+ | | 200 (300) | ||
+ | | style="background-color: #b3c3d9;"| 20 (40) | ||
+ | | 40 (40) | ||
+ | | style="background-color: #b3c3d9;"| 20 (50) | ||
+ | | 0 (150) | ||
+ | |- | ||
+ | ! align="left" | Nails | ||
+ | | style="background-color: #b3c3d9;"| 75 (100) | ||
+ | | 50 (100) | ||
+ | | style="background-color: #b3c3d9;"| 0 (100) | ||
+ | | 0 (50) | ||
+ | | style="background-color: #b3c3d9;"| 50 (150) | ||
+ | | 0 (200) | ||
+ | | style="background-color: #b3c3d9;"| 0 (50) | ||
+ | | 50 (100) | ||
+ | | style="background-color: #b3c3d9;"| 25 (50) | ||
+ | | 0 (0) | ||
+ | |- | ||
+ | ! align="left" | Cells | ||
+ | | style="background-color: #b3c3d9;"| 50 (100) | ||
+ | | 0 (50) | ||
+ | | style="background-color: #b3c3d9;"| 0 (50) | ||
+ | | 0 (50) | ||
+ | | style="background-color: #b3c3d9;"| 0 (50) | ||
+ | | 30 (50) | ||
+ | | style="background-color: #b3c3d9;"| 120 (200) | ||
+ | | 10 (30) | ||
+ | | style="background-color: #b3c3d9;"| 100 (200) | ||
+ | | 0 (0) | ||
+ | |- | ||
+ | ! align="left" | Rockets | ||
+ | | style="background-color: #b3c3d9;"| 0 (25) | ||
+ | | 0 (25) | ||
+ | | style="background-color: #b3c3d9;"| 10 (50) | ||
+ | | 20 (50) | ||
+ | | style="background-color: #b3c3d9;"| 0 (25) | ||
+ | | 0 (25) | ||
+ | | style="background-color: #b3c3d9;"| 5 (20) | ||
+ | | 0 (15) | ||
+ | | style="background-color: #b3c3d9;"| 0 (30) | ||
+ | | 0 (0) | ||
+ | |- | ||
+ | ! align="left" | Detpacks | ||
+ | | style="background-color: #b3c3d9;"| 0 (0) | ||
+ | | 0 (0) | ||
+ | | style="background-color: #b3c3d9;"| 0 (0) | ||
+ | | 1 (1) | ||
+ | | style="background-color: #b3c3d9;"| 0 (0) | ||
+ | | 0 (0) | ||
+ | | style="background-color: #b3c3d9;"| 0 (0) | ||
+ | | 0 (0) | ||
+ | | style="background-color: #b3c3d9;"| 0 (0) | ||
+ | | 0 (0) | ||
|} | |} |
Revision as of 09:56, 23 December 2007
Class reference guide
Scout | Sniper | Soldier | Demoman | Medic | HWGuy | Pyro | Spy | Engineer | Civilian | |
Health and Armour | ||||||||||
Health | 75 | 90 | 100 | 90 | 90 | 100 | 100 | 90 | 80 | 75 |
Armor | Green | Green | Red | Yellow | Yellow | Red | Yellow | Yellow | Green-Yellow | Green |
Spawn Armor | 25 | 25 | 100 | 50 | 50 | 150 | 50 | 25 | 25 | 25 |
Max Armor | 50 | 50 | 200 | 120 | 100 | 300 | 150 | 50 | 100 | 50 |
Speed | 420 | 315 | 252 | 294 | 336 | 241 | 315 | 315 | 315 | 241 |
Grenades | ||||||||||
Primary | Caltrop | Frag | Frag | Frag | Frag | Frag | Frag | Frag | Frag | N/A |
Secondary | Conc | N/A | Nail | MIRV | Conc | MIRV | Napalm | Gas | EMP | N/A |
Grenades equipped at spawn (maximum carried) | ||||||||||
Primary | 2 (3) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | 2 (4) | N/A |
Secondary | 3 (4) | N/A | 1 (2) | 2 (2) | 2 (3) | 1 (2) | 4 (4) | 2 (4) | 2 (4) | N/A |
Weapons | ||||||||||
Slot1 | Crowbar | Crowbar | Crowbar | Crowbar | Medikit | Crowbar | Crowbar | Knife | Spanner | Umbrella |
Slot2 | Shotgun | Sniper Rifle | Shotgun | Shotgun | Shotgun | Shotgun | Shotgun | Tranq | Railgun | N/A |
Slot3 | N/A | AR | Super Shotgun | N/A | Super Shotgun | Super Shotgun | N/A | Super Shotgun | Super Shotgun | N/A |
Slot4 | Nailgun | Nailgun | N/A | Gren Launcher | Super Nailgun | N/A | Flamethrower | Nailgun | Dispenser | N/A |
Slot5 | N/A | N/A | RPG | Pipe Launcher | N/A | Assault Cannon | IC | N/A | SG | N/A |
Slot6 | N/A | N/A | N/A | DetPack | N/A | N/A | N/A | N/A | N/A | N/A |
Ammunition amount at spawn by type (maximum carried) | ||||||||||
Shells | 25 (50) | 60 (75) | 50 (100) | 30 (75) | 50 (75) | 200 (300) | 20 (40) | 40 (40) | 20 (50) | 0 (150) |
Nails | 75 (100) | 50 (100) | 0 (100) | 0 (50) | 50 (150) | 0 (200) | 0 (50) | 50 (100) | 25 (50) | 0 (0) |
Cells | 50 (100) | 0 (50) | 0 (50) | 0 (50) | 0 (50) | 30 (50) | 120 (200) | 10 (30) | 100 (200) | 0 (0) |
Rockets | 0 (25) | 0 (25) | 10 (50) | 20 (50) | 0 (25) | 0 (25) | 5 (20) | 0 (15) | 0 (30) | 0 (0) |
Detpacks | 0 (0) | 0 (0) | 0 (0) | 1 (1) | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) | 0 (0) |