Health And Armour
| Health Maximum:
|
75
|
| Armour Type:
|
Green
|
| Armour On Spawn:
|
25
|
| Armour Maximum:
|
50
|
Movement
| Maximum Speed:
|
240
|
|
|
Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with crowbar, single shotgun, nail gun, caltrops and concussion grenades, but no frag grenades. Although not originally an intentional feature, scouts can launch themselves into the air with a well-timed concussion grenade, a technique known as conc jumping, which is often used to scale battlements.
Ammunition
Special Command
Special Abilities