Class:Scout

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Scout
Health And Armour
Health Maximum: 75
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 400
Grenades
Grenade 1: Caltrop
Grenade 2: Concussion
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: N/A
slot4: Nailgun
slot5: N/A

Content

Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with a Crowbar, a Single Shotgun, a Nailgun, Caltrops and Concussion Grenades, but no Frag Grenades.

Although not originally an intentional feature in TFC, Scouts can launch themselves into the air with a well-timed Concussion Grenade, a technique known as Conc Jumping, which is often used for reaching areas not normally accessible by jumping (such as battlements) and for increases in speed.

The Scout in Fortress Forever is now also equipped with a Radar which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls.

Text for the Scout taken from the Wikipedia article on Team Fortress Classic

Ammunition

Ammunition At Spawn Maximum Discard
Caltrop 2 3 No
Concussion Grenade 3 3 No
Shells 25 50 No
Nails 100 200 No
Cells 10 40 No
Rockets 0 25 Yes
Detpacks 0 0 Yes

Special Command

Special Abilities


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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