Health And Armour
| Health Maximum:
|
75
|
| Armour Type:
|
Green
|
| Armour On Spawn:
|
25
|
| Armour Maximum:
|
50
|
Movement
| Maximum Speed:
|
400
|
|
|
Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with a Crowbar, a Single Shotgun, a Nailgun, Caltrops and Concussion Grenades, but no Frag Grenades.
Although not originally an intentional feature in TFC, Scouts can launch themselves into the air with a well-timed Concussion Grenade, a technique known as Conc Jumping, which is often used for reaching areas not normally accessible by jumping (such as battlements) and for increases in speed.
The Scout in Fortress Forever is now also equipped with a Radar which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls.
Text for the Scout taken from the Wikipedia article on Team Fortress Classic
Ammunition
Special Command
Special Abilities
External Links