Class:Spy

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Spy
Class
Portrait
Goes
Here
 
190px
x
380px
Health And Armour
Health Maximum 90
Armour Type: Yellow
Armour On Spawn: 25
Armour Maximum: 100
Movement
Maximum Speed: 315
Grenades
Grenade 1: Frag
Grenade 2: Gas
Weapons
slot1: Knife
slot2: Tranq
slot3: Super Shotgun
slot4: Nailgun
slot5: Nothing
slot6: Nothing

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


The Spy is the assassin and saboteur of Fortress Forever. He has a wide variety of special abilities at his disposal that help him excel at infiltration and sabotage. Stealth and subterfuge are the Spy's best friends.

Changes from Team Fortress Classic

Feigning death is not possible on the Source engine due to the ragdoll physics. This was replaced by the Spy's ability to cloak. Gas Grenades no longer cause damage over time within their area of effect; rather, the grenade does damage once and then induces the Hallucination effect.

Special Command

The Spy's special command brings up the Disguise Menu.

Special Abilities

  • Disguise
    Spies can disguise themselves as any other class and team that is available on the current map.

  • Disguise Removal
    Spies can remove disguises.

  • ID Theft
    Spies can steal an enemy's identity

  • Invisibility
    Spies can cloak.

  • Reduced Falling Damage
    Spies receive less damage when they fall.

  • Sabotage
    Spies can sabotage enemy Sentry Guns and Dispensers and turn them against the enemy team.

  • Stealth
    Spies are quiet, like ninjas!

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).


Ammunition
Ammunition At Spawn Maximum Discard
Frag 2 4 No
Gas 2 4 No
Shells 40 40 No
Nails 50 100 No
Cells 10 30 Yes
Rockets 0 15 No
Detpacks 0 0 Yes


Strategy And Tips

Credits

Concept Art: dood

Model: dood

Skin: dood

Voice: dood

External Links

These are links related to the Spy.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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