Class:Scout
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Content
Weakly armed and armored, the fast-moving Scout is best suited to flag capturing and little else. Scouts can strip an enemy Spy of his disguise and disarm a Demoman's detpacks. The Scout is armed with a Crowbar, a Single Shotgun, a Nailgun, Caltrops and Concussion Grenades, but no Frag Grenades.
Scouts can launch themselves into the air with a well-timed Concussion Grenade, a technique known as Conc Jumping, which is often used for reaching areas not normally accessible by jumping (such as battlements) and for increases in speed. See Concjumping for more information.
The Scout in Fortress Forever is now also equipped with a Radar which gives him a "snapshot" of the current postitions of enemies within a certain range. The radar penetrates through walls.
Text for the Scout taken from the Wikipedia article on Team Fortress Classic
Ammunition
| Ammunition | At Spawn | Maximum | Discard |
|---|---|---|---|
| Caltrop | 2 | 3 | No |
| Concussion Grenade | 3 | 3 | No |
| Shells | 25 | 50 | No |
| Nails | 100 | 200 | No |
| Cells | 10 | 40 | No |
| Rockets | 0 | 25 | Yes |
| Detpacks | 0 | 0 | Yes |
Special Command
- Performs a sweep using the Scout's Radar.
Special Abilities
- Specific to class: Abilities
- The Scout can use Concussion Grenades to conc jump. See the concussion grenade page for details.
External Links
- Scout's Class Discussion page on the Fortress Forever forums.
- Scout's Media Page
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