Difference between revisions of "Class:Soldier"

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{| border="0" style="background:#000000" width=25% align="right"
+
{{Infobox manual/Header}}
|
+
{{Class
{| border="0" style="background:#000000" width=100% align="center"
+
| infoboxclass =
|
+
{{Infobox Class Small
{| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" font-size="100%"
+
| classportrait = [[Image:soldier_pic.jpg]]
|+ style="background:#000088; color:#ffffff"|'''Soldier'''
+
| classname = '''Soldier'''
|}
+
| health = <span style="color: green">High</span>
|}
+
| healthval = 100
{| border="0" style="background:#000000" width=100% align="center"
+
| armour = <span style="color: green">High</span>
|
+
| armval1 = 200
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
+
| armval2 = 80%
|+ style="background:#a9a9a9; color:#000000"|'''Health And Armour'''
+
| power = <span style="color: green">High</span>
|-
+
| speed = <span style="color: red">Low</span>
|width="70%"; align="left"| '''Health Maximum:'''
+
| speedval = 240
|width="30%"; align="right"| 100
+
| role = <span style="color: royalblue">Defense</span>
|-
+
| gren1 = [[Grenade:Frag|Frag]]
|width="70%"; align="left"| '''Armour Type:'''
+
| gren2 = [[Grenade:Nail|Nail]]
|width="30%"; align="right"| [[Armour:Red|Red]]
+
| slot1 = [[Weapon:Crowbar|Crowbar]]
|-
+
| slot2 = [[Weapon:Pelletgun|Pelletgun]]
|width="70%"; align="left"| '''Armour On Spawn:'''
+
| slot3 = [[Weapon:Super_Shotgun|Super Shotgun]]
|width="30%"; align="right"| 100
+
| slot5 = [[Weapon:RPG|RPG]]
|-
+
}}
|width="70%"; align="left"| '''Armour Maximum:'''
 
|width="30%"; align="right"| 200
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Movement'''
 
|-
 
|width="70%"; align="left"| '''Maximum Speed:'''
 
|width="30%"; align="right"| 240
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Grenades'''
 
|-
 
|width="70%"; align="left"| '''Grenade 1:'''
 
|width="30%"; align="right"| [[Grenade:Frag|Frag]]
 
|-
 
|width="70%"; align="left"| '''Grenade 2:'''
 
|width="30%"; align="right"| [[Grenade:Nail|Nail]]
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Weapons'''
 
|-
 
|width="30%"; align="left"| '''slot1:'''
 
|width="70%"; align="right"| [[Weapon:Crowbar|Crowbar]]
 
|-
 
|width="30%"; align="left"| '''slot2:'''
 
|width="70%"; align="right"| [[Weapon:Single Shotgun|Single Shotgun]]
 
|-
 
|width="30%"; align="left"| '''slot3:'''
 
|width="70%"; align="right"| [[Weapon:Super Shotgun|Super Shotgun]]
 
|-
 
|width="30%"; align="left"| '''slot4:'''
 
|width="70%"; align="right"| N/A
 
|-
 
|width="30%"; align="left"| '''slot5:'''
 
|width="70%"; align="right"| [[Weapon:RPG|RPG]]
 
|}
 
|}
 
|}
 
  
=Content=
+
| infoboxammo =
 +
{{Infobox_Ammo
 +
| gren1 = [[Grenade:Frag|Frag]]
 +
| gren1atspawn = 2
 +
| gren1max = 4
 +
| gren2 = [[Grenade:Nail|Nail Grenade]]
 +
| gren2atspawn = 1
 +
| gren2max = 2
 +
| discardgren1 = No
 +
| discardgren2 = No
 +
| shellsatspawn = 50
 +
| shellsmax = 100
 +
| discardshells = No
 +
| nailsatspawn = 0
 +
| nailsmax = 100
 +
| discardnails = Yes
 +
| cellsatspawn = 0
 +
| cellsmax = 50
 +
| discardcells = Yes
 +
| rocketsatspawn = 10
 +
| rocketsmax = 50
 +
| discardrockets = No
 +
| detpacksatspawn = 0
 +
| detpacksmax = 0
 +
| discarddetpacks = No
 +
}}
 +
| classname =
 +
Soldier
 +
| classintro =
 +
The '''Soldier''' is the second most heavily [[Armor|armored]] class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe.
 +
| basicstrategy =
 +
* The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet!
 +
* Use your Super Shotgun to finish off enemies if you don't have time to reload your Rocket Launcher.
 +
| abilities =
 +
{{Inline_Ability|
 +
|name=Quickswitch
 +
|description=
 +
Right clicking changes between super shotgun and RPG, so you can get a quick shotgun shot off while your enemy is in the air, then switch back to RPG to shoot the floor as they land. Remember to reload both weapons when you have a spare moment!
 +
}}
  
The Soldier (sometimes shortened to Solly) is the mobile artillery of TFC. Combining ample armor (second strongest behind the [[Class:HWGuy|HWGuy]]) with high mobility and very effective weapons, this well-balanced class is both favored and resented.
+
{{Inline_Ability|
 +
|name=[[Jumping_Skills#Rocket_jumps|Rocket Jump]]
 +
|description=By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights. This jump takes a fairly large amount of health off, so use sparingly (about a 5th)
 +
}}
  
The Soldier's primary weapon, the [[Weapon:RPG|rocket launcher (RPG)]], packs a deadly explosive punch, but requires a degree of skill to use effectively. Since the rocket projectile takes time to arrive at its destination, fast-moving opponents can usually avoid a direct hit, especially at long range.
+
|weapons =
 +
{{Inline_Weapon|
 +
|name=[[Weapon:Crowbar|Crowbar]]
 +
|imgsrc=W_cb_380x190.jpg
 +
|width=190
 +
|description=
 +
The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.
 +
}}
  
The most proven tactic is to get within short range and aim at the feet of the target, rather than directly at it, letting the radius damage of the explosive (termed "splash damage") do the work. This has the additional effect of "bouncing" the victim, sometimes knocking them off narrow walkways, and inhibiting their aim.
+
{{Inline_Weapon|
 +
|name=[[Weapon:Pelletgun|Pelletgun]]
 +
|imgsrc=W_sg_380x190.jpg
 +
|width=190
 +
|description=
 +
Pathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range.  
 +
}}
  
Skilled players utilize this advantage even further; by firing at the feet of their opponents with the right angle and timing, they can immobilize the opponent while inflicting damage. This can go on until the Soldier has to reload or the opponent is dead. This is especially devastating against [[Class:Sniper|Snipers]], who cannot fire their main weapon without both feet on the ground.
+
{{Inline_Weapon|
 +
|name=[[Weapon:Super_Shotgun|Super Shotgun]]
 +
|imgsrc=W_ss_380x190.jpg
 +
|width=190
 +
|description=
 +
The Soldier's secondary weapon. It packs a powerful punch against lighter classes.
 +
}}
  
This "splash" nature of the RPG provides another big advantage to the Soldiers, rocket jumping, allowing the normally slow moving class to cover ground very quickly, and reach areas otherwise inaccessible, at the cost of a self-inflicted loss of health and armor. As effective as the rocket launcher is, it can only carry four rockets at a time, which can be expended very quickly in a heated battle. A skilled player reloads early and often, (ideally between enemy encounters) and knows when to switch between the RPG launcher and the Soldier's second best friend: [[Weapon:Super_Shotgun|the super shotgun]]. While of limited use at longer ranges, at close range the so-called "super shotgun" is very deadly.
+
{{Inline_Weapon|
 +
|name=[[Weapon:RPG|Rocket Launcher]]
 +
|imgsrc=W_rp_380x190.jpg
 +
|width=190
 +
|description=
 +
This is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks.
 +
}}
 +
| grenades =
 +
{{Inline_Weapon|
 +
|name=[[Grenade:Frag|Frag Grenade]]
 +
|imgsrc=G_fr_190x190.jpg
 +
|width=95
 +
|description=
 +
The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.}}
 +
{{Inline_Weapon|
 +
|name=[[Grenade:Laser|Laser Grenade]]
 +
|imgsrc=G_ng_190x190.jpg
 +
|width=95
 +
|description=
 +
After the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds.
 +
}}
 +
| strategyandtips =
 +
* The Soldier's Rocket Launcher is easiest to aim at close ranges, though if you can lead targets well it can be effective at longer ranges too.
 +
* The Rocket Launcher's knockback can be used to push enemies into hazards such as a sentry gun's firing line, or to "juggle" them, making them easier to hit with the Super Shotgun or a second rocket.
 +
* The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important.
  
Another weapon unique to this class is the [[Grenade:Nail|nail grenade]], which, when thrown, releases a stream of nail-like shrapnel horizontally in a 360 degree radius, damaging all in its path before exploding. The Soldier can carry up to two of these, as well as a maximum of four [[Grenade:Frag|frag grenades]], the super shotgun, [[Weapon:Single_Shotgun|single-barreled shotgun]] and the [[Weapon:Crowbar|crowbar]].
+
====Defensive Soldier====
 +
* Stay in one spot, preferably near a resupply bag or spawn room, so you can quickly recover lost health and armour.
 +
* Use your Super Shotgun to finish off lighter attackers after you've hit them with a rocket.
 +
* The Rocket Launcher is one of the most difficult weapons to learn to aim while concussed.
 +
* Don't pursue fleeing attackers. You're not fast enough to catch them, and often they'll run right back past you.
  
''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Soldier Soldier] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
+
====Offensive Soldier====
 +
* The Soldier is often considered too slow to be an effective offense class.
 +
* Remember that firepower, not speed, is your strong point. You should focus on damaging and distracting the enemy defense so Scouts and Medics can slip through unhindered.
 +
* Your Rocket Launcher and Nail Grenades are extremely effectively against Sentry Guns.
 +
* If you grab the enemy flag, throw it to a faster teammate by pressing "C".
  
==Ammunition==
+
====Playing against a Soldier====
 +
* Pyros are excellent against Soldiers, as are Demomen at slightly longer range. Soldiers are also prime targets for Snipers due to their slow speed.
 +
* Soldiers excel in confined spaces with lots of cover, by contrast, their weapons are a lot less useful in large open areas.
 +
* The Soldier's weakness is his long reload times. The best time to attack is when his Rocket Launcher needs reloading.
 +
* As a Medic, concjumping past a Soldier is a better idea than engaging him directly, unless he's considerably weakened. Scouts should never even think about engaging in combat.
 +
| credconceptart =
 +
Jeremy "dr_nick" Todd
 +
| credmodel =
 +
dood
 +
| credskin =
 +
dood
 +
| credvoice =
 +
dood
 +
| mediapage =
 +
[http://www.fortress-forever.com/media/26 Media Page]
  
{| border="1" width="50%" align="center"
+
| furtherreading =
! Ammunition !! At Spawn !! Maximum !! Discard
+
* Learn how to [[Jumping_Skills#Rocket_jumps|rocket jump.]]
|-
+
}}
! [[Grenade:Frag|Frag Grenade]]
 
| 2
 
| 4
 
| No
 
|-
 
! [[Grenade:Nail|Nail Grenade]]
 
| 1
 
| 2
 
| No
 
|-
 
! [[Ammo:Shell|Shells]]
 
| 50
 
| 100
 
| No
 
|-
 
! [[Ammo:Nail|Nails]]
 
| 0
 
| 100
 
| Yes
 
|-
 
! [[Ammo:Cell|Cells]]
 
| 0
 
| 50
 
| Yes
 
|-
 
! [[Ammo:Rocket|Rockets]]
 
| 10
 
| 50
 
| No
 
|-
 
! [[Ammo:Detpack|Detpacks]]
 
| 0
 
| 0
 
| Yes
 
|}
 
 
 
==Special Command==
 
* Reloads the currently selected weapon.
 
 
 
==Special Abilities==
 
* Specific to class: [[:Category:Soldier_Abilities|Abilities]]
 
Nothing class-wide.  See the [[Weapon:Rocket Propelled Grenade|Rocket Propelled Grenade]] for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.
 
  
 
[[Category:Classes]]
 
[[Category:Classes]]
{{Classes}}
+
{{Rating|2}}

Latest revision as of 23:02, 22 July 2016


Soldier pic.jpg
Soldier
Health High 100
Armour High 200 (80%)
Speed Low 240u/s
Power High
Role Defense

The Soldier is the second most heavily armored class in Fortress Forever. A retired army weapons specialist, the Soldier still carries his favorite weapons with him as mementos. The rocket launcher is his primary weapon; it's capable of holding four fast-firing rockets at a time. The Soldier is essential to base defense (both front-line and last-line). The rocket launcher's stopping power makes the Soldier an excellent close-quarters fighter; he does best in small hallway and areas where the enemy cannot easily dodge his attacks. Though he's weaker out in the open, the Soldier sports a pelletgun and super shotgun for ranged attacks. The Soldier's combination of weaponry, military training, and overall rough personality make him an excellent choice for the player who wants to frag lots of enemies and keep the base safe.

Basic Strategy

  • The Soldier is a very versatile class. Use your Rocket Launcher to stop attackers, or to punch a hole in the enemy defense. Aim for the feet!
  • Use your Super Shotgun to finish off enemies if you don't have time to reload your Rocket Launcher.

Special Abilities

  • Quickswitch
    Right clicking changes between super shotgun and RPG, so you can get a quick shotgun shot off while your enemy is in the air, then switch back to RPG to shoot the floor as they land. Remember to reload both weapons when you have a spare moment!

  • Rocket Jump
    By firing a rocket and the ground and jumping simultaneously, the Soldier can rocket jump to great heights. This jump takes a fairly large amount of health off, so use sparingly (about a 5th)

Weapons

Crowbar

Crowbar

The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.

Pelletgun

Pelletgun

Pathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range.

Super Shotgun

Super Shotgun

The Soldier's secondary weapon. It packs a powerful punch against lighter classes.

Rocket Launcher

Rocket Launcher

This is the Soldier's signature weapon. It holds up to four rockets at a time, and each of them does massive damage. Aim for your opponent's feet in order to maximize its effectiveness. The blast will push your enemies around, so it is ideal for stopping fast moving classes in their tracks.

Grenades

Frag Grenade

Frag Grenade

The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.

Laser Grenade

Laser Grenade

After the grenade countdown ends, it jumps up and begins spinning. While spinning, it will fire powerful short-range lasers. After the lasers expire, the grenade disappears without exploding. It is used as an area denial tool in tight spaces as anyone who runs through it will receive a large amount of damage. If you're defending a tight space but you need to run to get health, leave a laser grenade to guard the area for a few seconds.

Additional Strategy and Tips

  • The Soldier's Rocket Launcher is easiest to aim at close ranges, though if you can lead targets well it can be effective at longer ranges too.
  • The Rocket Launcher's knockback can be used to push enemies into hazards such as a sentry gun's firing line, or to "juggle" them, making them easier to hit with the Super Shotgun or a second rocket.
  • The Soldier has very large ammo reserves, and so should never worry about running out. However, keeping your Rocket Launcher and Super Shotgun fully loaded when not in use is vitally important.

Defensive Soldier

  • Stay in one spot, preferably near a resupply bag or spawn room, so you can quickly recover lost health and armour.
  • Use your Super Shotgun to finish off lighter attackers after you've hit them with a rocket.
  • The Rocket Launcher is one of the most difficult weapons to learn to aim while concussed.
  • Don't pursue fleeing attackers. You're not fast enough to catch them, and often they'll run right back past you.

Offensive Soldier

  • The Soldier is often considered too slow to be an effective offense class.
  • Remember that firepower, not speed, is your strong point. You should focus on damaging and distracting the enemy defense so Scouts and Medics can slip through unhindered.
  • Your Rocket Launcher and Nail Grenades are extremely effectively against Sentry Guns.
  • If you grab the enemy flag, throw it to a faster teammate by pressing "C".

Playing against a Soldier

  • Pyros are excellent against Soldiers, as are Demomen at slightly longer range. Soldiers are also prime targets for Snipers due to their slow speed.
  • Soldiers excel in confined spaces with lots of cover, by contrast, their weapons are a lot less useful in large open areas.
  • The Soldier's weakness is his long reload times. The best time to attack is when his Rocket Launcher needs reloading.
  • As a Medic, concjumping past a Soldier is a better idea than engaging him directly, unless he's considerably weakened. Scouts should never even think about engaging in combat.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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