Difference between revisions of "Class:Soldier"
From Fortress Forever Wiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
=Content= | =Content= | ||
− | The soldier. | + | |
+ | {| border="0" style="background:#000000" width=25% align="right" | ||
+ | | | ||
+ | |||
+ | {| border="0" style="background:#000000" width=100% align="center" | ||
+ | | | ||
+ | {| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" font-size="100%" | ||
+ | |+ style="background:#000088; color:#ffffff"|'''Soldier''' | ||
+ | |} | ||
+ | |} | ||
+ | {| border="0" style="background:#000000" width=100% align="center" | ||
+ | | | ||
+ | {| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" | ||
+ | |+ style="background:#a9a9a9; color:#000000"|'''Health And Armour''' | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Health Maximum:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Type:''' | ||
+ | |width="30%"; align="right"| [[Armour:Red|Red]] | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour On Spawn:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Maximum:''' | ||
+ | |width="30%"; align="right"| 200 | ||
+ | |} | ||
+ | {| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" | ||
+ | |+ style="background:#a9a9a9; color:#000000"|'''Movement''' | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Maximum Speed:''' | ||
+ | |width="30%"; align="right"| 240 | ||
+ | |||
+ | |} | ||
+ | {| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" | ||
+ | |+ style="background:#a9a9a9; color:#000000"|'''Grenades''' | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Grenade 1:''' | ||
+ | |width="30%"; align="right"| [[Grenade:Frag|Frag]] | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Grenade 2:''' | ||
+ | |width="30%"; align="right"| [[Grenade:Nail|Nail]] | ||
+ | |} | ||
+ | {| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" | ||
+ | |+ style="background:#a9a9a9; color:#000000"|'''Health And Armour''' | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Health Maximum:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Type:''' | ||
+ | |width="30%"; align="right"| Red | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour On Spawn:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Maximum:''' | ||
+ | |width="30%"; align="right"| 200 | ||
+ | |} | ||
+ | {| border="0" style="background:#ffffff;font-size:90%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%" | ||
+ | |+ style="background:#a9a9a9; color:#000000"|'''Health And Armour''' | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Health Maximum:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Type:''' | ||
+ | |width="30%"; align="right"| Red | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour On Spawn:''' | ||
+ | |width="30%"; align="right"| 100 | ||
+ | |- | ||
+ | |width="70%"; align="left"| '''Armour Maximum:''' | ||
+ | |width="30%"; align="right"| 200 | ||
+ | |} | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | The soldier. The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier. | ||
==Health and Armour== | ==Health and Armour== |
Revision as of 21:48, 20 June 2007
Content
|
The soldier. The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.The soldier.
Health and Armour
- Health maximum: 100
- Armour type: Red
- Armour on spawn: 100
- Armour maximum: 200
Movement
- Maximum speed: 240
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single Shotgun
- Slot 3: Super Shotgun
- Slot 4: N/A
- Slot 5: RPG
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 1
- Maximum: 2
- Discard: No
- At spawn: 50
- Maximum: 100
- Discard: No
- At spawn: 0
- Maximum: 100
- Discard: Yes
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 10
- Maximum: 50
- Discard: No
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Reloads the currently selected weapon.
Special Abilities
- Specific to class: Abilities
Nothing class-wide. See the Rocket Propelled Grenade for Rocket Jumping details, as the properties are inherent to the RPG, not the soldier.
|