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- 962 bytes (146 words) - 10:08, 12 May 2009
- #REDIRECT [[Lua:player spawn]]30 bytes (4 words) - 06:55, 14 December 2007
- =Command Point One, Attackers Spawn= |caption = '''Attacker's Spawn area, Command point One'''<br> Denoted are good defensive spots for Sentry1 KB (201 words) - 01:35, 3 February 2008
- =Command Point Two, Attackers Spawn= |caption = '''View of the Attackers Spawn, Command Point 2'''<br> Defensive SG positions (Red '''SG''') are shown, as2 KB (343 words) - 02:09, 3 February 2008
- =Command Point Three, Attackers Spawn Exit=382 bytes (48 words) - 06:58, 2 February 2008
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- ...eamspawn is a Fortress Forever spawn point. The Lua script decides who can spawn here. ...needs to spawn. Returns true/false for whether the player can spawn at the spawn point. The player will be spawned randomly among all info_ff_teampawns whic450 bytes (70 words) - 13:52, 13 April 2010
- ...point. Return true/false to determine whether the player can spawn at the spawn point645 bytes (92 words) - 20:57, 12 May 2009
- =Command Point One, Attackers Spawn= |caption = '''Attacker's Spawn area, Command point One'''<br> Denoted are good defensive spots for Sentry1 KB (201 words) - 01:35, 3 February 2008
- =Command Point Two, Attackers Spawn= |caption = '''View of the Attackers Spawn, Command Point 2'''<br> Defensive SG positions (Red '''SG''') are shown, as2 KB (343 words) - 02:09, 3 February 2008
- ...ase. In addition, if one team captures the flag, their flag is returned to spawn, but the enemy team can continue capping. After one team gets three caps, t ==Spawn Room==3 KB (454 words) - 09:34, 29 March 2009
- ==Spawn== The spawn room contains ammo backpacks, blue armor and medkits. Ammo backpacks contai3 KB (482 words) - 12:09, 13 June 2011
- ==Spawn Turrets== ff_miniturret is the powerful ceiling-mounted gun that protects spawn rooms. Their behavior can be customized through lua. However, basic team-or2 KB (257 words) - 22:42, 13 May 2012
- =Command Point Two, Attackers Spawn Exit= |caption = '''View from the Attackers Spawn, Command Point 2'''<br> Defensive SG positions (Red '''SG''') are shown, as2 KB (376 words) - 03:57, 3 February 2008
- 2. Setting up spawn turrets ...ace info_ff_teamspawn point-based entities where you would like players to spawn.8 KB (1,489 words) - 14:54, 31 January 2008
- ...frag avoidance system isn't perfect) or automatically (if it's possible to spawn without telefrag). I'll leave this up to the coders to discuss. Use the d2 KB (284 words) - 11:12, 28 February 2008
- =Command Point Three, Attackers Spawn Exit=382 bytes (48 words) - 06:58, 2 February 2008
- |caption = '''Back end of the Attacker's Spawn area, Command point One'''<br> Denoted are good defensive spots for Sentry ...quite effectivly to spam and harass the attacking team as they leave their spawn. They aren't easy to defend once the attackers have broken through, however2 KB (336 words) - 01:37, 3 February 2008
- This function is called when the entity has started to spawn and needs to precache any models that this entity needs. === spawn() ===8 KB (1,336 words) - 21:40, 20 July 2009
- =Spawn points= *<b>bluespawn</b> (info_ff_teamspawn): Spawn point for blue player4 KB (611 words) - 13:43, 6 February 2015
- ==Spawn with a specific weapon== ...eapon_engineer supershotgun) into my autoexec.cfg file and it would always spawn me with my Super Shotgun equipped, whenever I play as an Engineer.10 KB (1,581 words) - 15:58, 12 July 2009
- ...re advanced scripts. The Userconfig.cfg file is also loaded every time you spawn, because it is listed in the class.cfg. Userconfig.cfg is used for global s3 KB (480 words) - 22:19, 1 May 2010
- NOTE: Since FF 2.2, all maps default to giving full health/armor/ammo on spawn. | colspan="2" |'''Grenades equipped at spawn'''6 KB (760 words) - 07:41, 26 February 2013
- ...n entity with a different location name.''' You may also want to cover the spawn points with location entities so that the player immediately starts out in "FF_LOCATION_ATTACKER_SPAWN" "Attacker Spawn Area"6 KB (883 words) - 07:50, 14 June 2009
- ...ver, mappers can use [[:Category:Lua|Lua]] to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maxi4 KB (549 words) - 12:09, 6 April 2009
- ...sses). When a point is captured in Invade and Defend, the invading team's spawn points are shifted 'up' the battlefield to make progressing to the next poi ...than normal, and grenades are more limited - though both teams do usually spawn with them, there may only be one granade backpack in the entire map.4 KB (635 words) - 05:12, 28 May 2009