TFC Player's Guide to FF

From Fortress Forever Wiki
Jump to navigationJump to search


Class Changes

Scout

  • Caltrops are now contained in a canister which can be thrown like a normal grenade.
  • Scout now has a radar which provides a snapshot of enemy player's locations.

Sniper

  • Sniper rifle 'tags' enemies so that your teammates can see them behind walls.
  • Legshots are more powerful with low charge

Soldier

  • Rockets move a bit faster.

Demoman

  • Detpack now in the sixth weapon slot.

Medic

  • The medikit infections no longer spread between enemies.

HWGuy

  • Assault cannon now overheats if fired for too long.

Pyro

  • Flamethrower does more damage.
  • Flamethrower has a mild pushback effect for the Pyro and can be used to decelerate falling or other things.
  • IC projectile now acts more as a mortar, can be used for long-range bombardment.
  • Damage from the flamethrower, IC projectile, and napalm grenade now stack to do extra damage.

Spy

  • Spies cloak instead of feign, they can move around while cloaked to a limited degree. Sentry guns see through cloaks.
  • Spies can sabotage buildings by going up to them. Sabotaged buildings behave erratically; sentry guns can be turned onto their own team and dispensers detonated.
  • Spies can fall greater distances without making a noise.

Engineer

  • Sentry and dispensers are now selectable in the weapon slots.
  • Sentry gun can be aimed at whatever the crosshair is pointing at.
  • Rail gun now fires a bouncing projectile that becomes more powerful with each bounce. It also ignores armor.

Weapon Changes

  • Nails travel faster than before.
  • Explosion range has been reduced.

Movement changes

  • Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump before each jump.
  • You can now double jump to greater heights by jumping off the floor twice in quick succession.