Difference between revisions of "Buildable:Detpack"

From Fortress Forever Wiki
Jump to navigationJump to search
m
 
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{Infobox manual/Header}}
 
=Content=
 
=Content=
 
+
* Used by the [[Class:Demoman|Demoman]].
 +
[[Image:Detpack.jpg|thumb]]
 
==Damage==
 
==Damage==
 
* 1270 Damage to anyone in the vicinity of the blast
 
* 1270 Damage to anyone in the vicinity of the blast
Line 10: Line 12:
 
* Customisable by the player.   
 
* Customisable by the player.   
 
* Three common values are bindable from the menu: +det5, +det20 and +det50.
 
* Three common values are bindable from the menu: +det5, +det20 and +det50.
* The player can also choose the detpack fuse length with a command similar to "detstart x", where x is the fuse length (60 seconds maximum).
+
* The player can also choose the detpack fuse length with the ''detpack x'' command, where x is the fuse length (60 seconds maximum).
  
 
==Ammo==
 
==Ammo==
* [[Ammo:Detpack|Detpacks]]
+
* [[Reference:Ammo#Detpack|Detpacks]]
  
 
==Range==
 
==Range==
Line 22: Line 24:
 
* Can trigger unique goals in maps
 
* Can trigger unique goals in maps
 
* Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack.
 
* Can be defused if an enemy [[Class:Scout|Scout]] touches the detpack.
 +
* If hit by an [[Grenade:EMP|EMP]], the fuse length is set to 5 seconds.  I.e. the detpack timer is shortened by the EMP.  If the detpack is already going to explode inside five seconds, the timer doesn't change.
 +
* Causes the ground to shake
 
* Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
 
* Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
 +
 +
[[Category:Misc Weapons]]
 +
{{Weapons}}
 +
{{Infobox manual/Footer}}
 +
{{Rating|2}}

Latest revision as of 07:29, 23 February 2008


Content

Detpack.jpg

Damage

  • 1270 Damage to anyone in the vicinity of the blast

Deployment Time

  • Three seconds

Fuse Length

  • Customisable by the player.
  • Three common values are bindable from the menu: +det5, +det20 and +det50.
  • The player can also choose the detpack fuse length with the detpack x command, where x is the fuse length (60 seconds maximum).

Ammo

Range

  • 700 units (players and structures).
  • 1500 units (triggering goals).

Special

  • Can trigger unique goals in maps
  • Can be defused if an enemy Scout touches the detpack.
  • If hit by an EMP, the fuse length is set to 5 seconds. I.e. the detpack timer is shortened by the EMP. If the detpack is already going to explode inside five seconds, the timer doesn't change.
  • Causes the ground to shake
  • Has an enormous blast magnitude, and the dead players (or what's left of them) should reflect that!
FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad