Class:HWGuy

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HWGuy
Hwguy pic.jpg
Health And Armour
Health Maximum 100
Armour Type: Red
Armour On Spawn: 150
Armour Maximum: 300
Movement
Maximum Speed: 241
Grenades
Grenade 1: Frag
Grenade 2: MIRV
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: Super Shotgun
slot4: Nothing
slot5: Assault Cannon
slot6: Nothing

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


Often referred to as the tank of TFC (or sometimes the less endearing "fatty"), the Heavy Weapons Guy is extremely slow, but well armored, and very deadly. While firing his fearsome Minigun (or Assault Cannon/AC), the HWGuy moves even slower, but is able to cut down even the most heavily armored classes in seconds. The AC's devastating damage output is countered by notable drawbacks: it takes a few seconds of "windup" before it begins firing (allowing fast-moving classes to slip past), it consumes ammunition at an alarming rate, and it is very inaccurate when used at longer ranges.

His slow speed and his inaccurate weapon make the HWGuy a sitting duck out in the open. Furthermore, skilled players are often able to circle-strafe inexperienced HWGuys to death. Larger maps limit the effectiveness of the slow-footed HWGuy, but this class is a force to be reckoned with when holding down a defensive choke point, or providing cover in an offensive support capacity. The HWGuy also spawns with the crowbar, single and super shotguns, 2 MIRV grenades, and up to 4 normal grenades.

Due to the simple "point and kill" nature of his weapons and his high survivability, this is an excellent introductory class for new players to learn the game's basics. However, its comparative simplicity and ease of play has caused many players to refer to it derogatorily as the "HWGay."

Text for the HWGuy taken from the Wikipedia article on Team Fortress Classic

Changes from Team Fortress Classic

The HWGuy's Assault Cannon now heats up as it's fired. Players can keep it from overheating by tapping the fire button, causing it to hover in place as the heat rises and falls. This allows a high rate of fire without risking overheating.

Special Command

Special command switches to the Assault Cannon.

Special Abilities

  • Barrier
    The HWGuy is very heavy! As a result, he is pushed around less by explosive forces and so is harder to get past.

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).


Ammunition
Ammunition At Spawn Maximum Discard
Frag 2 4 No
MIRV Grenade 1 2 No
Shells 200 300 No
Nails 0 200 Yes
Cells 30 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 No


Strategy And Tips

Credits

Concept Art: dood

Model: dood

Skin: dood

Voice: dood

External Links

These are links related to the Heavy Weapons Guy.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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