Difference between revisions of "Class:Sniper"

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{{Infobox Class
 
{{Infobox Class
| classportrait = [[Image:BlueSniper.PNG]]
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| classportrait = [[Image:sniper_pic.jpg]]
 
| classname = '''Sniper'''
 
| classname = '''Sniper'''
 
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Sniper
 
Sniper
 
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Class intro lol
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The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)
 
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The Sniper's foremost change is the addition of the ability to Radio Tag enemies.
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The Sniper's foremost change is the addition of [[Weapon:Sniper_Rifle|his weapon's]] ability to Radio Tag enemies.
 
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Special Command info lol
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The Sniper's Special Command operates the [[Weapon:Sniper_Rifle|Sniper Rifle]] zoom.
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*<p>The Sniper has no special abilities. However, there are special abilities inherent to his primary weapon, the [[Weapon:Sniper_Rifle|Sniper Rifle]]. See that weapon's article for details on its special abilities.</p>
 
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| strategyandtips =
Strategy and tips lol
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'''Playing as Sniper'''
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Distance is the friend of the Sniper, second only to the shadows A well concealed Sniper can do a lot of damage to the opposing team. If a Sniper's position is discovered, the distance between him and the enemy will determine whether or not he can get to cover and out of danger.
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The best sniping spots are generally regarded to be those with a height advantage; many of the best sniping spots leave you only vulnerable to enemy Snipers. However, Snipers can and do operate at ground level effectively if they take care to find good cover.
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Staying in one spot as a Sniper is not a good tactic most of the time. Any experienced Fortress Forever player takes care to alert his team if he spots a Sniper and gives away his location - if an enemy fires at you, you have likely been discovered. That means it is high time to move to another position to avoid the inevitable enemy grenades.
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Sniping in the open is possible, but it is risky - many snipers move a few steps after every shot to prevent enemy Snipers from getting a good shot at them.
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The less room the enemy has to move around, the better. If you are going to take up a sniping position indoors, long corridors work best - it gives the enemy very little room to move around and avoid your shots.
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Snipers are most useful versus the slower classes. Unless you are a very good shot, hitting medics and scouts will be very hard, particularly if they use the concussion jump. Sometimes it is much more useful to incapacitate an enemy than to kill them outright. Any hit will flag the enemy through the walls for the rest of your team to finish off, and shooting the enemy in the leg will slow them down by a fair bit.
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As a Sniper, you are pretty useless at short range. Save your [[Grenade:Frag|Frag Grenades]] for close encounters, and have an escape route ready if you are attacked from behind. One of the hardest parts of playing Sniper is not hitting the target, it is getting into a good sniping spot without dying along the way.
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Remember: your laser can give away your position. As your beam gets closer to an enemy, they can see the full beam which leads back to your position. Careless snipers who aim their laser before turning around a corner are liable to be ambused by the enemy.
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A Sniper's [[Grenade:Frag|Frag Grenades]] can be used to Grenade Jump and reach areas normally though to be inaccessable to Snipers - such as rafters inside the enemy's base. Use this to your advantage.
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In Capture The Flag style gameplay, a Sniper might need to try and defend a Flag out in the open. Keeping your laser pinned on the Flag works best - an enemy has to touch the flag to pick it up, and that means that they will inevitably walk right into your line of fire.
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When Friendly Fire is off, a Sniper can use his rifle to shoot a teammate and send them flying a great distance.
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Lastly, when you are zoomed in with your [[Weapon:Sniper_Rifle|Sniper Rifle]], you get "tunnel vision"; your peripheral vision is severely reduced. As such, it is easy for other classes to sneak up next to you and deal a lot of damage. A [[Class:Spy|Spy's]] backstab can catch a Sniper very easily; try to keep your back to the wall to prevent this.
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'''Playing Against A Sniper'''
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As stated above, range is a Sniper's friend. Closing the distance between a Sniper is difficult, especially if you are their target.
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The lighter, faster classes such as the [[Class:Scout|Scout]] and [[Class:Medic|Medic]] can utilize their [[Grenade:Concussion|Concussion Grenades]] to get a speed or height boost. Avoiding a Sniper is usually better than engaging them in combat.
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Heavier classes such as the [[Class:Soldier|Soldier]] can try to use their weapons for suppressing fire - a few [[Ammo:Rocket|Rockets]] shot at a Sniper's position might spook him into taking cover, giving you the opportunity to get across an open space.
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Snipers do not do well at close range, and they are further incapicated in close range combat when they are zoomed in with their [[Weapon:Sniper_Rifle|Sniper Rifle]]. Use this to your advantage. If a Sniper is doing a lot of damage to your team, try to get close to him and take him out quickly.
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Of course, if you are playing as a Sniper yourself, you are best equipped to take enemy Snipers out. Remember, many maps (especially CTF) are mirrored, meaning that each team's base is exactly the same. Think about where you like to take cover and you are likely to find an enemy Sniper in one of those spots.
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Regardless of what class you are playing, if you spot a Sniper, make sure to immediately alert your team to their general location. If the Sniper manages to take you out, at least the next guy coming along knows where he is and can take a crack at it.
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| credconceptart =
 
| credconceptart =
dood
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Jeremy "dr_nick" Todd
 
| credmodel =
 
| credmodel =
 
dood
 
dood

Revision as of 05:13, 15 September 2007


Sniper
Sniper pic.jpg
Health And Armour
Health Maximum 90
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 315
Grenades
Grenade 1: Frag
Grenade 2: None
Weapons
slot1: Crowbar
slot2: Sniper Rifle
slot3: Auto Rifle
slot4: Nailgun
slot5: Nothing
slot6: Nothing

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)

Changes from Team Fortress Classic

The Sniper's foremost change is the addition of his weapon's ability to Radio Tag enemies.

Special Command

The Sniper's Special Command operates the Sniper Rifle zoom.

Special Abilities

  • The Sniper has no special abilities. However, there are special abilities inherent to his primary weapon, the Sniper Rifle. See that weapon's article for details on its special abilities.

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).


Ammunition
Ammunition At Spawn Maximum Discard
Frag 2 4 No
N/A N/A N/A N/A
Shells 60 75 No
Nails 50 100 No
Cells 0 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 Yes


Strategy And Tips

Credits

Concept Art: Jeremy "dr_nick" Todd

Model: dood

Skin: dood

Voice: dood

External Links

These are links related to the Sniper.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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