Map:ff shutdown2

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Revision as of 13:10, 5 March 2008 by Hirohito (talk | contribs) (Whoops. Forgot to get rid of the brackets.)
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The WIP page is below this.

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Description

Shutdown2 takes place in a large pit in a hilly area. Red and Blue have rewired the power generator from a nearby town to power laser fields protecting their flags.

The key twist in this map is that there are lasers blocking the entrance to the Flag Room. If you touch the lasers, you will explode. To disable them, you must find and disable the power generator located nearby. Once it's down, you have a minute to grab the flag and get it out of the flag room. This encourages teammates to work together (for once!).

Locations

Respawn

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The arena.
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Ramp Room

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Overview of the Ramp Room.
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The Upper Ramp Room.
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The resupply/respawn room on the right side of the lower Ramp Room.
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Ramp

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The arena.
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Top of the Ramp

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Overview of the Top of the Ramp.
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Security

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This switch, when touched, will deactivate the lasers for 60 seconds.
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The entrance (left) and exit (right) to the generator room.
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Battlements

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The Capture Point is hidden between the two sniper posts.
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Plank

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Don't fall down!
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Flag Room

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Overview of the Flag Room.
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Shot of the flagroom from the roof.
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Shot from the top of the flag room.
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What happens when you try to run through the lasers.

Underground

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Behind the boxes is a cache of medikits.
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Train Tunnel

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People usually don't go this way, so it's usually empty.
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Yard

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Overview of the yard. Notice the pathway that's near the top of it.
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The base.
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Bunker

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The inner bunker. Not a lot goes on here.
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Map Guides
Capture The Flag
2Fort  •  2 More Forts  •  Aardvark  •  Bases  •  Crossover  •  Destroy  •  Dropdown  •  Monkey  •  Openfire  •  Pitfall  •  Schtop  •  Shutdown2  •  Well
Attack and Defend
Anticitizen  •  Cornfield  •  Dustbowl  •  Ksour  •  Napoli  •  Palermo  •  Vertigo
Other
Canalzone 2  •  Tiger  •  Warpath  •  The Hunted  •  Mulch Deathmatch  •  Push  •  Waterpolo  •  Epicenter  •  Fusion  •  Genesis  •  Impact
Map Guides Main