Posted 2 decades ago Lead Sound Design
Continuing work on conc sound...
Also added a sound to be considered for playing upon taking a screenshot.
Posted 2 decades ago Lead Texture Artist
My first contribution to the dev journal. :)
To keep it short and sweet, there has been a short pause on the skinning front lately due to my current school situation. Exams and whatnot are taking up a lot of my time, but I'm working on the detpack right now and I hope to have that finished very soon. The sentry guns are pretty high on my priority list as well. After that I will continue skinning the weapons, or at least that's my plan.
To return to the "school issue" once more, I can't wait to finish it as that will put me in a situation where I can focus more full-hearted on this project, seeing how school related tasks have interfered with my FF work quite a bit the last 3-4 months.
Keep checking back for more info on the skinning process!
Posted 2 decades ago Programmer
I've been messing around with a lot of things recently. There's now a team system (but it will most likely be updated/changed), more improvements to the dispenser & detpack have been made, and I've started on an exciting feature for the scout (not a shock baton, though!).
Several of us have also been goofing around with the latest builds - I think defrag is a robot in that he won't stop JUMPING. I'm just trying to crowbar him and he's hopping all over the place like a rabbit. Crazy scottish robots.
Posted 2 decades ago Gameplay Design
This week we've been brainstorming ways of making the flag more interesting and involved, at least visually, in the game. Hopefully the Source engine and our coding team will give us some cool results. Pending art and code, we'll release some information and media and maybe a surprise or two. We have a lot in store for you guys; I'll provide updates here with as much of what I do as I can.
Posted 2 decades ago Programmer
As Mirvin_Monkey said in
his journal, the grenade system is working. Currently, there is only a double tap grenade option; however, an option to prime while held (+gren1 / +gren2 from TFC) will be added. Per class grenades are implemented, with basic versions of the following grenades implemented/started:
- Normal frag grenade
- MIRV
- Concussion
- Napalm
My next task is to get basic versions of the rest of the grenade types working.