Developer Journals

Developer Journal: rebo

Posted 1 decade ago Lead Modeler
Thought I should finally do a dev journal.

I've been working on the character modeling, using dr_nick's kick-ass concepts as the inspiration. So far five of the characters, their bodyparts, and UVs are completed and are in the process of being textured.

I've also been working on the entire "character pipeline," which includes modifying and processing models from raw mesh into fully functional in-game models.

Some of the problems I've overcome include:
  • broken smd export scripts in maya 6.5
  • retargetting of animations to custom skeletons
  • building a perl based compile system that centralises compile scripts for all classes

Developer Journal: Mulchman

Posted 1 decade ago Programmer
I'm still working on the scout feature. We've decided to take a different approach with it as the previous method was kind of faulty (and not much could be done about it).

This new method will hopefully turn out better (i.e., easier) and end up presenting itself better in the game. Maybe one day you people will find out what this "scout feature" actually is!

Developer Journal: trepid_jesse

Posted 1 decade ago Map Design
So, I keep getting all these e-mails from people asking when Jon and I are gonna throw the big party to celebrate hunted and cz2 being completed, and then they'll go off on their vision quest through the woods. Well, hunted and cz2 are going to be delayed in their journey to become one because Steam is a jealous husband.

What does all this mean, you ask?

For some reason, my Steam account has been disabled. Don't worry though -- I opened a support ticket more than two weeks ago, but they're working hard to still not have an answer back. Now, I'm no cynic, but I do commit a lot of sins... which is taking me down a path that may end with fires of doom! Make no mistake.. the fire will be that of doom.

Developer Journal: Mulchman

Posted 1 decade ago Programmer
I FINALLY made some progress on that new scout feature thing - only after like 12 hours of working on it.

Turns out to do what I wanted was actually _1_ line of code (believe it or not).

LOL... now I can get some stuff done.

Developer Journal: Phero

Posted 1 decade ago Programmer
I am modelling the database, and have been working on the interface between gameserver and database.