Difference between revisions of "Class:Scout"
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| + | {{Page_Class | ||
| + | | infoboxclass = | ||
{{Infobox Class | {{Infobox Class | ||
| classportrait = [[Image:Red_Scout.PNG]] | | classportrait = [[Image:Red_Scout.PNG]] | ||
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| slot4 = [[Weapon:Nailgun|Nailgun]] | | slot4 = [[Weapon:Nailgun|Nailgun]] | ||
}} | }} | ||
| + | | infoboxammo = | ||
| + | {{Infobox_Ammo | ||
| + | | gren1 = [[Grenade:Caltrop|Caltrop Canister]] | ||
| + | | gren1atspawn = 2 | ||
| + | | gren1max = 3 | ||
| + | | discardgren1 = No | ||
| + | | gren2 = [[Grenade:Concussion|Concussion Grenade]] | ||
| + | | gren2atspawn = 3 | ||
| + | | gren2max = $ | ||
| + | | discardgren2 = No | ||
| + | | shellsatspawn = 25 | ||
| + | | shellsmax = 50 | ||
| + | | discardshells = No | ||
| + | | nailsatspawn = 100 | ||
| + | | nailsmax = 200 | ||
| + | | discardnails = No | ||
| + | | cellsatspawn = 10 | ||
| + | | cellsmax = 40 | ||
| + | | discardcells = No | ||
| + | | rocketsatspawn = 0 | ||
| + | | rocketsmax = 25 | ||
| + | | discardrockets = Yes | ||
| + | | detpacksatspawn = 0 | ||
| + | | detpacksmax = 0 | ||
| + | | discarddetpacks = Yes | ||
| + | }} | ||
| + | | classname = | ||
| + | Scout | ||
| + | | classintro = | ||
| + | The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped in a defensive or offensive role as they are always outgunned in fights. | ||
| + | | changesinfo = | ||
| + | The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout's [[Grenade:Caltrop|Caltrops]] used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a [[Grenade:Napalm|Napalm Grenade]]. | ||
| + | | specialcommandinfo = | ||
| + | The Scout's special command activates the radar. | ||
| + | | ability1 = | ||
| + | *<p>'''Radar'''<br>Scouts are equipped with radar, which provides a "snapshot" of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.</p> | ||
| + | *| ability2 = | ||
| + | <p>'''Disguise Removal'''<br>A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The [[Class:Spy|Spy]] also possesses this ability.</p> | ||
| + | *| ability3 = | ||
| + | <p>'''Detpack Defusion'''<br>Scouts can disable [[Weapon:Detpack|Detpacks]] by touching them, even if they are about to go off.</p> | ||
| + | | strategyandtips = | ||
| + | '''Playing As Scout''' | ||
| − | + | The Scout's best asset is his speed. Avoiding combat is typically the Scout's only viable option as nearly every other class outguns him. | |
| − | + | Some people like to play "Crowbar Jedi" and only use the crowbar as the Scout's means of attack - even against targets typically killed from a range such as [[Buildables:Sentry_Gun|Sentry Guns]]. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout's speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order. | |
| − | + | The Scout's [[Grenade:Concussion|Concussion Grenades]] are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way. | |
| − | + | One of the Scout's best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout's worst enemy, the technique of "rocket riding" (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas. | |
| − | '' | + | '''Playing Against A Scout''' |
| − | + | Scouts are fast as the wind yet fragile as glass. Aim is key when fighting against a Scout. [[Class:Soldier|Soldiers]] are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire downwards. While the Soldier will receive damage, the Scout can survive far fewer hits than the Soldier can. | |
| − | + | A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one. | |
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| − | + | The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps). | |
| − | + | | credconceptart = | |
| − | + | Jeremy "dr_nick" Todd | |
| − | + | | credmodel = | |
| − | + | dood | |
| − | + | | credskin = | |
| − | + | dood | |
| − | + | | credvoice = | |
| − | = | + | dood |
| − | + | | mediapage = | |
| − | + | [http://www.fortress-forever.com/media/19 Media Page] | |
| + | }} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
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Revision as of 09:14, 5 August 2007
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TODO on this page
- Change the template from Page_Class => Class; Info box => Info box small
You need to add the abilities, weapons and grenades parameters
And also the extra parameters for the info box (health, armour, power, speed)
See Class:Scout or Class:Pyro for example of pages that are already done
The Scout is all about speed. The Scout is the fastest class in Fortress Forever. Consequently, he is also lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped in a defensive or offensive role as they are always outgunned in fights.
Changes from Team Fortress Classic
The Scout's special ability in TFC was a text message that showed you a vague location of both flags. It stated whether the flag is in the base, dropped, or being carried. This has been replaced by the much more useful Radar. The Scout's Caltrops used to spread out from his body; now they are held in a canister which can be thrown, allowing the Scout to deploy caltrops anywhere he wishes over a small area (much like a Napalm Grenade.
Special Command
The Scout's special command activates the radar.
Special Abilities
Radar
Scouts are equipped with radar, which provides a "snapshot" of the positions of friendly and enemy players. It does not actively track players, so using it will only give you a general idea of where enemies and allies are currently positioned. Using the radar consume cells.Disguise Removal
A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The Spy also possesses this ability.Detpack Defusion
Scouts can disable Detpacks by touching them, even if they are about to go off.
Weapons
Weapons here
Grenades
Grenades here.
Ammunition
All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)
Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).
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Strategy And Tips
Credits
Concept Art: Jeremy "dr_nick" Todd
Model: dood
Skin: dood
Voice: dood
External Links
These are links related to the Scout.
- Scout's Media Page
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