Difference between revisions of "Category:Classes"

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The classes of Fortress Forever.
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=Content=
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This page details the classes featuring in FF.  Please note that the "Ammo on spawn" stats do not necessarily account for the ammo loaded into each gun that the class possesses.  Example:  The HW gains 200 shells on spawn, but 16 of those are placed into the [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]] and 8 in the [[Weapon:Single-barrelled Shotgun|Single-barrelled Shotgun]], leaving 176 shells available by default.  Billdoor probably knows whether this behaviour is consistent across all classes due to his .dll studies.  It's not hugely important, just something to be aware of.
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==Regular Classes==
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* [[Class:Scout|Scout]]
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* [[Class:Sniper|Sniper]]
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* [[Class:Soldier|Soldier]]
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* [[Class:Demoman|Demoman]]
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* [[Class:Medic|Medic]]
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* [[Class:HWGuy|HWGuy]]
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* [[Class:Pyro|Pyro]]
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* [[Class:Spy|Spy]]
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* [[Class:Engineer|Engineer]]
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==Additional Classes==
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* [[Class:Civilian|Civilian]]
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==Miscellaneous Classes==
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* [[Class:Substitue|Substitute]]

Revision as of 15:16, 14 February 2006

Content

This page details the classes featuring in FF. Please note that the "Ammo on spawn" stats do not necessarily account for the ammo loaded into each gun that the class possesses. Example: The HW gains 200 shells on spawn, but 16 of those are placed into the Double-barrelled Shotgun and 8 in the Single-barrelled Shotgun, leaving 176 shells available by default. Billdoor probably knows whether this behaviour is consistent across all classes due to his .dll studies. It's not hugely important, just something to be aware of.

Regular Classes

Additional Classes

Miscellaneous Classes