Difference between revisions of "Class:Sniper"

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'''Playing as Sniper'''
 
'''Playing as Sniper'''
  
Distance is the friend of the Sniper, second only to the shadows A well concealed Sniper can do a lot of damage to the opposing team. If a Sniper's position is discovered, the distance between him and the enemy will determine whether or not he can get to cover and out of danger.
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* Distance is the friend of the Sniper, second only to the shadows A well concealed Sniper can do a lot of damage to the opposing team. If a Sniper's position is discovered, the distance between him and the enemy will determine whether or not he can get to cover and out of danger.
  
 
The best sniping spots are generally regarded to be those with a height advantage; many of the best sniping spots leave you only vulnerable to enemy Snipers. However, Snipers can and do operate at ground level effectively if they take care to find good cover.
 
The best sniping spots are generally regarded to be those with a height advantage; many of the best sniping spots leave you only vulnerable to enemy Snipers. However, Snipers can and do operate at ground level effectively if they take care to find good cover.

Revision as of 09:57, 17 December 2007


Sniper
Sniper pic.jpg
Health And Armour
Health Maximum 90
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 315
Grenades
Grenade 1: Frag
Grenade 2: None
Weapons
slot1: Crowbar
slot2: Sniper Rifle
slot3: Auto Rifle
slot4: Nailgun
slot5: Nothing
slot6: Nothing

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


The Sniper is the master of long range combat in Fortress Forever. The farther away a Sniper's enemies are, the better. Consequently, his options at short range are very limited. While a Sniper can rack up a lot of kills and keep a good number of the enemy out of his team's way, he can be equally helpful by hitting them with quick shots to radio tag them and/or break the enemy's legs. (See Special Abilities below.)

Changes from Team Fortress Classic

The Sniper's foremost change is the addition of his weapon's ability to Radio Tag enemies.

Special Command

The Sniper's Special Command operates the Sniper Rifle zoom.

Special Abilities

  • The Sniper has no special abilities. However, there are special abilities inherent to his primary weapon, the Sniper Rifle. See that weapon's article for details on its special abilities.

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).


Ammunition
Ammunition At Spawn Maximum Discard
Frag 2 4 No
N/A N/A N/A N/A
Shells 60 75 No
Nails 50 100 No
Cells 0 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 Yes


Strategy And Tips

Credits

Concept Art: Jeremy "dr_nick" Todd

Model: dood

Skin: dood

Voice: dood

External Links

These are links related to the Sniper.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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