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  • ...Sharking can be performed by simply jumping onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be r
    999 bytes (164 words) - 16:33, 15 January 2008
  • ...map. It's nice and snowy, and the yard is a pair of bridges over freezing water. There are battlements, and each base is essentially a giant pit. Agorapho ==Water Route==
    2 KB (246 words) - 10:47, 12 July 2011
  • ...three entrances to the base including the front door, battlements and the water route. There are two main ways to go for the flag but technically three ent ==Water Spiral==
    3 KB (576 words) - 13:08, 8 June 2012
  • ...e very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister [[Detpack]]), or you can bull-rush th ...enemy's base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells
    4 KB (580 words) - 09:29, 29 March 2009
  • ...2=This grate can be blown up with a Detpack, allowing attackers to use the Water Route to get to the Flag Room. | igcaption1=Overview of the Yard. The small pond leads to the Water Route.
    4 KB (588 words) - 09:32, 29 March 2009
  • ==Water Route== | igcaption3=Overview of the water exit for defenders.
    2 KB (268 words) - 10:48, 12 July 2011
  • | igcaption2=The entrance to the water access. | igcaption3=Where you end up at the end of the water access.
    3 KB (482 words) - 12:09, 13 June 2011
  • ...Sharking can be performed by simply landing onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be re
    3 KB (531 words) - 21:23, 15 October 2013
  • location_red_waterhole = location_info:new({ text = "Water Hole", team = Team.kRed })</pre> What that actually means... the 'text = "Water Hole"' part defines what will be shown for the location's name on the HUD a
    6 KB (883 words) - 07:50, 14 June 2009
  • *Water *'''Water'''
    8 KB (1,337 words) - 09:55, 25 February 2013
  • ...away from your target. Try to take alternate paths, such as underground or water ones. You might lose them, giving you enough time to cloak and get back to
    4 KB (743 words) - 11:55, 16 June 2011
  • * Missing texture on the bottom of a rock in the water. [http://www.fortress-forever.com/forum/showthread.php?t=14065 Forum link]
    5 KB (859 words) - 15:30, 8 January 2009
  • | igcaption1=The area just outside Capture Point 2/4. The water path leads to the enemy's CP 2/4, the ramp leads to CP3 and the entrance on
    5 KB (898 words) - 06:41, 23 January 2013
  • | Kill 100 or more people in the water
    10 KB (1,710 words) - 10:11, 12 February 2010
  • * The Pyro's flame weapons are totally useless in deep water.
    7 KB (977 words) - 22:06, 22 July 2016