Difference between revisions of "Class:Demoman"

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[[Category:Classes]]
 
[[Category:Classes]]
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{{Classes}}

Revision as of 11:17, 8 June 2007

Content

The demoman. Note: The armour type is not yet finalised, as the demoman may require more armour or tougher armour.

Health and Armour

  • Health maximum: 90
  • Armour type: Yellow
  • Armour on spawn: 100
  • Armour maximum: 120

Movement

  • Maximum speed: 280

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 2
  • Maximum: 2
  • Discard: No

Shells

  • At spawn: 30
  • Maximum: 75
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Cells

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Rockets

  • At spawn: 20
  • Maximum: 50
  • Discard: No


Detpacks

  • At spawn: 1
  • Maximum: 1
  • Discard: No

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

  • Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.

Special Abilities

  • Specific to class: Abilities.
  • The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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