Difference between revisions of "Class:Demoman"

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{| border="0" style="background:#000000" width=25% align="right"
+
{{Infobox Class
|
+
| classname = '''Demoman'''
{| border="0" style="background:#000000" width=100% align="center"
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| healthmax = 90
|
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| armtype = [[Armour:Yellow|Yellow]]
{| border="0" style="background:#ffffff;font-size:140%" width="100%" align="center" cellpadding="0" cellspacing="0" font-size="100%"
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| armspawn = 100
|+ style="background:#000088; color:#ffffff"|'''Demoman'''
+
| armmax = 120
|}
+
| maxspeed = 294
|}
+
| gren1 = [[Grenade:Frag|Frag]]
{| border="0" style="background:#000000" width=100% align="center"
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| gren2 = [[Grenade:Frag|Frag]]
|
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| slot1 = [[Weapon:Crowbar|Crowbar]]
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
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| slot2 = [[Weapon:Single_Shotgun|Single Shotgun]]
|+ style="background:#a9a9a9; color:#000000"|'''Health And Armour'''
+
| slot4 = [[Weapon:Grenade_Launcher|Grenade Launcher]]
|-
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| slot5 = [[Weapon:Pipe_Launcher|Pipe Launcher]]
|width="70%"; align="left"| '''Health Maximum:'''
+
| slot6 = [[Weapon:Detpack|Detpack]]
|width="30%"; align="right"| 90
+
}}
|-
 
|width="70%"; align="left"| '''Armour Type:'''
 
|width="30%"; align="right"| [[Armour:Yellow|Yellow]]
 
|-
 
|width="70%"; align="left"| '''Armour On Spawn:'''
 
|width="30%"; align="right"| 100
 
|-
 
|width="70%"; align="left"| '''Armour Maximum:'''
 
|width="30%"; align="right"| 120
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Movement'''
 
|-
 
|width="70%"; align="left"| '''Maximum Speed:'''
 
|width="30%"; align="right"| 280
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Grenades'''
 
|-
 
|width="70%"; align="left"| '''Grenade 1:'''
 
|width="30%"; align="right"| [[Grenade:Frag|Frag]]
 
|-
 
|width="70%"; align="left"| '''Grenade 2:'''
 
|width="30%"; align="right"| [[Grenade:MIRV|MIRV]]
 
|}
 
{| border="0" style="background:#ffffff;font-size:100%" width="100%" align="center" cellpadding="1" cellspacing="5" font-size="50%"
 
|+ style="background:#a9a9a9; color:#000000"|'''Weapons'''
 
|-
 
|width="30%"; align="left"| '''slot1:'''
 
|width="70%"; align="right"| [[Weapon:Crowbar|Crowbar]]
 
|-
 
|width="30%"; align="left"| '''slot2:'''
 
|width="70%"; align="right"| [[Weapon:Single Shotgun|Single Shotgun]]
 
|-
 
|width="30%"; align="left"| '''slot3:'''
 
|width="70%"; align="right"| [[Weapon:Detpack|Detpack]]
 
|-
 
|width="30%"; align="left"| '''slot4:'''
 
|width="70%"; align="right"| [[Weapon:Grenade Launcher|Grenade Launcher]]
 
|-
 
|width="30%"; align="left"| '''slot5:'''
 
|width="70%"; align="right"| [[Weapon:Pipe Launcher|Pipe Launcher]]
 
|}
 
|}
 
|}
 
  
 
=Content=
 
=Content=

Revision as of 19:36, 29 June 2007


Demoman
Class
Portrait
Goes
Here
 
190px
x
380px
Health And Armour
Health Maximum 90
Armour Type: Yellow
Armour On Spawn: 100
Armour Maximum: 120
Movement
Maximum Speed: 294
Grenades
Grenade 1: Frag
Grenade 2: Frag
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: Nothing
slot4: Grenade Launcher
slot5: Pipe Launcher
slot6: Detpack

Content

Arguably the most difficult class to master, the Demoman's weapons are a challenge to use, but in the hands of a skilled player, this class can single-handedly annihilate the other team. The Demoman's primary tool is the grenade launcher. This weapon can hold up to 6 grenades (a.k.a. blue pipes), which behave differently from the game's regular grenades. Rather than relying on simple fuse detonation, the Demoman's grenades arm nearly as soon as they are launched, and explode on contact with another player or one of the Engineer's, or after a few seconds. The Demoman can also choose to fire pipebombs (a.k.a. green pipes, yellow pipes, and grellow pipes) from this weapon which do not detonate on impact, but rather are triggered either by the Demoman's "special skill" (or two minutes after being deployed). A maximum of 8 pipe bombs can be deployed at a time. They also detonate if the player is killed, or if they are within the blast radius of an Engineer's EMP grenade.

Similar to the Soldier class, the Demoman can perform a special type of jump with his pipebombs. By placing a pipebomb on the ground, then jumping over it while detonating it, the Demoman can perform a jump greater in height than a Soldier's rocket jump. The downside is that any more than two pipebombs will severely damage the Demoman.

The ability of a Demoman to deliver a large volume of explosive death nearly anywhere makes this class very valuable on defense, as well as clear enemy fortifications, or temporarily deny an area to aid the offense. In fact, certain maps require a Demoman to use his detpack (a large, extremely powerful, timed bomb that instantly kills anyone in the area) to open (and sometimes close) alternate entryways, or destroy key map objectives. The detpack can also be set to explode at timed intervals between 5 and 60 seconds. It is also selectable as a slot weapon which is set to detonate at 5 seconds, presumably for the purposes of rapid deployment.

The main weakness of this class is its inability to deal with long-range threats. Additionally, there is a degree of unpredictability with the grenade launcher, as the grenades sometimes bounce unpredictably, and the launcher's relatively slow reload time can leave the Demoman inadequately armed.

Another important component of the Demoman's arsenal is the MIRV grenade. These potent grenades explode twice, the first explosion sends out 4 submunitions, which explode again to devastate a wide radius. Armed with 2 MIRV grenades, up to 4 normal grenades, the single shotgun, and the crowbar, this class is fairly fast and wears better than average armor, making it capable on defense or in an offensive support role.

Text for the Demoman taken from the Wikipedia article on Team Fortress Classic

Ammunition

Ammunition At Spawn Maximum Discard
Frag Grenade 2 4 No
MIRV Grenade 2 2 No
Shells 30 75 No
Nails 0 50 Yes
Cells 0 50 Yes
Rockets 20 50 No
Detpacks 1 1 No

Special Command

  • Detonates any deployed pipes that were laid using the Pipe Launcher, regardless of which weapon is currently equipped. This command should not work if the player has just fired a fresh pipe.

Special Abilities

  • Specific to class: Abilities.
  • The demoman can clear or destroy special obstacles using his Detpacks, see the weapon page for details. The demoman can pipe jump, check out the Pipe Launcher page for details.

External Links


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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