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- 30 bytes (4 words) - 12:10, 5 May 2016
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- ...Sharking can be performed by simply jumping onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be r999 bytes (164 words) - 16:33, 15 January 2008
- ...map. It's nice and snowy, and the yard is a pair of bridges over freezing water. There are battlements, and each base is essentially a giant pit. Agorapho ==Water Route==2 KB (246 words) - 10:47, 12 July 2011
- ...three entrances to the base including the front door, battlements and the water route. There are two main ways to go for the flag but technically three ent ==Water Spiral==3 KB (576 words) - 13:08, 8 June 2012
- ...e very large yard in between the bases. The bases can be entered through a water route (with a little help from Mister [[Detpack]]), or you can bull-rush th ...enemy's base. However, one of them has a hole that leads to the Flag Room Water Route. The backpacks in this room contain 200 Cells, 25 Rockets, 200 Shells4 KB (580 words) - 09:29, 29 March 2009
- ...2=This grate can be blown up with a Detpack, allowing attackers to use the Water Route to get to the Flag Room. | igcaption1=Overview of the Yard. The small pond leads to the Water Route.4 KB (588 words) - 09:32, 29 March 2009
- ==Water Route== | igcaption3=Overview of the water exit for defenders.2 KB (268 words) - 10:48, 12 July 2011
- | igcaption2=The entrance to the water access. | igcaption3=Where you end up at the end of the water access.3 KB (482 words) - 12:09, 13 June 2011
- ...Sharking can be performed by simply landing onto the surface of a body of water with jump held. The majority of the player's horizontal velocity will be re3 KB (531 words) - 21:23, 15 October 2013
- location_red_waterhole = location_info:new({ text = "Water Hole", team = Team.kRed })</pre> What that actually means... the 'text = "Water Hole"' part defines what will be shown for the location's name on the HUD a6 KB (883 words) - 07:50, 14 June 2009
- *Water *'''Water'''8 KB (1,337 words) - 09:55, 25 February 2013
- ...away from your target. Try to take alternate paths, such as underground or water ones. You might lose them, giving you enough time to cloak and get back to4 KB (743 words) - 11:55, 16 June 2011
- * Missing texture on the bottom of a rock in the water. [http://www.fortress-forever.com/forum/showthread.php?t=14065 Forum link]5 KB (859 words) - 15:30, 8 January 2009
- | igcaption1=The area just outside Capture Point 2/4. The water path leads to the enemy's CP 2/4, the ramp leads to CP3 and the entrance on5 KB (898 words) - 06:41, 23 January 2013
- | Kill 100 or more people in the water10 KB (1,710 words) - 10:11, 12 February 2010
- * The Pyro's flame weapons are totally useless in deep water.7 KB (977 words) - 22:06, 22 July 2016