Developer Journal: Defrag
Yeah, so it's only a day or so after my last update, but I've mapped 'til my eyes bled, then mapped a bit more for good measure. Jesse and Jon keep my spirits high by springing from the cupboard (they jostled for position with a plethora of large novelty mugs) and shouting "SHAQ ATTACK", but after the fifth time it lost its amusement. I asked them to leave -- which to their credit they duly did, but only after stealin' all my props. The mapping team is whipping the modelers into a frenzy of work. The trepids are the main victors, emerging from the battle for resources with several new automobiles, a roof hatch and a copy of "Girly World, uncensored". Craig took several hours to create the Girly World cover, even though it was a five minute job at the most. I think he was scowering the Internet for, uh, resources.
Yeah anyway. Push is coming along great now that I've switched direction slightly. Beforehand I was going for a very heavy brick look, and then I realised that I just couldn't tart it up to look as good as I had intended. Some spiffing HL2 textures came to the rescue, and I made good my escape. Think de_train meets HL2 meets hunted. Hunted finds girl, loses girl, finds man, elopes to Mexico. Refuses to return parents' calls. Yeah, that's the good stuff.
Direct all complaints to Jesse for having a women's name.
Yeah anyway. Push is coming along great now that I've switched direction slightly. Beforehand I was going for a very heavy brick look, and then I realised that I just couldn't tart it up to look as good as I had intended. Some spiffing HL2 textures came to the rescue, and I made good my escape. Think de_train meets HL2 meets hunted. Hunted finds girl, loses girl, finds man, elopes to Mexico. Refuses to return parents' calls. Yeah, that's the good stuff.
Direct all complaints to Jesse for having a women's name.