Developer Journals

Developer Journal: trepid_jon

Posted 1 decade ago Team Lead / Project Manager
Jesse and I have been workin' on cz2 a whole lot lately, which is always a good thing. Things are comin' along nicely. We're still mostly in the orange/grey dev texture stage, but we do have some areas textured and lookin' like what they'll probably look like in the end. Before yesterday, we hadn't ever compiled the map; we had just been making it in Hammer all this time without ever checkin' out how things would look in-game. Because of yesterday's compile, we started working on the light_environment and sky to get a good look for the lighting and whatnot. I think we have the lighting looking good for what we have so far. Or I guess you could sorta say we have the start of the "palette" lookin' good so far. Hopefully we'll have something really good to show before the panda bear invasion.

Developer Journal: Mirvin_Monkey

Posted 1 decade ago Vacationing Programmer
Oops, I've forgotten about keeping this up to date these last few weeks!

First of all I ought to mention the flamethrower (requested by broodingdude); it's pretty much finished for the moment until testing starts. Rest assured everybody it's nothing like the original TFC flamethrower - think more along the lines of flamethrowers in games such as RTCW and ET. It now behaves like you'd imagine a big hulking flamethrower to behave, throwing out a stream of fire and smoke which interacts believably with the surroundings. There's also a heat-haze using the pixel shaders which will probably be enabled for release.

I'm currently working on the FF entity system that billdoor envisioned. As some of you might be aware he has been away attending to personal matters for a couple of months now (which has resulted in me becoming Head Programmer in his absence) so I thought I would start work getting the basics working ready for his return.

The great thing about the TFC goal system is its robustness, you only need to look at the amazing variety of maps that have been created (minigolf maps, hide&seek maps, escape maps, etc).

For FF the goal is threefold:
· Not to lose any existing functionality
· To expand on the functionality so that even more crazy stuff can be done
· To make the goal system far easier to set up in your maps

Okay so the last point seems to be at odds with the first two, adding to a system usually makes it more complicated rather than less! However we're pretty confident that the new system will be both more intuitive and even more flexible.

As I mentioned above, the initial implementation of this new goal system is taking place right now, so more information should come out as it progresses.

And that is all for this update!

Developer Journal: Mulchman

Posted 1 decade ago Programmer
Alrighty, so after a nice weekend of doing nothing I decided to work on the team menu. It needs to be tweaked here and there but for all intents and purposes it's done for now. Now it's on to the class menu (which should really just be a copy / paste of the team menu...).

Developer Journal: Mulchman

Posted 1 decade ago Programmer
Since I'm calling the scout feature done for now, I'm working on the scoreboard (+showscores), team change menu, and class change menu.

The scoreboard is pretty close to done. The other two I haven't really started on at all.

Developer Journal: Mulchman

Posted 1 decade ago Programmer
Scout thing is _like done_. Of course it needs a couple tweaks here and there, but none of that can be done at this time.

So, now it's on to bigger and better things.