Difference between revisions of "Template:Page Class"

From Fortress Forever Wiki
Jump to navigationJump to search
Line 39: Line 39:
 
{{{infoboxammo|'''Infobox_Ammo'''}}}
 
{{{infoboxammo|'''Infobox_Ammo'''}}}
  
=Strategy And Tips=
+
<nowiki>Insert non-formatted text here</nowiki>=Strategy And Tips=
 +
 
 
Class:Sniper
 
Class:Sniper
  

Revision as of 09:49, 17 December 2007

Infobox_Class

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


This is where the introduction of the class goes.

Changes from Team Fortress Classic

This is where detailed information about the class goes.

Special Command

This is where information about the class's special command goes.

Special Abilities

The class has no special abilities.

Weapons

Weapons here

Grenades

The Medic is equipped with regular frag grenades as he primary, which come with every class except the Scout[1]

He also has a concussion grenade, used to boost the user across the map with timing. Distort peoples aim for several seconds. There's really nothing else to say, it distorts, makes you fly in two ways, pushes everyone around, and is quite annoying.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).

Infobox_Ammo

Insert non-formatted text here=Strategy And Tips=

Class:Sniper


Hold down fire: Holding down fire on your sniper rifle increases its power for the first few seconds before firing. The red dot becomes brighter, when at its brightest it does the maximum damage.

Stand Still: Being a rifle you can't fire the sniper rifle effectively while running, you need to slow down, take aim, fire!

Aim for the head: The higher up the body the more damage it does, hitting the legs will rarely do more than slow them down, hitting them in the head is an almost certain kill.

Use battlements and hiding holes: The sniper is terrible is close contact so avoid getting near to the enemy soldiers etc. The best way to do this is to use the battlements and other sniping areas found on most maps.

Hide the lasar dot: If the enemy see the red dot they will make more effort to make it a harder job for you to hit them, keep it in an area where the enemy you intend to hit won't be able to see it.

Finishing them off: If the innitial shot didn't kill them and they are too close for another go get out your auto rifle to finish the job, especially useful in assasination maps such as Hunted.

Credits

Concept Art: Uncredited

Model: Uncredited

Skin: Uncredited

Voice: Uncredited

External Links

These are links related to the class.

  • class's Media Page


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
Back to Main Page