Difference between revisions of "Template:Page Class"

From Fortress Forever Wiki
Jump to navigationJump to search
 
(47 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{{infoboxclass|'''Infobox_Class'''}}}
+
{{{infoboxclass|'''Infobox_Class'''}}} __NOTOC__
  
{{{classinfo|This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition! This is where information for the class goes. Yay for repetition!}}}
+
=TODO on this page=
 +
* Change the template from ''Page_Class'' => ''Class''; ''Info box'' => ''Info box small''
 +
* <p>You need to add the ''abilities'', ''weapons'' and ''grenades'' parameters<br/>And also the extra parameters for the info box (''health'', ''armour'', ''power'', ''speed'')<br/>See [[Class:Scout]] or [[Class:Pyro]] for example of pages that are already done</p>
  
=Content WTFLOLBBQ LOLOLOLOLOLOL=
 
  
Having only average speed and the second lowest armor and health, the Engineer is not well suited for gunning it out; however, he more than makes up for his shortcomings with his special ability to construct a [[Buildable:Sentry_Gun|Sentry Gun (SG)]], a stationary automated weapon that targets any enemy players it can detect, unleashing a hail of firepower at them. With a well-placed SG, an Engineer forms the backbone of a team's defense, able to defend two points at once.
 
  
Once built, a so-called [[Buildables:Level_1_Sentry_Gun|"Level 1" SG]] consists of a turreted machine gun, which is somewhat slow to lock on to enemies, inflicts fairly light damage and is easy to destroy. It can be "upgraded" by any Engineer of the same team who hits it with his [[Weapon:Spanner|Spanner]] (at the cost of 130 [[Ammo:Cell|Cells]]) to a [[Buildables:Level_2_Sentry_Gun|Level 2 SG]]. This replaces the single-barrel machine gun with an [[Class:HWGuy|HWGuy]]-style minigun, making it very effective at cutting down lighter classes and increases its range and durability. The SG can be upgraded yet again to [[Buildables:Level_3_Sentry_Gun|Level 3]], which adds a second chaingun and a powerful rocket launcher to the mix, and another increase to range and durability. A Level 3 SG can out slug even a heavily armored HWGuy under the right conditions.
+
{{{classintro|This is where the introduction of the class goes.}}}
  
As powerful as it is, the SG does have drawbacks. It only locks onto enemies that pass within its detection range, and it only sweeps an area of approximately 270 degrees, creating potential blind spots that can be exploited, especially if it is not well placed, or if the other team stays beyond its limited range. It cannot detect disguised [[Class:Spy|Spies]] at all, who can safely bombard it with [[Grenade:Frag|Frag Grenades]]. It rapidly consumes ammunition, requiring near-constant trips to resupply areas, leaving it unguarded and vulnerable. Proper placement and maintenance of an SG is crucial to the Engineer's effectiveness.
+
=Changes from Team Fortress Classic=
  
In addition to the SG, this class can also construct [[Buildables:Dispenser|Dispensers]] - stationary machines that slowly generate ammunition of all types, and can be used by any player — friend or foe. When a player touches an enemy Dispenser, it sends an alert to its builder. For this reason, dispensers are sometimes more useful as a perimeter alarm at choke points (sometimes even temporarily slowing a player down). An Engineer can also detonate his Dispenser at any time, causing incredible damage if the Dispenser is fully loaded.
+
{{{changesinfo|This is where detailed information about the class goes.}}}
  
The Engineer can monitor his [[Category:Buildables|Buildables]] via graphics at the bottom right of his screen. Text next to a picture of a SG and a Dispenser indicate the respective health and ammo levels of the weapons. An Engineer can see the current ammo loadout (broken down by ammo type) of his Dispenser by pointing his crosshair at the Dispenser.
+
=Special Command=
  
In order to construct the above items the Engineer requires Cells converted from armor pickups or standard ammunition packs scattered around the map. The Engineer must make frequent trips to ammunition caches in order to upgrade sentry guns or re-stock ammunition dispensers. Teammates often support their Engineers by tossing unwanted ammunition to them whenever possible.
+
{{{specialcommandinfo|This is where information about the class's special command goes.}}}
  
Aside from the SG, this class carries another of the most fearsome weapons in TFC – the [[Grenade:EMP|EMP grenade]]. This potent weapon does not explode itself. Rather, it detonates the cell, [[Ammo:Rocket|Rocket]], and [[Ammo:Shell|Shell]] ammunition of any enemy within its area of effect (as well as any ammunition on the ground), approximately 15' radius, including through narrow walls and floors. This makes the EMP extremely deadly to classes that rely on cell ammunition, such as the [[Class:Pyro|Pyro]] and [[Class:Demoman|Demoman]], but is also effective against [[Class:Soldier|Soldier]] and HWGuys. The explosive damage caused by closely clustered foes is often enough to annihilate the entire group at once, even the lighter classes, who would otherwise not be particularly vulnerable to the EMP.
+
=Special Abilities=
  
An Engineer can repair teammates' armor, or any other Engineer teammates' SGs or Dispensers by hitting them with his spanner (at the cost of cells). The Engineer also regenerates his own armor at the rate of 2 units of armor at the end of every 3 seconds.
+
{{{ability1|The {{{classname|class}}} has no special abilities.}}}{{{ability2|}}}{{{ability3|}}}{{{ability4|}}}{{{ability5|}}}{{{ability6|}}}{{{ability7|}}}{{{ability8|}}}{{{ability9|}}}
  
This class spawns with up to 4 normal grenades, and is also armed with a [[Weapon:Super_Shotgun|Super Shotgun]] and a [[Weapon:Railgun|Railgun]] (not to be mistaken for the Quake eapon of the same name) that fires slow-moving blue projectiles. While close to ineffective against normal opponents, this weapon has infinite range and is primarily intended for use against Sentry Guns. Fortress Forever has upgraded the Railgun by adding an charging ability; the player can hold down the attack button and charge up a shot at the expense of additional [[Ammo:Nail|Nails]]. Once a shot is fully charged, it will bounce off of surfaces if it hits them at a shallow angle and will explode either upon contact with an enemy or a wall after completing two bounces. The Railgun can also be used to "railjump" by shooting it straight downwards.
+
=Weapons=
  
''Text for the [http://en.wikipedia.org/wiki/Team_Fortress_Classic#Engineer Engineer] taken from the [http://en.wikipedia.org/wiki/Team_Fortress_Classic Wikipedia article on Team Fortress Classic]''
+
{{{weapons|Weapons here}}}
  
==Ammunition==
+
=Grenades=
  
{| border="1" width="50%" align="center"
+
Grenades here.
! Ammunition !! At Spawn !! Maximum !! Discard
 
|-
 
! [[Grenade:Frag|Frag Grenade]]
 
| 2
 
| 4
 
| No
 
|-
 
! [[Grenade:EMP|EMP Grenade]]
 
| 2
 
| 4
 
| No
 
|-
 
! [[Ammo:Shell|Shells]]
 
| 20
 
| 50
 
| Yes
 
|-
 
! [[Ammo:Nail|Nails]]
 
| 25
 
| 50
 
| Yes
 
|-
 
! [[Ammo:Cell|Cells]]
 
| 100
 
| 200
 
| Yes
 
|-
 
! [[Ammo:Rocket|Rockets]]
 
| 10
 
| 30
 
| Yes
 
|-
 
! [[Ammo:Detpack|Detpacks]]
 
| 0
 
| 0
 
| Yes
 
|}
 
  
==Special Command==
+
=Ammunition=
  
* Muh?
+
All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a [[Class:Soldier|Soldier]] can not discard [[Ammo:Rocket|Rockets]] since his [[Weapon:RPG|RPG]] uses them.)
  
==Special Abilities==
+
Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).
  
* Specific to class: [[:Category:Engineer_Abilities|Abilities]].
+
{{{infoboxammo|'''Infobox_Ammo'''}}}
* The Engineer can create various [[:Category:Buildables|Buildables]] to aid in defence of areas & replenishment of Ammo & Armour.  See the page for details.
+
 
* The Engineer can repair the armour of teammates using the [[Weapon:Spanner|Spanner]].  See the page for details.
+
=Strategy And Tips=
 +
 
 +
=Credits=
 +
 
 +
'''Concept Art:''' {{{credconceptart|Uncredited}}}
 +
 
 +
'''Model:''' {{{credmodel|Uncredited}}}
 +
 
 +
'''Skin:''' {{{credskin|Uncredited}}}
 +
 
 +
'''Voice:''' {{{credvoice|Uncredited}}}
  
 
=External Links=
 
=External Links=
*[http://forums.fortress-forever.com/showthread.php?t=8135 Engineer's] Class Discussion page on the Fortress Forever forums.
+
 
*[http://www.fortress-forever.com/media/47 Engineer's Media Page]
+
These are links related to the {{{classname|class}}}.
 +
 
 +
*{{{classname|class}}}'s {{{mediapage|Media Page}}}
  
 
[[Category:Classes]]
 
[[Category:Classes]]
{{Classes}}
+
{{Navigation_Class}}

Latest revision as of 09:51, 17 December 2007

Infobox_Class

TODO on this page

  • Change the template from Page_Class => Class; Info box => Info box small
  • You need to add the abilities, weapons and grenades parameters
    And also the extra parameters for the info box (health, armour, power, speed)
    See Class:Scout or Class:Pyro for example of pages that are already done


This is where the introduction of the class goes.

Changes from Team Fortress Classic

This is where detailed information about the class goes.

Special Command

This is where information about the class's special command goes.

Special Abilities

The class has no special abilities.

Weapons

Weapons here

Grenades

Grenades here.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).

Infobox_Ammo

Strategy And Tips

Credits

Concept Art: Uncredited

Model: Uncredited

Skin: Uncredited

Voice: Uncredited

External Links

These are links related to the class.

  • class's Media Page


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
Back to Main Page