Template:Page Class

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Infobox_Class

This is where the introduction of the class goes.

Changes from Team Fortress Classic

This is where detailed information about the class goes.

Special Command

This is where information about the class's special command goes.

Special Abilities

The class has no special abilities.

Ammunition

All classes are technically capable of carrying all of the different types of Ammunition. The various types of ammo in Fortress Forever are listed here along with the amount the class spawns with, the maximum the class can carry, and whether or not a class can discard that type of ammo. (For example, a Soldier can not discard Rockets since his RPG uses them.)

Some classes spawn with 0 of a specific type of ammo, and some classes can not pick up a specific type of ammo at all (represented by a 0 in the "Maximum" column).

Infobox_Ammo

Strategy And Tips

This is where information about class strategy and tips goes. The Pyro's objective is achieving a level 3 burn.To do this, Pyro must use all of his flame weapons together.He still can burn lighter classes like Medic or Demoman by using only level 2 burn, but if you want to kill a soldier or heavy weapons guy you need to light them to level 3 burn.Most effective tactic is shooting an Increndiary Cannon,priming a napal grenade, lighting enemy with flamethrower and then throwing a napalm grenade.

Credits

Concept Art: Uncredited

Model: Uncredited

Skin: Uncredited

Voice: Uncredited

External Links

These are links related to the class.

  • class's Media Page


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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