Difference between revisions of "Category:Classes"

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=Content=
 
=Content=
  
This page details the classes featuring in FF.  Please note that the "Ammo on spawn" stats do not necessarily account for the ammo loaded into each gun that the class possesses.  Example:  The HW gains 200 shells on spawn, but 16 of those are placed into the [[Weapon:Double-barrelled Shotgun|Double-barrelled Shotgun]] and 8 in the [[Weapon:Single-barrelled Shotgun|Single-barrelled Shotgun]], leaving 176 shells available by default.  Billdoor probably knows whether this behaviour is consistent across all classes due to his .dll studies.  It's not hugely important, just something to be aware of.
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This page details the classes featuring in FF.  Please note that the "Ammo on spawn" stats do not necessarily account for the ammo loaded into each gun that the class possesses.  Example:  The HW gains 200 shells on spawn, but 16 of those are placed into the [[Weapon:Super Shotgun|Super Shotgun]] and 8 in the [[Weapon:Single Shotgun|Single Shotgun]], leaving 176 shells available by default.  Billdoor probably knows whether this behaviour is consistent across all classes due to his .dll studies.  It's not hugely important, just something to be aware of.
  
 
==Regular Classes==
 
==Regular Classes==

Revision as of 09:11, 7 June 2006

Content

This page details the classes featuring in FF. Please note that the "Ammo on spawn" stats do not necessarily account for the ammo loaded into each gun that the class possesses. Example: The HW gains 200 shells on spawn, but 16 of those are placed into the Super Shotgun and 8 in the Single Shotgun, leaving 176 shells available by default. Billdoor probably knows whether this behaviour is consistent across all classes due to his .dll studies. It's not hugely important, just something to be aware of.

Regular Classes

Additional Classes

Miscellaneous Classes