Difference between revisions of "Reference:Weapons"

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==Melee Weapons==
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==Weapons reference guides==
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===Melee Weapon Reference===
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{| style="border: 1px solid #b3b3b3; background-color:#e3e3e3;" cellpadding="5" cellspacing="0"
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|+ '''Melee Weapon Information Reference Table'''
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!
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! style="background-color: #b3c3d9;"| [[#Crowbar|Crowbar]]
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! [[#Knife|Knife]]
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! style="background-color: #b3c3d9;"| [[#Medikit|Medikit]]
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! [[#Spanner|Spanner]]
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! style="background-color: #b3c3d9;"| [[#Umbrella|Umbrella]]
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|-
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|- style="background-color: #d9d9d9;"
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!colspan="6" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|'''Basic Properties'''
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|-
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! align="left" | [[:Category:Ammo Types|Ammo type]]
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| style="background-color: #b3c3d9;"| N/A
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| N/A
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| style="background-color: #b3c3d9;"| N/A
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| N/A
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| style="background-color: #b3c3d9;"| N/A
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|-
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! align="left" | Damage
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| style="background-color: #b3c3d9;"| 18
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| 32 (Normal), 108 (Backstab) [[#Footnote1_1|*]]
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| style="background-color: #b3c3d9;"| 9 [[#Footnote1_2|**]]
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| 18
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| style="background-color: #b3c3d9;"| 18
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|-
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! align="left" | Range
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| style="background-color: #b3c3d9;"| 32 units
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| 32 units
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| style="background-color: #b3c3d9;"| 32 units
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| 32 units
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| style="background-color: #b3c3d9;"| 32 units
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|-
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! align="left" | Cycle time (refire delay)
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| style="background-color: #b3c3d9;"| 0.4 seconds
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| 0.4 seconds
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| style="background-color: #b3c3d9;"| 0.4 seconds
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| 0.4 seconds
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| style="background-color: #b3c3d9;"| 0.4 seconds
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|-
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! align="left" | Rate-of-fire (1 / Cycle time)
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| style="background-color: #b3c3d9;"| 2.5 shots per second
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| 2.5 shots per second
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| style="background-color: #b3c3d9;"| 2.5 shots per second
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| 2.5 shots per second
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| style="background-color: #b3c3d9;"| 2.5 shots per second
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|- style="background-color: #d9d9d9;"
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!colspan="6" style="border-top: 1px solid #c3c3c3; border-bottom: 1px solid #c3c3c3;"|Special Properties
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|-
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!
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| style="background-color: #b3c3d9;"|
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| Backstab
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| style="background-color: #b3c3d9;"| Heals
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| Repair
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| style="background-color: #b3c3d9;"|
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|-
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!
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| style="background-color: #b3c3d9;"|
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|
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| style="background-color: #b3c3d9;"| Infects
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|
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| style="background-color: #b3c3d9;"|
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|}
  
===Crowbar===
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<span id="Footnote1_1">* The Backstab special attack ignores [[Armor|armor]] when calculating damage</span>
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<span id="Footnote1_2">** The Medikit Infects the victim, dealing continual damage until healed or dead.  The Medikit also ignores armour.</span>
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| [[Weapon:Single Shotgun|Shotgun]]
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| style="background-color: #b3c3d9;"| [[Weapon:Super Shotgun|Super Shotgun]]
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| [[Weapon:Nailgun|Nailgun]]
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| style="background-color: #b3c3d9;"| [[Weapon:Super Nailgun|Super Nailgun]]
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| [[Weapon:Auto Rifle|Auto Rifle]]
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==Weapon Summary==
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===Melee Weapons===
 +
 
 +
====Crowbar====
 
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.
 
This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons.  Currently (as of FF Version 1.11) it is equipped to the [[Class:Scout|Scout]], [[Class:Sniper|Sniper]], [[Class:Soldier|Soldier]], [[Class:Demoman|Demoman]], [[Class:HWGuy|HWGuy]], and [[Class:Pyro|Pyro]] classes.
  
 
See [[Weapon:Crowbar]] for more detail.
 
See [[Weapon:Crowbar]] for more detail.
  
===Medikit===
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====Medikit====
 
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of the same team, it heals that team member, against damage or an enemy medic's infection.  When used on a member of the enemy team, it infects that player, dealing damage until they die, unless they are healed by a medic from their own team.
 
This weapon is only equipped to the [[Class:Medic|Medic]] class.  It has two functions, both activated by the primary fire key.  When used on a member of the same team, it heals that team member, against damage or an enemy medic's infection.  When used on a member of the enemy team, it infects that player, dealing damage until they die, unless they are healed by a medic from their own team.
  
 
See [[Weapon:Medikit]] for more detail.
 
See [[Weapon:Medikit]] for more detail.
  
===Spanner===
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====Spanner====
 
This weapon is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it's primary function is to repair and rearm [[Weapon:Sentry Gun|SG's]] and [[Weapon:Ammo Dispenser|Dispensers]] as well as upgrade SG's.  It can also be used to repair a teammates armor.
 
This weapon is only equipped to the [[Class:Engineer|Engineer]] class.  It does low damage when used as a weapon, but it's primary function is to repair and rearm [[Weapon:Sentry Gun|SG's]] and [[Weapon:Ammo Dispenser|Dispensers]] as well as upgrade SG's.  It can also be used to repair a teammates armor.
  
 
See [[Weapon:Spanner]] for more detail.
 
See [[Weapon:Spanner]] for more detail.
  
===Knife===
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====Knife====
 
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy's disguise.  
 
This is the melee weapon equipped to the [[Class:Spy|Spy]] class.  It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy's disguise.  
  
 
See [[Weapon:Knife]] for more detail.
 
See [[Weapon:Knife]] for more detail.
  
===Umbrella===
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====Umbrella====
 
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.
 
This is the only weapon equipped to the the [[Class:Civilian|Civilian]] class.  It is similar to the crowbar, including damage, range, and rate of fire.
 
See [[Weapon:Umbrella]] for more detail.
 
See [[Weapon:Umbrella]] for more detail.
  
==Ranged Weapons==
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===Ranged Weapons===
  
===Nailgun===
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====Nailgun====
  
===Super Nailgun===
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====Super Nailgun====
  
===Single Shotgun===
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====Single Shotgun====
  
===Super Shotgun===
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====Super Shotgun====
  
===Railgun===
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====Railgun====
  
===Tranquilizer Gun===
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====Tranquilizer Gun====
  
===Rocket Propelled Grenade===
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====Rocket Propelled Grenade====
  
===Grenade Launcher===
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====Grenade Launcher====
  
===Pipe Launcher===
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====Pipe Launcher====
  
===Flamethrower===
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====Flamethrower====
  
===Incendiary Cannon===
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====Incendiary Cannon====
  
===Sniper Rifle===
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====Sniper Rifle====
  
===Auto Rifle===
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====Auto Rifle====
  
==Special Weapons==
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===Special Weapons===
  
===Detpack===
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====Detpack====
  
===Ammo Dispenser===
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====Ammo Dispenser====
  
===Sentry Gun===
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====Sentry Gun====
  
==Grenades==
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===Grenades===
  
===Fragmentation===
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====Fragmentation====
  
===Caltrop===
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====Caltrop====
  
===Concussion===
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====Concussion====
  
===Nail===
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====Nail====
  
===MIRV===
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====MIRV====
  
===Napalm===
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====Napalm====
  
===Gas===
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====Gas====
  
===EMP===
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====EMP====

Revision as of 11:20, 29 December 2007

Weapons reference guides

Melee Weapon Reference

Melee Weapon Information Reference Table
Crowbar Knife Medikit Spanner Umbrella
Basic Properties
Ammo type N/A N/A N/A N/A N/A
Damage 18 32 (Normal), 108 (Backstab) * 9 ** 18 18
Range 32 units 32 units 32 units 32 units 32 units
Cycle time (refire delay) 0.4 seconds 0.4 seconds 0.4 seconds 0.4 seconds 0.4 seconds
Rate-of-fire (1 / Cycle time) 2.5 shots per second 2.5 shots per second 2.5 shots per second 2.5 shots per second 2.5 shots per second
Special Properties
Backstab Heals Repair
Infects

* The Backstab special attack ignores armor when calculating damage

** The Medikit Infects the victim, dealing continual damage until healed or dead. The Medikit also ignores armour.

| Shotgun | style="background-color: #b3c3d9;"| Super Shotgun | Nailgun | style="background-color: #b3c3d9;"| Super Nailgun | Auto Rifle

Weapon Summary

Melee Weapons

Crowbar

This weapon is the default melee weapon for all classes that do not have their own specialty melee weapons. Currently (as of FF Version 1.11) it is equipped to the Scout, Sniper, Soldier, Demoman, HWGuy, and Pyro classes.

See Weapon:Crowbar for more detail.

Medikit

This weapon is only equipped to the Medic class. It has two functions, both activated by the primary fire key. When used on a member of the same team, it heals that team member, against damage or an enemy medic's infection. When used on a member of the enemy team, it infects that player, dealing damage until they die, unless they are healed by a medic from their own team.

See Weapon:Medikit for more detail.

Spanner

This weapon is only equipped to the Engineer class. It does low damage when used as a weapon, but it's primary function is to repair and rearm SG's and Dispensers as well as upgrade SG's. It can also be used to repair a teammates armor.

See Weapon:Spanner for more detail.

Knife

This is the melee weapon equipped to the Spy class. It has the special capability of being able to backstab, an attack that deals lethal damage to an enemy, and if successful, does not remove the spy's disguise.

See Weapon:Knife for more detail.

Umbrella

This is the only weapon equipped to the the Civilian class. It is similar to the crowbar, including damage, range, and rate of fire. See Weapon:Umbrella for more detail.

Ranged Weapons

Nailgun

Super Nailgun

Single Shotgun

Super Shotgun

Railgun

Tranquilizer Gun

Rocket Propelled Grenade

Grenade Launcher

Pipe Launcher

Flamethrower

Incendiary Cannon

Sniper Rifle

Auto Rifle

Special Weapons

Detpack

Ammo Dispenser

Sentry Gun

Grenades

Fragmentation

Caltrop

Concussion

Nail

MIRV

Napalm

Gas

EMP