Class:Scout

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Scout pic.jpg
Scout
Health Low 75
Armour Low 50 (30%)
Speed Very High 400u/s
Power Low
Role Offense

The Scout is addicted to caffeine pills, and probably has a metabolism rate on par with that of how fast a rabbit breeds. He is the speed demon of Fortress Forever, moving past enemy defenses so fast that all the enemy sees is a blur. The Scout's extreme speed requires that he be lightly armed and armored. Scouts are best used for capturing the enemy Flag; they are ill-equipped to fight in a defensive or offensive role as they are always outgunned in fights. The Scout is for the person who likes dodging and faking out enemies into letting their guard down so he can get in, secure the objective, and get out.

Basic Strategy

Special Abilities

  • Disguise Removal
    A Scout can remove an enemy Spy's disguise by coming into contact with them. The enemy Spy's HUD will show "Your disguise has been removed!". The Spy also possesses this ability.

  • Detpack Defusion
    Scouts can disable Detpacks by touching them, even if they are about to go off.

  • Concussion jumping
    The Scout has Concussion Grenades as part of his arsenal, which allows him to Conc Jump (using the grenade's push to gain additional speed and height). See the concussion jumping article for more information on Conc Jumping.

  • Jump Pad (aka Man Cannon)
    The Scout has The Jump Pad or Man Cannon at his disposal, building this will allow the Medium and Heavy Armored classes get to the enemy base faster and more efficiently.

  • Fall Damage Resistance
    Because of his agility and speed, a scout only takes half damage from falls.

Weapons

Crowbar

Crowbar

The crowbar gives a good whacking but is only advisable against weak opponents. However this doesn't stop it from being the weapon of choice of many mad scouts.

Shotgun

Shotgun

The single-barreled shotgun is the scout's most potent weapon against other players. Useful if you come across somebody who is near death, but practically suicide in all other situations.

Nailgun

Nailgun

The scout's best chance at taking down buildings lies within this handy nail-firing gizmo. Sometimes though you're just better out-pacing those sentry guns.

Jump Pad (aka Man Cannon)

Jump Pad (aka Man Cannon)

The Jump Pad or Man Cannon is one of the scouts best weapons. Building one in a strategic position will allow for heavier classes to reach the enemy base quickly and efficiently.

Grenades

Concussion Grenade

Concussion Grenade

The infamous concussion grenade. Used for two things - disorientation and jumping. Throw the concussion grenade at an enemy and they will be pushed back by its force with their head spinning.

Alternatively you can use your concussion grenades to launch yourself across the maps. See Concjumping for more information.

Additional Strategy and Tips

Playing As Scout

  • The Scout's best asset is his speed. Avoiding combat is typically the Scout's only viable option as nearly every other class outguns him.
  • Some people like to play "Crowbar Jedi" and only use the crowbar as the Scout's means of attack - even against targets typically killed from a range such as Sentry Guns. Playing as a Crowbar Jedi takes skill; however, once it is mastered the Scout's speed gives him a significant advantage in melee classes that can allow a Scout to put other medium classes to shame in short order.
  • The Scout's Concussion Grenades are used by most players for flying high and fast, but they can also be used to induce the Conced effect in enemies and push them out of your way.
  • One of the Scout's best techniques is jumping when a splash damage weapon goes off near him for a speed and height boost (an effect similar to conc-jumping). Since Soldiers are typically the Scout's worst enemy, the technique of "rocket riding" (jumping just as a rocket is about to hit the ground and using the splash damage to fly up into the air) permits a Scout to get around or above a Soldier in wide open areas.
  • Your Man Cannon is one of your most powerful weapons. When used properly and strategically it can help your heavier team mates get to the enemy base without loosing health. Remember it's better to have a heavy class in the enemy base with you then trying to do it by your self.
  • Scouts are more powerful than people think if they are used correctly. The speed of the scout can not only help outrun opponents but also sentry guns. There are maps where a sentry gun can't even lock in on you before you are gone with the flag/done doing what you came to do. In some cases, the combination of concing and bunnyhopping will get you by the SG with only a couple shots taken.
  • As a Scout, you have to be smart. Stupid scouts make stupid mistakes. ALWAYS follow your teammate and keep track of what they are doing. Look at who was just killed and in what way to make sure you don't get treated the same way. Keep your distance from your friends/foes after their death because your speed may take you over their dead bodies, but it won't help you with an exploding grenade in your face.
  • Use your concussion grenades intelligently. They can be used to make AWESOME jumps that free up the flag, but there are many more uses for them. Don't forget that when running by an opposing defender, try tossing a conc behind them and they will fly right past you. Keep in mind, however, that FF has soldiers who are well aware of the effects of concussion grenades and can still aim with the conc in effect. Here is where your intelligence comes into play.
  • Play like a boxer, always keep moving and use your speed to fake your opponents out. A sentry is your friend. No really, if you circle strafe around a sentry gun, it cannot keep up with you. Use your nailgun to keep shooting at it until it is out of energy to keep up with you, but remember that the SG explosion will hurt you as well, make sure you are farther away from it then when you started strafing around it.
  • Keep in mind that while you concussion jump you can change direction in mid air. This is key on some maps like epicenter and even openfire as you can conc from the water all the way to the button.
  • The best tip, once again, is play smart and use your heavies. It all depends how carefully you use your skills. To be as good as possible, without any other help, you must think like a scout. Would you walk into an alley filled with pissed off people who hold guns and are ready to beat your ass if you were a skinny guy with nothing but a knife? No - so bring all you have to the table and trust your teammates to help do the rest.
How to be a killer Scout

by Rfinersfire

  1. Learn to enjoy moving around. You're going to die a lot, and probably not kill anything. However, you're going to see the flag more than anyone else on the map.
  2. Use all your concs to jump around the map quickly. Speed is your deadliest weapon.
  3. Learn to 'skim' off a conc jump - jump when you hit the ground to maintain some of that speed.
  4. Distract your enemy. If a soldier wastes 4 rockets trying to hit your speedy butt, thats 4 rockets your teammates don't have to take.
  5. Avoid the enemy where possible. If a defender dies, you know his position will be open. Attack straight after a teammate so the enemy is distracted. Once you're past an enemy, he can't catch up.
  6. Seek out and find all the possible conc jumps you can. Practice them for hours on end. Speed cap the flag. Speed cap the command points. Find the perfect timing for all your concs. Know exactly where you need to prime the conc in order to jump right when you reach the place you want to jump from. Make sure you never have to wait for a conc to go off.
  7. If at first you don't succeed, try again. Just make as many perfect runs as you can at the NME flag. Go fast fast fast. Sooner or later they'll mess up, and you'll get that cap.
  8. Tell your team where things are. Constantly communicate about NME positions, and weaknesses you can see. Call for backup when you need that sentry gun taking out.

Playing Against A Scout

Scouts are fast as the wind yet as fragile as glass. Accuracy is key when fighting against a Scout. Soldiers are one of the Scout's worst assailants; even when conced, a Soldier can just run next to a Scout and fire his RPG downwards. While the Soldier will receive some damage, the Scout can survive far fewer Rocket hits than the Soldier can. Don't waste ammo on trying to hit a scout far away. Wait for the right moment when he gets close.

A Scout can typically survive two Soldier rockets, so experienced Sollys make a point of knocking a Scout up into the air with the first rocket and finishing them off with the second one or with a few Super Shotgun blasts.

The more space a Scout has to move around, the lower chances most classes have of killing him. Placing defenses in tight areas will make it easier to stop a Scout from getting to vital areas in a map (such as the flag room in CTF maps).

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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