Difference between revisions of "Class:Engineer"
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| classname = '''Engineer''' | | classname = '''Engineer''' | ||
| health = <span style="color: red">Low</span> | | health = <span style="color: red">Low</span> | ||
+ | | healthval = 80 | ||
| armour = <span style="color: red">Low</span> | | armour = <span style="color: red">Low</span> | ||
+ | | armval1 = 50 | ||
+ | | armval2 = 50% | ||
| power = <span style="color: orange">Medium</span> | | power = <span style="color: orange">Medium</span> | ||
| speed = <span style="color: orange">Medium</span> | | speed = <span style="color: orange">Medium</span> | ||
+ | | speedval = 300 | ||
| role = <span style="color: royalblue">Defense</span> | | role = <span style="color: royalblue">Defense</span> | ||
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| gren1 = [[Grenade:Frag|Frag]] | | gren1 = [[Grenade:Frag|Frag]] | ||
| gren2 = [[Grenade:EMP|EMP]] | | gren2 = [[Grenade:EMP|EMP]] |
Revision as of 11:47, 13 June 2011
If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with sentry guns and supplies other defenders with ammunition via dispensers. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain (if not death). Besides his buildable structures, the engineer has a modest repertoire of weapons including the railgun, super shotgun, and EMP grenades. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you? Basic StrategySpecial Abilities
WeaponsSpannerThis baby makes everything possible. Use it to upgrade and repair your structures. RailgunPew pew laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, you'll get 40 cells. The projectile bounces off of surfaces (getting more powerful with each bounce) and ignores armor. If you really want to, you can use a charged up blast to jump higher. Just point down, then fire and jump at the same time. Super ShotgunGreat against a Spy trying to mess up your sentry or if you feel the need to go Rambo into the enemy's base. This is generally your main weapon at close ranges. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, insta-killing scouts or other weak opponents, and general destruction. EMP GrenadeWhen it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. Pretty much a guaranteed death for anyone that's close to it. Additional Strategy and TipsOffensive EngineerBuild sentries in or very near an enemy's base to piss him off. Build a dispenser somewhere in the enemy's base so that your teammates can restock if an assault goes wrong. Make sure to repair teammates armour, especially HWGuys and Soldiers, as their armour goes down fast. Defensive EngineerYou are a defense MASTER! Always have a sentry up in your base, even if you're afk, just having the sentry up can help your team drastically. However, remember to place it stratigically! Spies and Medics love to stay out of your sentry's range and nailgun it, try blasting them with your railgun or shotgun, perhaps toss an EMP to scare them off or kill them. Watch for pesky Demomen and HWGuys with their mirvs trying to get your SG. If they drop one next to your sentry, it is GONE, don't try to whack it because then you'll be dead too! Try to EMP them before they can toss it, the EMP will generally kill them instantly if tossed well, but be sure to have your shotgun ready just in case. A tip on the EMP, it has a nice blast radius and it goes through objects! That's right, you can kill people through walls/floors if you toss it just right, and it will usually kill them unless they've been using a lot of ammo. Don't forget to build your dispensers, even though nobody is going to be using them, they're still great for killing enemies. You can place it on busy points such as your flag or your security button. If the enemy gets past your sentry, just detonate your dispenser right as they get close! They'll never see it coming! Many engineers aren't aware that you can repair your teammate's armor, so if you see somebody in need, do the nice thing and smack them with your wrench. Playing Against an EngineerTwo rockets and he'll explode. There are many ways in which a sentry can be taken down, as a light class use nailgun and try to hit the sentry from a blind spot where it won't fire back at you. As soldier a few rockets or a nail nade will kill it. Demos' and heavies' mirv are will definitly kill a sentry. As a spy you could toss 2 frags and it'll go down, you could also try sab the sentry, however try to kill the engy first by back stabbing him, you could do this even in front of his sentry, just make sure you don't miss, or else you are dead. Remember if someone attacks you while you are sabbing you'll stop and have to restart again, so try to do it when no one notices you. Engineers on their own can sometimes be hard as they have EMPs and frags, but in most cases you will always have better weapons than him(expect if you are scout, but then you shouldn't be trying to fight anyone). Further reading
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