Difference between revisions of "Class:Sniper"

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* The Sniper can cause locational damage with certain weapons, but this is not a class-wide ability.  Please check out the [[Weapon:Sniper Rifle|Sniper Rifle]] and [[Weapon:Radio Tag Rifle|Radio Tag Rifle]] for details.
 
* The Sniper can cause locational damage with certain weapons, but this is not a class-wide ability.  Please check out the [[Weapon:Sniper Rifle|Sniper Rifle]] and [[Weapon:Radio Tag Rifle|Radio Tag Rifle]] for details.
 
* The Sniper can radio tag enemies by using a specific weapon.  Please check out the [[Weapon:Radio Tag Rifle|Radio Tag Rifle]] for details.
 
* The Sniper can radio tag enemies by using a specific weapon.  Please check out the [[Weapon:Radio Tag Rifle|Radio Tag Rifle]] for details.
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 +
=External Links=
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*[http://forums.fortress-forever.com/showthread.php?t=8129 Sniper's] Class Discussion page on the Fortress Forever forums.
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*[http://www.fortress-forever.com/media/22 Sniper's Media Page]
  
 
[[Category:Classes]]
 
[[Category:Classes]]
 
{{Classes}}
 
{{Classes}}

Revision as of 06:26, 21 June 2007

Sniper
Health And Armour
Health Maximum: 90
Armour Type: Green
Armour On Spawn: 25
Armour Maximum: 50
Movement
Maximum Speed: 300
Grenades
Grenade 1: Frag
Grenade 2: N/A
Weapons
slot1: Crowbar
slot2: Sniper Rifle
slot3: Auto Rifle
slot4: Nailgun
slot5: N/A

Content

Armed with the deadly sniper rifle, the Sniper employs one of TFC's "instant kill" weapons (the other three being the Spy's Knife, the Demoman's Detpack, and the Engineer's Dispenser) and the game's most powerful long-range weapon. Equipped with a scope, this weapon is extremely accurate due to its ability to zoom and strike opponents instantaneously.

As potent as the Sniper Rifle is in the hands of an experienced player, it has its drawbacks. It has a long "charge-up" time, taking 3-4 seconds for a shot that will kill through light armour and 7 seconds for maximum impact. A "zoomed in" Sniper is unaware of his surroundings and vulnerable to attack from behind, especially from a spy's Knife. Concussion grenades or a Pyro's flamethrower can make accurate shot almost impossible. The TFC sniper rifle has a visible laser sight which can alert his target; this weakness is compounded in Fortress Forever by the addition of the ability to see the entire beam at certain shallow angles. The Sniper Rifle also cannot be fired while running, in the air, or swimming underwater (although it can be fired when the Sniper is laying on the ground underwater).

This class works best from concealment; with only average armor, health, speed, and with weapons unsuitable for sustained firefights, an exposed Sniper rarely lasts long. TFC maps often feature prominent and easy-to-find battlements whose occupants are highly exposed, thus compromising the Sniper's best defense: stealth. Nevertheless, most Snipers have no choice but to use these locations, making them easily located and targeted by the opposing team. The TFC Sniper Rifle has an "Autorifle" mode that combines the weapon's accuracy with a rapid rate of fire; this is replaced in FF with a completely seperate gun that essentially does the same thing. The Auto Rifle quickly exhausts the limited rifle ammunition. His other weapons consist of the Crowbar, Nailgun, and Fragmentation grenades.

The amount of Snipers allowed on a given server is often limited for a number of reasons, but mainly because this class can be so deadly by itself, it doesn't lend itself to using teamwork. "Sniper wars" tend to develop, which can detract the game objectives for other classes.

Although not an intentional feature, Snipers also have the ability to launch teammates into otherwise inaccessible areas by charging up and shooting their rifle while a teammate jumps on top of them. If the shot is charged sufficiently, the teammate can be launched extremely high and far. However, this is only effective if friendly fire is deactivated on the server.

The Fortress Forever Sniper also has a new ability known as Radio Tagging. When a bullet from the Sniper Rifle hits an enemy, they are "tagged" with a tracer that is viewable by all team members (even through walls) for a certain distance. The Radio Tag fades away after a certain time (approximately 30 seconds) so its usefulness is limited. It is often used by a Sniper solely for the purposes of hunting down a target that has ran past them (especially after being killed, as the Radio Tag persists even after the Sniper has died and respawned).

Text for the Sniper taken from the Wikipedia article on Team Fortress Classic

Ammunition

Ammunition At Spawn Maximum Discard
Frag Grenade 2 4 No
N/A N/A N/A N/A
Shells 60 75 No
Nails 50 100 No
Cells 0 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 Yes


Special Command

Special Abilities

  • Specific to class: Abilities
  • The Sniper can cause locational damage with certain weapons, but this is not a class-wide ability. Please check out the Sniper Rifle and Radio Tag Rifle for details.
  • The Sniper can radio tag enemies by using a specific weapon. Please check out the Radio Tag Rifle for details.

External Links


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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