Difference between revisions of "Weapon:Railgun"

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=Content=
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{{Page_Weapon
 
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| infoboxweapon =
TFC's railgun does 23 damage per hit, but this is obviously not particularly useful for us, since we're revamping the railgun.
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{{Infobox Weapon
FF's railgun bounces off walls and gets more damaging with each bounce.
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| weapon portrait = [[Image:railz.jpg|300px]]
 
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| weaponname = '''Railgun'''
==Damage==
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| rof = .2
* '''x''' damage on first bounce
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| rps = N/A
* '''x''' damage on second bounce
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| damage = Variable
* '''x''' damage on third bounce
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| recoil = Variable
* '''x''' damage on fourth bounce (is there a fourth?)
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| projectilespeed = 1500
 
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| bullets = 1
 
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| bulletspread = N/A
Shouldn't this be green on initial 1x damage, yellow after 1st bounce and 2x damage, red after 2nd bounce and 4x damage + explosion if you score a hit? -dos
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| prereload = N/A
 
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| reload = N/A
==Rate of Fire==
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| postreload = N/A
* '''x''' shots per second
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| spintime = N/A
 
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| defaultammo = Variable
==Speed of Projectile==
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| maxammo = 50
* 1500 units per second (TFC), may need tweaking.
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| ammotype = [[Reference:Ammo#Nails|Nails]]
 
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|
==Ammo==
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}}
* [[Ammo:Nail|Nails]]
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| weaponname =
 
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Class
==Range==
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| weaponintro =
* Whatever. 2000 units? (might have to set this to be quite low to stop random railgun bolts flying around midmap for ever)
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A futuristic laser gun. Used by the [[Class:Engineer|Engineer]].
 
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| changesinfo =
==Special==
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This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.
* Reflects off surfaces to increase damage levels.
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| ability1 =  
 
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*This weapon can be used to [[railjump]].
==Animation==
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| strategyandtips =
[[Animation:Railgun|Railgun]]
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The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.
  
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You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.
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}}
  
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==Image Gallery==
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{{Image_Gallery
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| igimage1=[[Image:railnormalshot.jpg]]
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| igcaption1=An uncharged Railgun projectile.
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| igimage2=[[Image:railchargedup.jpg|135px]]
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| igcaption2=The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
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| igimage3=[[Image:rail1.jpg|135px]]
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| igcaption3=A charged up Railgun shot will cause an explosion to occur when it hits a wall.
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}}
 
[[Category:Projectile]]
 
[[Category:Projectile]]
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{{Rating|4}}

Latest revision as of 16:53, 7 November 2008

Railgun
Railz.jpg
Characteristics
Rate of Fire .2 Magazine Size N/A
Damage Variable Recoil Variable
Projectile Info
Projectile Speed 1500    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time N/A Reload Time N/A
Post Reload Time N/A Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Nails    

A futuristic laser gun. Used by the Engineer.

Details

This weapon can be charged up, increasing it's power. If it's charged for too long, it'll short out and give out cells.

Special Abilities

Strategy And Tips

The Railgun is a very potent weapon when used correctly. It's rate of fire and damage is low at first, but it can be charged up, causing it to inflict a significant amount of damage to whomever it hits, along with accompanying splash damage. If you fire it at an angle, it'll ricochet off the wall and bounce around for a few seconds before it either hits a target or explodes on it's own. Because you must charge it up to get the full effect, it's not good when you're suddenly facing an enemy. If you have some time and are expecting a wave of enemies to come soon, break it out and charge it up. It just might one-shot an enemy.

You can also make a long jump with it. Charge it up to it's maximum, run, point down and fire and jump at the same time. This'll cause you to jump much further than you usually would, but it damages you in the process. However, the Engineer isn't built as an offensive class, so it's uses are pretty limited. For example, you can use it to catch up with a Medic that has you flag.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Railnormalshot.jpg
An uncharged Railgun projectile.
Railchargedup.jpg
The Railgun charged up. Notice the different colour of the barrel and the blue at the end of the barrel.
Rail1.jpg
A charged up Railgun shot will cause an explosion to occur when it hits a wall.
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent