Difference between revisions of "Getting started"
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* To talk: <span style="color: blue;">[Y]</span> to everyone, <span style="color: blue;">[U]</span>: Team-only chat, <span style="color: blue;">[k]</span> Team Voice Chat. | * To talk: <span style="color: blue;">[Y]</span> to everyone, <span style="color: blue;">[U]</span>: Team-only chat, <span style="color: blue;">[k]</span> Team Voice Chat. | ||
* A few weapons have two modes of fire. <span style="color: blue;">[mouse1]</span> Primary fire, <span style="color: blue;">[mouse2]</span> secondary fire. | * A few weapons have two modes of fire. <span style="color: blue;">[mouse1]</span> Primary fire, <span style="color: blue;">[mouse2]</span> secondary fire. | ||
| − | * Throwing grenades: <span style="color: blue;">[F]</span> Frag Grenade, <span style="color: blue;">[G]</span> Special class grenades. Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using 'Toggle grenade' means one press to prime, press again to throw. | + | * Throwing grenades: <span style="color: blue;">[F]</span> [[Grenade:Frag|Frag Grenade]], <span style="color: blue;">[G]</span> Special class grenades. Most characters have two types of grenades, which can be primed and thrown at any time. Depending on your setup you either hold down the button, then release to throw the grenade, or if you wish to free up your fingers for movement while the grenade is primed, using 'Toggle grenade' means one press to prime, press again to throw. |
* Change class / team: <span style="color: blue;">[n]</span> Change team, <span style="color: blue;">[b]</span> Change class. Remember auto-team-select is your friend! | * Change class / team: <span style="color: blue;">[n]</span> Change team, <span style="color: blue;">[b]</span> Change class. Remember auto-team-select is your friend! | ||
| − | * Selecting weapons : <span style="color: blue;">[1]</span> - <span style="color: blue;">[6]</span>. The higher the number, the more powerful the weapon, in general. For example, the | + | * Selecting weapons : <span style="color: blue;">[1]</span> - <span style="color: blue;">[6]</span>. The higher the number, the more powerful the weapon, in general. For example, the [[Demoman]]'s [[Detpack]] is weapon <span style="color: blue;">[6]</span> (kills everyone it hits in one shot), and his [[Crowbar]] is on <span style="color: blue;">[1]</span>. The most powerful weapon in the [[Engineer]]'s arsenal is the [[Sentry Gun]], which is built by weapon slot <span style="color: blue;">[5]</span>. |
* Throw the flag <span style="color: blue;">[C]</span> | * Throw the flag <span style="color: blue;">[C]</span> | ||
* Discard ammo <span style="color: blue;">[X]</span> | * Discard ammo <span style="color: blue;">[X]</span> | ||
| − | * Call for | + | * Call for [[Medic]] <span style="color: blue;">[Z]</span> |
* Bring down console <span style="color: blue;">[~]</span> | * Bring down console <span style="color: blue;">[~]</span> | ||
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{{Navigation Playing the Game}} | {{Navigation Playing the Game}} | ||
| + | {{Rating|3}} | ||
Latest revision as of 06:06, 23 February 2008
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Gameplay OverviewIn Fortress Forever, 2 teams (averaging 5-10 players on each team) compete to capture each others flag (and other gameplay types). Each player can choose his character class out of nine unique classes. Each class has different speed, armor, health, weapons and abilities. In Summary:
Controls OverviewBy default Fortress Forever has basic controls which are similar to other Half-life / HL2 games where WASD moves you, control ducks, and space jumps. There are however a few extra controls that have been added to Fortress Forever:
Note, while by default reloading is done automatically, you can switch to manual reloading in the Fortress Options menu. Game Types OverviewThere are potentially an unlimited amount of game types in Fortress Forever, limited only by mappers imaginations. However, here are some of the main types that are available at this point:
Classes Overview
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