Difference between revisions of "Weapon:Sniper Rifle"
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* Rifle cannot be fired if you aren't touching the ground. | * Rifle cannot be fired if you aren't touching the ground. | ||
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[[Category:Hitscan]] | [[Category:Hitscan]] | ||
{{Weapons}} | {{Weapons}} | ||
Revision as of 09:07, 30 December 2007
Content
- Used by the Sniper.
Charge Time
- 7 seconds is roughly full charge
Damage
- Min charge headshot: ~100
- Min charge bodyshot: ~50
- Min charge legshot: ~24
- Full charge headshot: ~756
- Full charge bodyshot: 360
- Full charge legshot: 180
- Interpolate between the two extremes to find damage for charges in between.
Rate of Fire
- 1.25 shots per second.
Ammo
Special
- Charging the Rifle (almost) instantly slows the sniper to charge speed, then the charge begins to build.
- If the sniper is moving faster than 400 units per second, holding fire to charge the rifle has no effect (to stop snipers stopping themselves when being conced/moved around by explosions etc.)
- Causes locational damage.
- Headshots count double when it comes to damage.
- Headshots cause a large amount of blood to spray from the victim's head area.
- Legshots inflict half damage, but cause people to become Crippled. A minimum charge legshot causes a 10% movement penalty relative to the base class player speed. A maximum charge legshot causes a 50% movement penalty.
- Legshots contribute to frags. See the Personal Scoring page for details.
- Rifle cannot be fired if you aren't touching the ground.
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