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Jump to navigationJump to search- 07:47, 14 June 2009 diff hist +51 Map Editing →Lua
- 07:40, 14 June 2009 diff hist +93 Map Editing →LUA
- 13:16, 15 May 2009 diff hist -42 m Category:Status Effects
- 20:57, 12 May 2009 diff hist +645 N Lua:validspawn New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E... current
- 20:55, 12 May 2009 diff hist -617 Lua:Validspawn Redirecting to Lua:validspawn current
- 20:40, 12 May 2009 diff hist +206 N Lua:RandomInt New page: {{Infobox manual/Header}} ==RandomInt(min, max)== Returns a random integer. Roll d20 to see how many boob touches you get. Category:Lua_Commands Category:Utility_functions {{Infob... current
- 20:34, 12 May 2009 diff hist +183 N Lua:RandomFloat New page: {{Infobox manual/Header}} ==RandomFloat(min, max)== Returns a random number. Critical hits, anyone? Category:Lua_Commands Category:Utility_functions {{Infobox manual/Footer}} current
- 20:29, 12 May 2009 diff hist +568 N Lua:precache New page: {{Infobox manual/Header}} All sounds and models use in Source must be ''precached'', or loaded into memory when the map loads. The engine will automatically precache assets that are found ... current
- 20:27, 12 May 2009 diff hist -204 Lua:Precache Redirecting to Lua:precache current
- 20:19, 12 May 2009 diff hist +666 N Lua:PrecacheSound New page: ==PrecacheSound(string)== All sounds and models use in Source must be ''precached'', or loaded into memory when the map loads. The engine will automatically precache assets that are found ... current
- 20:17, 12 May 2009 diff hist +666 N Lua:PrecacheModel New page: ==PrecacheModel(string)== All sounds and models use in Source must be ''precached'', or loaded into memory when the map loads. The engine will automatically precache assets that are found ... current
- 19:54, 12 May 2009 diff hist +642 N Lua:IncludeScript New page: ==IncludeScript(string)== This function loads the contents of another lua file. The result is as if you had copy-pasted the entire file into your own script. The included file must reside ...
- 14:18, 12 May 2009 diff hist -22 Lua:info ff script →Get Functions
- 14:16, 12 May 2009 diff hist +167 Lua:info ff script →Get Functions
- 14:04, 12 May 2009 diff hist +19 Lua:info ff script →Set Functions
- 14:03, 12 May 2009 diff hist +412 Lua:info ff script →Set Functions
- 13:50, 12 May 2009 diff hist +29 Lua:info ff script →On Events
- 13:40, 12 May 2009 diff hist +214 Lua:info ff script →addnotouch()
- 13:36, 12 May 2009 diff hist +420 Lua:info ff script →On Events
- 13:26, 12 May 2009 diff hist +135 Lua:info ff script →dropatspawn()
- 13:22, 12 May 2009 diff hist +1,231 N Lua:ff miniturret New page: ff_miniturret is the powerful ceiling-mounted gun that protects spawn rooms. Their behavior can be customized through lua. ==ff_miniturret:validtarget(target_entity)== Respawn turrets wi...
- 10:44, 12 May 2009 diff hist +1,146 N Info ff script:dropitemcmd New page: ==info_ff_script:dropitemcmd(owner_entity)== Whenever a player uses the drop items command (''c'' by default), any item(s) he is carrying will fire this function. Within the scope of this... current
- 10:29, 12 May 2009 diff hist 0 m Lua:Validspawn
- 10:27, 12 May 2009 diff hist +645 N Lua:Validspawn New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E...
- 10:26, 12 May 2009 diff hist -618 Category:Lua:Validspawn Removing all content from page current
- 10:26, 12 May 2009 diff hist +618 N Category:Lua:Validspawn New page: Called by a spawn point. Return true/false to determine whether the player can spawn at the spawn point ===Usage=== function info_ff_teamspawn:validspawn(ffspawn, player) ... end ===E...
- 10:08, 12 May 2009 diff hist +1 Lua:player spawn current
- 10:07, 12 May 2009 diff hist +1 m Lua:player killed
- 10:06, 12 May 2009 diff hist +332 Lua:player killed
- 10:01, 12 May 2009 diff hist -4 Category:Damageinfo functions
- 09:58, 12 May 2009 diff hist -35 Category:Lua Callbacks
- 09:43, 12 May 2009 diff hist +1,876 N Category:Damageinfo functions New page: Damageinfo is an object that's passed along whenever a player is damaged or dies. By intercepting this object, you can detect events in the game, or change the outcome of those events. Dam...
- 09:42, 12 May 2009 diff hist -1,876 Damageinfo functions Removing all content from page
- 09:36, 12 May 2009 diff hist +44 Damageinfo functions
- 09:34, 12 May 2009 diff hist +1,832 N Damageinfo functions New page: Damageinfo is an object that's passed along whenever a player is damaged or dies. By intercepting this object, you can detect events in the game, or change the outcome of those events. Dam...
- 09:20, 12 May 2009 diff hist +227 Lua:player ondamage current
- 09:10, 12 May 2009 diff hist +1,085 N Category:Buildable functions New page: These are functions that can be applied to machines built by players, such as sentry guns. ===Usage=== CFFBuildableObject:''function''(''parameters) or CFFSentryGun:''function''(''param...
- 08:55, 12 May 2009 diff hist +8 Category:Team functions
- 08:54, 12 May 2009 diff hist +455 N Category:Team functions New page: These are functions that can be applied to a team. ===Usage=== CFFTeam:''function''(''parameters'') ===Example=== <pre>POINTS_PER_CAPTURE = 10 local team = player:GetTeam() --returns a C...
- 08:43, 12 May 2009 diff hist +3,338 N Category:Player functions New page: This is just a dump of commands that we'll get to documenting later. These lack parameter information and the list is incomplete. ===Usage=== CFFPlayer:''function''(''parameters'') ===Ex...
- 21:27, 11 May 2009 diff hist +779 N Lua:OutputEvent New page: {{Infobox manual/Header}} ==OutputEvent== Triggers any named entity in the map using Source's [http://developer.valvesoftware.com/wiki/Inputs_and_Outputs#Inputs I/O system]. ===Usage=== ... current
- 21:10, 11 May 2009 diff hist +203 N Category:Objective Icons New page: This is the arrow or target that shows players where to go. They are set through Lua. All maps should use these when applicable, to get players into the action. Category:Lua [[Category...
- 21:07, 11 May 2009 diff hist +24 Lua:UpdateTeamObjectiveIcon current
- 21:06, 11 May 2009 diff hist +662 N Lua:UpdateTeamObjectiveIcon New page: {{Infobox manual/Header}} ==UpdateTeamObjectiveIcon== Sets the objective icon for every player on a team. ===Usage=== <pre>UpdateTeamObjectiveIcon(team, entity)</pre> ===Input=== team(CF...
- 21:02, 11 May 2009 diff hist +702 N Lua:UpdateObjectiveIcon New page: {{Infobox manual/Header}} ==UpdateObjectiveIcon== Set the objective icon for a single player. ===Usage=== <pre>UpdateObjectiveIcon(player, entity)</pre> ===Input=== player(CFFPlayer) Th... current
- 20:45, 11 May 2009 diff hist +1,663 Lua:Flags
- 20:23, 11 May 2009 diff hist -1,731 Player onconc Removing all content from page current
- 20:22, 11 May 2009 diff hist +3,248 N Lua:Effect-triggered callbacks New page: These callbacks are triggered whenever a player is afflicted with a Status Effect. Returning false will prevent the effect from occurring. ===Inputs=== *playe...
- 20:08, 11 May 2009 diff hist +36 Category:Lua Callbacks
- 20:04, 11 May 2009 diff hist -2,429 Category:Lua Commands