Difference between revisions of "Weapon:Incendiary Cannon"

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m (IC doesnt use a magazine anymore, also, anyone know the time between shots?)
 
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=Content=
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{{Page_Weapon
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| infoboxweapon =
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{{Infobox Weapon
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| weapon portrait = [[Image:pyrorpg.jpg|300px]]
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| weaponname = '''Incendiary Cannon'''
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| rof = 1.2
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| rps = 1
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| damage = 55
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| recoil = 4
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| projectilespeed = 1000
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| bullets = 1
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| bulletspread = N/A
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| prereload = .4
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| reload = 1.2
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| postreload = .4
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| spintime = N/A
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| defaultammo = Variable
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| maxammo = 20
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| ammotype = [[Reference:Weapons#Rockets|Rockets]]
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|
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}}
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| weaponname =
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Class
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| weaponintro =
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A highly modified RPG that fires flaming skulls that travel in an arc.
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| changesinfo =
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The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired.
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| ability1 =
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Can set an enemy [[:Category:Status_Effects#On_Fire|On Fire]].
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| strategyandtips =
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The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target.
  
The IC is being changed significantly from the TFC version.  The IC projectile is no longer a self-propelled rocket that ignores gravity.  Instead, the cannon is now a proper cannon in the traditional sense of the word.  The projectile is now an unguided, dense lump of flame which is subject to the forces of gravity.  The weapon also provides a kick due to the reactionary force of shooting the projectile.
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The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump.
 
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}}
==Damage==
 
* 40 damage per shot
 
* Same as Flamethrower in that it doesn't distribute between health / armour as normal.
 
* Causes burn damage as well as the initial damage.
 
 
 
==Splash Range==
 
* '''x''' units
 
 
 
==Rate of Fire==
 
* '''x''' shots per second
 
 
 
==Speed of Projectile==
 
* 1000 units per second
 
 
 
==Ammo==
 
* [[Ammo:Rocket|Rockets]]
 
 
 
==Range==
 
* Unlike the TFC version, the IC projectile is NOT propelled.  For maximum range, the optimum firing angle will be 45 degrees.  At 45 degrees and on flat ground (i.e. shot lands at same elevation as the firing player) the IC can shoot a projectile that travels roughly 2048 units.  Experiment with the gravity to achieve this.
 
 
 
==Special==
 
* Once hit by the IC, the enemy is classed as being [[Status:On Fire|On Fire]]. 
 
* Penetrates (very) thin walls and floors.  Very thin is defined by 8 units or less.
 
* Can be used to perform a small IC Jump, moreso in conjunction with other weapons.
 
* Has a kick.  This kick will make the pyro slide in the opposite direction of the shot's trajectory.  This can aid players when IC jumping.
 
 
 
==Animation==
 
[[Animation:Incendiary Cannon|Incendiary Cannon]]
 
  
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==Image Gallery==
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{{Image_Gallery
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| igimage1=[[Image:herro.gif|135px]]
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| igcaption1=The IC being fired. Notice the angle that the projectile is at.
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| igimage2=[[Image:pyrorpg2.jpg|135px]]
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| igcaption2=Pumping the IC.
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}}
 
[[Category:Projectile]]
 
[[Category:Projectile]]
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{{Rating|4}}

Latest revision as of 09:41, 1 February 2013

Incendiary Cannon
Pyrorpg.jpg
Characteristics
Rate of Fire 1.2 Magazine Size 1
Damage 55 Recoil 4
Projectile Info
Projectile Speed 1000    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time .4 Reload Time 1.2
Post Reload Time .4 Spintime (AC) N/A
Default Ammo Variable Max Ammo 20
Ammo Type Rockets    

A highly modified RPG that fires flaming skulls that travel in an arc.

Details

The rockets shot from this weapon obey the laws of physics, meaning that they'll travel downward once fired.

Special Abilities

Can set an enemy On Fire.

Strategy And Tips

The IC is primarily a medium-range weapon; it's arc prevents it from being used as an effective long-range weapon with any sort of accuracy. The weapon's splash damage will set an enemy on fire, so don't worry if you don't directly hit your target.

The IC, like it's big brother the RPG, can be used to make long jumps. Simply fire the weapon downward while jumping. You'll fly up, but because the Pyro is flame-retardant, he will not be set on fire. While you won't fly as far as a rocket jump would, you'll suffer less damage than you would from a rocket jump.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad

Image Gallery

Herro.gif
The IC being fired. Notice the angle that the projectile is at.
Pyrorpg2.jpg
Pumping the IC.
Image gallery filler.jpg
 
Image gallery filler.jpg
 

Rating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gifRating-FilledStar.gif

Excellent