Difference between revisions of "Weapon:RPG"

From Fortress Forever Wiki
Jump to navigationJump to search
m
m
Line 23: Line 23:
 
Class
 
Class
 
| weaponintro =
 
| weaponintro =
An enormous rocket launcher used by the [[Class:Soldier|Soldier]], so they will not go down when fired.
+
An enormous rocket launcher used by the [[Class:Soldier|Soldier]].
 
| changesinfo =
 
| changesinfo =
The rockets are not affected by gravity.
+
The rockets are not affected by gravity, so they will not go down when fired.
 
| ability1 =  
 
| ability1 =  
 
Can be used to [[Rocket_Jump]]
 
Can be used to [[Rocket_Jump]]

Revision as of 12:35, 29 January 2008

RPG
Rpg.jpg
Characteristics
Rate of Fire .65 Magazine Size 4
Damage 102 Recoil 1
Projectile Info
Projectile Speed 1000    
Hitscan Info
Bullets To Shoot 1 Bullet Spread N/A
Pre Reload Time .3 Reload Time 1
Post Reload Time 1 Spintime (AC) N/A
Default Ammo Variable Max Ammo 50
Ammo Type Rockets    

An enormous rocket launcher used by the Soldier.

Details

The rockets are not affected by gravity, so they will not go down when fired.

Special Abilities

Can be used to Rocket_Jump

Strategy And Tips

The RPG is a very versatile weapon. It's power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in additon to softening up offense so that Medics and Scouts can take them down faster.

To effectivly use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.

Be sure to keep an eye out on your magazine; those four rounds dissapear quickly. Whenever you have any downtime, reload. The game is set to reload automaticially, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad